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Benefits of applying virtual reality in pelvic movement training through a Wii Fit: a randomized controlled trial

BACKGROUND: Pelvic movement training has become compulsory for part of medical students. An increasing amount of research has focused on the influence of virtual reality (VR) on learning effectiveness. However, its application to pelvic floor muscles or pelvic movement training is still in its infan...

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Autores principales: Lin, Hui-Ting, Tsai, Hsin-Jen, Li, Yen-I, Hu, Wen-Pin
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8772223/
https://www.ncbi.nlm.nih.gov/pubmed/35057782
http://dx.doi.org/10.1186/s12909-022-03109-z
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author Lin, Hui-Ting
Tsai, Hsin-Jen
Li, Yen-I
Hu, Wen-Pin
author_facet Lin, Hui-Ting
Tsai, Hsin-Jen
Li, Yen-I
Hu, Wen-Pin
author_sort Lin, Hui-Ting
collection PubMed
description BACKGROUND: Pelvic movement training has become compulsory for part of medical students. An increasing amount of research has focused on the influence of virtual reality (VR) on learning effectiveness. However, its application to pelvic floor muscles or pelvic movement training is still in its infancy. We compared the effectiveness of conventional pelvic movement training with or without VR-assisted pelvic movement training for student learning. METHODS: We recruited 44 university students (16 male and 28 female participants; average age = 19.7 ± 0.31 years) who had not previously received pelvic movement education or training. The participants were randomly assigned into traditional and experimental groups to acquire pelvic movements and relevant knowledge. The traditional group received conventional classes (about 15 min), whereas the experimental group received both conventional classes and VR-assisted teaching (additional VR session took approximately 25-45 min depending on the speed of movement of each participant). The participants were asked to control the trajectory of the centre of pressure on the Wii Fit balance board and build-in games to learn pelvic movements. We conducted evaluations before, immediately after, and 2 weeks after the experiment, based on the scores of written and practical examinations. The experimental group was also asked to complete a questionnaire during the posttest. RESULTS: We carried out two-way repeated measures ANOVA and discovered that the written examination scores indicated a significant Time × Group interaction (p=0.015). In each group, the written and practical examinations in the posttest and follow-up test exhibited significantly improved results compared with the baseline value (p <0.001, except for traditional group of written exam in follow up test vs. baseline p=0.001). The written examination in the follow-up test did not decline significantly compared with those in the posttest, but the practical examination in the follow-up test was decline significantly compared with those in the posttest (p=0.033). The experimental group had superior overall performance in the practical examinations than the traditional group (experimental group: mean = 76.27, 95% confidence level [CI] = 70.84–81.71; traditional group: mean = 64.21, 95% CI = 58.78–69.65). No significant difference in the written examination between two groups. The percentage for agreement ratio on the usefulness, ease of use, users’ intention to continue using the VR-assisted teaching is high (95.5-100%). CONCLUSIONS: The results of this study suggested that conventional and conventional + VR teaching were both effective. However, the incorporation of VR stimulated learning motivation and facilitated precise performance of pelvic movements. It is recommended that pelvic floor muscles training could be supplemented with VR or games to increase students’ motivation and understanding how to perform pelvic movements.
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spelling pubmed-87722232022-01-20 Benefits of applying virtual reality in pelvic movement training through a Wii Fit: a randomized controlled trial Lin, Hui-Ting Tsai, Hsin-Jen Li, Yen-I Hu, Wen-Pin BMC Med Educ Research BACKGROUND: Pelvic movement training has become compulsory for part of medical students. An increasing amount of research has focused on the influence of virtual reality (VR) on learning effectiveness. However, its application to pelvic floor muscles or pelvic movement training is still in its infancy. We compared the effectiveness of conventional pelvic movement training with or without VR-assisted pelvic movement training for student learning. METHODS: We recruited 44 university students (16 male and 28 female participants; average age = 19.7 ± 0.31 years) who had not previously received pelvic movement education or training. The participants were randomly assigned into traditional and experimental groups to acquire pelvic movements and relevant knowledge. The traditional group received conventional classes (about 15 min), whereas the experimental group received both conventional classes and VR-assisted teaching (additional VR session took approximately 25-45 min depending on the speed of movement of each participant). The participants were asked to control the trajectory of the centre of pressure on the Wii Fit balance board and build-in games to learn pelvic movements. We conducted evaluations before, immediately after, and 2 weeks after the experiment, based on the scores of written and practical examinations. The experimental group was also asked to complete a questionnaire during the posttest. RESULTS: We carried out two-way repeated measures ANOVA and discovered that the written examination scores indicated a significant Time × Group interaction (p=0.015). In each group, the written and practical examinations in the posttest and follow-up test exhibited significantly improved results compared with the baseline value (p <0.001, except for traditional group of written exam in follow up test vs. baseline p=0.001). The written examination in the follow-up test did not decline significantly compared with those in the posttest, but the practical examination in the follow-up test was decline significantly compared with those in the posttest (p=0.033). The experimental group had superior overall performance in the practical examinations than the traditional group (experimental group: mean = 76.27, 95% confidence level [CI] = 70.84–81.71; traditional group: mean = 64.21, 95% CI = 58.78–69.65). No significant difference in the written examination between two groups. The percentage for agreement ratio on the usefulness, ease of use, users’ intention to continue using the VR-assisted teaching is high (95.5-100%). CONCLUSIONS: The results of this study suggested that conventional and conventional + VR teaching were both effective. However, the incorporation of VR stimulated learning motivation and facilitated precise performance of pelvic movements. It is recommended that pelvic floor muscles training could be supplemented with VR or games to increase students’ motivation and understanding how to perform pelvic movements. BioMed Central 2022-01-20 /pmc/articles/PMC8772223/ /pubmed/35057782 http://dx.doi.org/10.1186/s12909-022-03109-z Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/ (https://creativecommons.org/publicdomain/zero/1.0/) ) applies to the data made available in this article, unless otherwise stated in a credit line to the data.
spellingShingle Research
Lin, Hui-Ting
Tsai, Hsin-Jen
Li, Yen-I
Hu, Wen-Pin
Benefits of applying virtual reality in pelvic movement training through a Wii Fit: a randomized controlled trial
title Benefits of applying virtual reality in pelvic movement training through a Wii Fit: a randomized controlled trial
title_full Benefits of applying virtual reality in pelvic movement training through a Wii Fit: a randomized controlled trial
title_fullStr Benefits of applying virtual reality in pelvic movement training through a Wii Fit: a randomized controlled trial
title_full_unstemmed Benefits of applying virtual reality in pelvic movement training through a Wii Fit: a randomized controlled trial
title_short Benefits of applying virtual reality in pelvic movement training through a Wii Fit: a randomized controlled trial
title_sort benefits of applying virtual reality in pelvic movement training through a wii fit: a randomized controlled trial
topic Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8772223/
https://www.ncbi.nlm.nih.gov/pubmed/35057782
http://dx.doi.org/10.1186/s12909-022-03109-z
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