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XR (Extended Reality: Virtual Reality, Augmented Reality, Mixed Reality) Technology in Spine Medicine: Status Quo and Quo Vadis

In recent years, with the rapid advancement and consumerization of virtual reality, augmented reality, mixed reality, and extended reality (XR) technology, the use of XR technology in spine medicine has also become increasingly popular. The rising use of XR technology in spine medicine has also been...

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Autores principales: Morimoto, Tadatsugu, Kobayashi, Takaomi, Hirata, Hirohito, Otani, Koji, Sugimoto, Maki, Tsukamoto, Masatsugu, Yoshihara, Tomohito, Ueno, Masaya, Mawatari, Masaaki
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8779726/
https://www.ncbi.nlm.nih.gov/pubmed/35054164
http://dx.doi.org/10.3390/jcm11020470
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author Morimoto, Tadatsugu
Kobayashi, Takaomi
Hirata, Hirohito
Otani, Koji
Sugimoto, Maki
Tsukamoto, Masatsugu
Yoshihara, Tomohito
Ueno, Masaya
Mawatari, Masaaki
author_facet Morimoto, Tadatsugu
Kobayashi, Takaomi
Hirata, Hirohito
Otani, Koji
Sugimoto, Maki
Tsukamoto, Masatsugu
Yoshihara, Tomohito
Ueno, Masaya
Mawatari, Masaaki
author_sort Morimoto, Tadatsugu
collection PubMed
description In recent years, with the rapid advancement and consumerization of virtual reality, augmented reality, mixed reality, and extended reality (XR) technology, the use of XR technology in spine medicine has also become increasingly popular. The rising use of XR technology in spine medicine has also been accelerated by the recent wave of digital transformation (i.e., case-specific three-dimensional medical images and holograms, wearable sensors, video cameras, fifth generation, artificial intelligence, and head-mounted displays), and further accelerated by the COVID-19 pandemic and the increase in minimally invasive spine surgery. The COVID-19 pandemic has a negative impact on society, but positive impacts can also be expected, including the continued spread and adoption of telemedicine services (i.e., tele-education, tele-surgery, tele-rehabilitation) that promote digital transformation. The purpose of this narrative review is to describe the accelerators of XR (VR, AR, MR) technology in spine medicine and then to provide a comprehensive review of the use of XR technology in spine medicine, including surgery, consultation, education, and rehabilitation, as well as to identify its limitations and future perspectives (status quo and quo vadis).
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spelling pubmed-87797262022-01-22 XR (Extended Reality: Virtual Reality, Augmented Reality, Mixed Reality) Technology in Spine Medicine: Status Quo and Quo Vadis Morimoto, Tadatsugu Kobayashi, Takaomi Hirata, Hirohito Otani, Koji Sugimoto, Maki Tsukamoto, Masatsugu Yoshihara, Tomohito Ueno, Masaya Mawatari, Masaaki J Clin Med Review In recent years, with the rapid advancement and consumerization of virtual reality, augmented reality, mixed reality, and extended reality (XR) technology, the use of XR technology in spine medicine has also become increasingly popular. The rising use of XR technology in spine medicine has also been accelerated by the recent wave of digital transformation (i.e., case-specific three-dimensional medical images and holograms, wearable sensors, video cameras, fifth generation, artificial intelligence, and head-mounted displays), and further accelerated by the COVID-19 pandemic and the increase in minimally invasive spine surgery. The COVID-19 pandemic has a negative impact on society, but positive impacts can also be expected, including the continued spread and adoption of telemedicine services (i.e., tele-education, tele-surgery, tele-rehabilitation) that promote digital transformation. The purpose of this narrative review is to describe the accelerators of XR (VR, AR, MR) technology in spine medicine and then to provide a comprehensive review of the use of XR technology in spine medicine, including surgery, consultation, education, and rehabilitation, as well as to identify its limitations and future perspectives (status quo and quo vadis). MDPI 2022-01-17 /pmc/articles/PMC8779726/ /pubmed/35054164 http://dx.doi.org/10.3390/jcm11020470 Text en © 2022 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Review
Morimoto, Tadatsugu
Kobayashi, Takaomi
Hirata, Hirohito
Otani, Koji
Sugimoto, Maki
Tsukamoto, Masatsugu
Yoshihara, Tomohito
Ueno, Masaya
Mawatari, Masaaki
XR (Extended Reality: Virtual Reality, Augmented Reality, Mixed Reality) Technology in Spine Medicine: Status Quo and Quo Vadis
title XR (Extended Reality: Virtual Reality, Augmented Reality, Mixed Reality) Technology in Spine Medicine: Status Quo and Quo Vadis
title_full XR (Extended Reality: Virtual Reality, Augmented Reality, Mixed Reality) Technology in Spine Medicine: Status Quo and Quo Vadis
title_fullStr XR (Extended Reality: Virtual Reality, Augmented Reality, Mixed Reality) Technology in Spine Medicine: Status Quo and Quo Vadis
title_full_unstemmed XR (Extended Reality: Virtual Reality, Augmented Reality, Mixed Reality) Technology in Spine Medicine: Status Quo and Quo Vadis
title_short XR (Extended Reality: Virtual Reality, Augmented Reality, Mixed Reality) Technology in Spine Medicine: Status Quo and Quo Vadis
title_sort xr (extended reality: virtual reality, augmented reality, mixed reality) technology in spine medicine: status quo and quo vadis
topic Review
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8779726/
https://www.ncbi.nlm.nih.gov/pubmed/35054164
http://dx.doi.org/10.3390/jcm11020470
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