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Taking Serious Games Forward in Curriculum and Assessment: Starting Infusions Right Every Time

Technology-driven educational modalities are increasingly utilized today in a variety of forms. Different combinations of the spectrum of simulation-based learning, the use of virtual reality, augmented reality, mixed reality, and serious gaming continue to gain traction on various educational platf...

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Autores principales: Lateef, Fatimah, Lim, Rong Ee, Loh, Michelle Wan Yu, Pang, Kelvin Yew Chuan, Wong, Mark, Lew, Kai Xiong, Madhavi, Suppiah
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Wolters Kluwer - Medknow 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8780635/
https://www.ncbi.nlm.nih.gov/pubmed/35125790
http://dx.doi.org/10.4103/jets.jets_82_21
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author Lateef, Fatimah
Lim, Rong Ee
Loh, Michelle Wan Yu
Pang, Kelvin Yew Chuan
Wong, Mark
Lew, Kai Xiong
Madhavi, Suppiah
author_facet Lateef, Fatimah
Lim, Rong Ee
Loh, Michelle Wan Yu
Pang, Kelvin Yew Chuan
Wong, Mark
Lew, Kai Xiong
Madhavi, Suppiah
author_sort Lateef, Fatimah
collection PubMed
description Technology-driven educational modalities are increasingly utilized today in a variety of forms. Different combinations of the spectrum of simulation-based learning, the use of virtual reality, augmented reality, mixed reality, and serious gaming continue to gain traction on various educational platforms. In this paper, we share the formation of our project team to plan and execute a serious game on starting infusions and the use of infusion pump for nursing and health-care staff. The incorporation of element of assessment is also discussed. The various phases we went through included: 1. Learning needs assessment and conceptualization. 2. Assembly of project team. 3. Transfer of medical concepts. 4. Storyboard and content production. 5. Learners' experiential mapping. 6. Testing of the prototype. 7. Beta testing and release of the final product. The collaborative work and coordination between the subject-matter experts together with the technical production team is critical. Issues such as assessment and debriefing in serious gaming were also addressed, not forgetting the need to ensure that, above all, learning must take place.
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spelling pubmed-87806352022-02-04 Taking Serious Games Forward in Curriculum and Assessment: Starting Infusions Right Every Time Lateef, Fatimah Lim, Rong Ee Loh, Michelle Wan Yu Pang, Kelvin Yew Chuan Wong, Mark Lew, Kai Xiong Madhavi, Suppiah J Emerg Trauma Shock Review Article Technology-driven educational modalities are increasingly utilized today in a variety of forms. Different combinations of the spectrum of simulation-based learning, the use of virtual reality, augmented reality, mixed reality, and serious gaming continue to gain traction on various educational platforms. In this paper, we share the formation of our project team to plan and execute a serious game on starting infusions and the use of infusion pump for nursing and health-care staff. The incorporation of element of assessment is also discussed. The various phases we went through included: 1. Learning needs assessment and conceptualization. 2. Assembly of project team. 3. Transfer of medical concepts. 4. Storyboard and content production. 5. Learners' experiential mapping. 6. Testing of the prototype. 7. Beta testing and release of the final product. The collaborative work and coordination between the subject-matter experts together with the technical production team is critical. Issues such as assessment and debriefing in serious gaming were also addressed, not forgetting the need to ensure that, above all, learning must take place. Wolters Kluwer - Medknow 2021 2021-12-24 /pmc/articles/PMC8780635/ /pubmed/35125790 http://dx.doi.org/10.4103/jets.jets_82_21 Text en Copyright: © 2021 Journal of Emergencies, Trauma, and Shock https://creativecommons.org/licenses/by-nc-sa/4.0/This is an open access journal, and articles are distributed under the terms of the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 License, which allows others to remix, tweak, and build upon the work non-commercially, as long as appropriate credit is given and the new creations are licensed under the identical terms.
spellingShingle Review Article
Lateef, Fatimah
Lim, Rong Ee
Loh, Michelle Wan Yu
Pang, Kelvin Yew Chuan
Wong, Mark
Lew, Kai Xiong
Madhavi, Suppiah
Taking Serious Games Forward in Curriculum and Assessment: Starting Infusions Right Every Time
title Taking Serious Games Forward in Curriculum and Assessment: Starting Infusions Right Every Time
title_full Taking Serious Games Forward in Curriculum and Assessment: Starting Infusions Right Every Time
title_fullStr Taking Serious Games Forward in Curriculum and Assessment: Starting Infusions Right Every Time
title_full_unstemmed Taking Serious Games Forward in Curriculum and Assessment: Starting Infusions Right Every Time
title_short Taking Serious Games Forward in Curriculum and Assessment: Starting Infusions Right Every Time
title_sort taking serious games forward in curriculum and assessment: starting infusions right every time
topic Review Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8780635/
https://www.ncbi.nlm.nih.gov/pubmed/35125790
http://dx.doi.org/10.4103/jets.jets_82_21
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