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Diagnostic Contribution of the DSM-5 Criteria for Internet Gaming Disorder
Background: Internet gaming disorder (IGD) can have long-term severe consequences in affected individuals, especially adolescents and young people. Empirical studies of IGD using the DSM-5 criteria are still lacking. This study aimed to evaluate the contribution of specific criteria to the diagnosis...
Autores principales: | , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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Frontiers Media S.A.
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8766757/ https://www.ncbi.nlm.nih.gov/pubmed/35069285 http://dx.doi.org/10.3389/fpsyt.2021.777397 |
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author | Luo, Tao Wei, Dan Guo, Jiangfan Hu, Maorong Chao, Xuelin Sun, Yan Sun, Qian Xiao, Shuiyuan Liao, Yanhui |
author_facet | Luo, Tao Wei, Dan Guo, Jiangfan Hu, Maorong Chao, Xuelin Sun, Yan Sun, Qian Xiao, Shuiyuan Liao, Yanhui |
author_sort | Luo, Tao |
collection | PubMed |
description | Background: Internet gaming disorder (IGD) can have long-term severe consequences in affected individuals, especially adolescents and young people. Empirical studies of IGD using the DSM-5 criteria are still lacking. This study aimed to evaluate the contribution of specific criteria to the diagnosis of IGD based on the DSM-5 in the context of Chinese culture. Methods: The Chinese version of the Internet Gaming Disorder Scale–Short Form (IGDS9-SF) was applied to investigate the prevalence of IGD in a general sample of 28,689 middle school students aged 12–19 years from two cities in China. Results: The prevalence of IGD was 4.6% among this adolescent sample. The group of IGD students reported longer weekly gaming times and worse academic performance than the group of non-IGD students. Although “preoccupation” and “playing to escape” were the most frequently reported criteria, the conditional inference trees showed that “give up other activities,” ‘negative consequences,” and “continue despite problems” contributed most to the diagnosis of IGD based on the DSM-5. Conclusions: The prevalence of IGD among Chinese adolescents (ages 12–19) was 4.6%. This study provides evidence for retaining or deleting specific diagnostic criteria by the DSM framework in the future. |
format | Online Article Text |
id | pubmed-8766757 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-87667572022-01-20 Diagnostic Contribution of the DSM-5 Criteria for Internet Gaming Disorder Luo, Tao Wei, Dan Guo, Jiangfan Hu, Maorong Chao, Xuelin Sun, Yan Sun, Qian Xiao, Shuiyuan Liao, Yanhui Front Psychiatry Psychiatry Background: Internet gaming disorder (IGD) can have long-term severe consequences in affected individuals, especially adolescents and young people. Empirical studies of IGD using the DSM-5 criteria are still lacking. This study aimed to evaluate the contribution of specific criteria to the diagnosis of IGD based on the DSM-5 in the context of Chinese culture. Methods: The Chinese version of the Internet Gaming Disorder Scale–Short Form (IGDS9-SF) was applied to investigate the prevalence of IGD in a general sample of 28,689 middle school students aged 12–19 years from two cities in China. Results: The prevalence of IGD was 4.6% among this adolescent sample. The group of IGD students reported longer weekly gaming times and worse academic performance than the group of non-IGD students. Although “preoccupation” and “playing to escape” were the most frequently reported criteria, the conditional inference trees showed that “give up other activities,” ‘negative consequences,” and “continue despite problems” contributed most to the diagnosis of IGD based on the DSM-5. Conclusions: The prevalence of IGD among Chinese adolescents (ages 12–19) was 4.6%. This study provides evidence for retaining or deleting specific diagnostic criteria by the DSM framework in the future. Frontiers Media S.A. 2022-01-05 /pmc/articles/PMC8766757/ /pubmed/35069285 http://dx.doi.org/10.3389/fpsyt.2021.777397 Text en Copyright © 2022 Luo, Wei, Guo, Hu, Chao, Sun, Sun, Xiao and Liao. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychiatry Luo, Tao Wei, Dan Guo, Jiangfan Hu, Maorong Chao, Xuelin Sun, Yan Sun, Qian Xiao, Shuiyuan Liao, Yanhui Diagnostic Contribution of the DSM-5 Criteria for Internet Gaming Disorder |
title | Diagnostic Contribution of the DSM-5 Criteria for Internet Gaming Disorder |
title_full | Diagnostic Contribution of the DSM-5 Criteria for Internet Gaming Disorder |
title_fullStr | Diagnostic Contribution of the DSM-5 Criteria for Internet Gaming Disorder |
title_full_unstemmed | Diagnostic Contribution of the DSM-5 Criteria for Internet Gaming Disorder |
title_short | Diagnostic Contribution of the DSM-5 Criteria for Internet Gaming Disorder |
title_sort | diagnostic contribution of the dsm-5 criteria for internet gaming disorder |
topic | Psychiatry |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8766757/ https://www.ncbi.nlm.nih.gov/pubmed/35069285 http://dx.doi.org/10.3389/fpsyt.2021.777397 |
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