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XR (Extended Reality: Virtual Reality, Augmented Reality, Mixed Reality) Technology in Spine Medicine: Status Quo and Quo Vadis
In recent years, with the rapid advancement and consumerization of virtual reality, augmented reality, mixed reality, and extended reality (XR) technology, the use of XR technology in spine medicine has also become increasingly popular. The rising use of XR technology in spine medicine has also been...
Autores principales: | , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8779726/ https://www.ncbi.nlm.nih.gov/pubmed/35054164 http://dx.doi.org/10.3390/jcm11020470 |
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author | Morimoto, Tadatsugu Kobayashi, Takaomi Hirata, Hirohito Otani, Koji Sugimoto, Maki Tsukamoto, Masatsugu Yoshihara, Tomohito Ueno, Masaya Mawatari, Masaaki |
author_facet | Morimoto, Tadatsugu Kobayashi, Takaomi Hirata, Hirohito Otani, Koji Sugimoto, Maki Tsukamoto, Masatsugu Yoshihara, Tomohito Ueno, Masaya Mawatari, Masaaki |
author_sort | Morimoto, Tadatsugu |
collection | PubMed |
description | In recent years, with the rapid advancement and consumerization of virtual reality, augmented reality, mixed reality, and extended reality (XR) technology, the use of XR technology in spine medicine has also become increasingly popular. The rising use of XR technology in spine medicine has also been accelerated by the recent wave of digital transformation (i.e., case-specific three-dimensional medical images and holograms, wearable sensors, video cameras, fifth generation, artificial intelligence, and head-mounted displays), and further accelerated by the COVID-19 pandemic and the increase in minimally invasive spine surgery. The COVID-19 pandemic has a negative impact on society, but positive impacts can also be expected, including the continued spread and adoption of telemedicine services (i.e., tele-education, tele-surgery, tele-rehabilitation) that promote digital transformation. The purpose of this narrative review is to describe the accelerators of XR (VR, AR, MR) technology in spine medicine and then to provide a comprehensive review of the use of XR technology in spine medicine, including surgery, consultation, education, and rehabilitation, as well as to identify its limitations and future perspectives (status quo and quo vadis). |
format | Online Article Text |
id | pubmed-8779726 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-87797262022-01-22 XR (Extended Reality: Virtual Reality, Augmented Reality, Mixed Reality) Technology in Spine Medicine: Status Quo and Quo Vadis Morimoto, Tadatsugu Kobayashi, Takaomi Hirata, Hirohito Otani, Koji Sugimoto, Maki Tsukamoto, Masatsugu Yoshihara, Tomohito Ueno, Masaya Mawatari, Masaaki J Clin Med Review In recent years, with the rapid advancement and consumerization of virtual reality, augmented reality, mixed reality, and extended reality (XR) technology, the use of XR technology in spine medicine has also become increasingly popular. The rising use of XR technology in spine medicine has also been accelerated by the recent wave of digital transformation (i.e., case-specific three-dimensional medical images and holograms, wearable sensors, video cameras, fifth generation, artificial intelligence, and head-mounted displays), and further accelerated by the COVID-19 pandemic and the increase in minimally invasive spine surgery. The COVID-19 pandemic has a negative impact on society, but positive impacts can also be expected, including the continued spread and adoption of telemedicine services (i.e., tele-education, tele-surgery, tele-rehabilitation) that promote digital transformation. The purpose of this narrative review is to describe the accelerators of XR (VR, AR, MR) technology in spine medicine and then to provide a comprehensive review of the use of XR technology in spine medicine, including surgery, consultation, education, and rehabilitation, as well as to identify its limitations and future perspectives (status quo and quo vadis). MDPI 2022-01-17 /pmc/articles/PMC8779726/ /pubmed/35054164 http://dx.doi.org/10.3390/jcm11020470 Text en © 2022 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Review Morimoto, Tadatsugu Kobayashi, Takaomi Hirata, Hirohito Otani, Koji Sugimoto, Maki Tsukamoto, Masatsugu Yoshihara, Tomohito Ueno, Masaya Mawatari, Masaaki XR (Extended Reality: Virtual Reality, Augmented Reality, Mixed Reality) Technology in Spine Medicine: Status Quo and Quo Vadis |
title | XR (Extended Reality: Virtual Reality, Augmented Reality, Mixed Reality) Technology in Spine Medicine: Status Quo and Quo Vadis |
title_full | XR (Extended Reality: Virtual Reality, Augmented Reality, Mixed Reality) Technology in Spine Medicine: Status Quo and Quo Vadis |
title_fullStr | XR (Extended Reality: Virtual Reality, Augmented Reality, Mixed Reality) Technology in Spine Medicine: Status Quo and Quo Vadis |
title_full_unstemmed | XR (Extended Reality: Virtual Reality, Augmented Reality, Mixed Reality) Technology in Spine Medicine: Status Quo and Quo Vadis |
title_short | XR (Extended Reality: Virtual Reality, Augmented Reality, Mixed Reality) Technology in Spine Medicine: Status Quo and Quo Vadis |
title_sort | xr (extended reality: virtual reality, augmented reality, mixed reality) technology in spine medicine: status quo and quo vadis |
topic | Review |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8779726/ https://www.ncbi.nlm.nih.gov/pubmed/35054164 http://dx.doi.org/10.3390/jcm11020470 |
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