Cargando…
Using virtual reality to increase charitable donations
Marketer interest in using virtual reality (VR) as a persuasion tactic continues to rise. Notably, one sector at the forefront of utilizing this tactic for persuasive means is nonprofit marketing. Many charities have devoted considerable resources to creating VR appeals under the assumption that thi...
Autores principales: | , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer US
2022
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8771605/ https://www.ncbi.nlm.nih.gov/pubmed/35075330 http://dx.doi.org/10.1007/s11002-021-09601-8 |
_version_ | 1784635644976300032 |
---|---|
author | Kristofferson, Kirk Daniels, Michelle E. Morales, Andrea C. |
author_facet | Kristofferson, Kirk Daniels, Michelle E. Morales, Andrea C. |
author_sort | Kristofferson, Kirk |
collection | PubMed |
description | Marketer interest in using virtual reality (VR) as a persuasion tactic continues to rise. Notably, one sector at the forefront of utilizing this tactic for persuasive means is nonprofit marketing. Many charities have devoted considerable resources to creating VR appeals under the assumption that this medium will increase donations over and above present tactics. However, research has not yet examined the persuasive consequences VR may provide over more traditional channels. This research seeks to understand the opportunities and limitations this emerging tactic can offer marketers. Specifically, we examine the donation effectiveness of three real VR charitable appeals by assessing actual donation behaviors, and find that VR appeals increase donations compared to a two-dimensional (2D) format. This work addresses a timely and relevant issue for practitioners and opens doors to future research investigating VR’s applications to marketing. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1007/s11002-021-09601-8. |
format | Online Article Text |
id | pubmed-8771605 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Springer US |
record_format | MEDLINE/PubMed |
spelling | pubmed-87716052022-01-20 Using virtual reality to increase charitable donations Kristofferson, Kirk Daniels, Michelle E. Morales, Andrea C. Mark Lett Article Marketer interest in using virtual reality (VR) as a persuasion tactic continues to rise. Notably, one sector at the forefront of utilizing this tactic for persuasive means is nonprofit marketing. Many charities have devoted considerable resources to creating VR appeals under the assumption that this medium will increase donations over and above present tactics. However, research has not yet examined the persuasive consequences VR may provide over more traditional channels. This research seeks to understand the opportunities and limitations this emerging tactic can offer marketers. Specifically, we examine the donation effectiveness of three real VR charitable appeals by assessing actual donation behaviors, and find that VR appeals increase donations compared to a two-dimensional (2D) format. This work addresses a timely and relevant issue for practitioners and opens doors to future research investigating VR’s applications to marketing. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1007/s11002-021-09601-8. Springer US 2022-01-20 2022 /pmc/articles/PMC8771605/ /pubmed/35075330 http://dx.doi.org/10.1007/s11002-021-09601-8 Text en © Crown 2022 This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic. |
spellingShingle | Article Kristofferson, Kirk Daniels, Michelle E. Morales, Andrea C. Using virtual reality to increase charitable donations |
title | Using virtual reality to increase charitable donations |
title_full | Using virtual reality to increase charitable donations |
title_fullStr | Using virtual reality to increase charitable donations |
title_full_unstemmed | Using virtual reality to increase charitable donations |
title_short | Using virtual reality to increase charitable donations |
title_sort | using virtual reality to increase charitable donations |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8771605/ https://www.ncbi.nlm.nih.gov/pubmed/35075330 http://dx.doi.org/10.1007/s11002-021-09601-8 |
work_keys_str_mv | AT kristoffersonkirk usingvirtualrealitytoincreasecharitabledonations AT danielsmichellee usingvirtualrealitytoincreasecharitabledonations AT moralesandreac usingvirtualrealitytoincreasecharitabledonations |