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Taking Serious Games Forward in Curriculum and Assessment: Starting Infusions Right Every Time
Technology-driven educational modalities are increasingly utilized today in a variety of forms. Different combinations of the spectrum of simulation-based learning, the use of virtual reality, augmented reality, mixed reality, and serious gaming continue to gain traction on various educational platf...
Autores principales: | , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Wolters Kluwer - Medknow
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8780635/ https://www.ncbi.nlm.nih.gov/pubmed/35125790 http://dx.doi.org/10.4103/jets.jets_82_21 |
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author | Lateef, Fatimah Lim, Rong Ee Loh, Michelle Wan Yu Pang, Kelvin Yew Chuan Wong, Mark Lew, Kai Xiong Madhavi, Suppiah |
author_facet | Lateef, Fatimah Lim, Rong Ee Loh, Michelle Wan Yu Pang, Kelvin Yew Chuan Wong, Mark Lew, Kai Xiong Madhavi, Suppiah |
author_sort | Lateef, Fatimah |
collection | PubMed |
description | Technology-driven educational modalities are increasingly utilized today in a variety of forms. Different combinations of the spectrum of simulation-based learning, the use of virtual reality, augmented reality, mixed reality, and serious gaming continue to gain traction on various educational platforms. In this paper, we share the formation of our project team to plan and execute a serious game on starting infusions and the use of infusion pump for nursing and health-care staff. The incorporation of element of assessment is also discussed. The various phases we went through included: 1. Learning needs assessment and conceptualization. 2. Assembly of project team. 3. Transfer of medical concepts. 4. Storyboard and content production. 5. Learners' experiential mapping. 6. Testing of the prototype. 7. Beta testing and release of the final product. The collaborative work and coordination between the subject-matter experts together with the technical production team is critical. Issues such as assessment and debriefing in serious gaming were also addressed, not forgetting the need to ensure that, above all, learning must take place. |
format | Online Article Text |
id | pubmed-8780635 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Wolters Kluwer - Medknow |
record_format | MEDLINE/PubMed |
spelling | pubmed-87806352022-02-04 Taking Serious Games Forward in Curriculum and Assessment: Starting Infusions Right Every Time Lateef, Fatimah Lim, Rong Ee Loh, Michelle Wan Yu Pang, Kelvin Yew Chuan Wong, Mark Lew, Kai Xiong Madhavi, Suppiah J Emerg Trauma Shock Review Article Technology-driven educational modalities are increasingly utilized today in a variety of forms. Different combinations of the spectrum of simulation-based learning, the use of virtual reality, augmented reality, mixed reality, and serious gaming continue to gain traction on various educational platforms. In this paper, we share the formation of our project team to plan and execute a serious game on starting infusions and the use of infusion pump for nursing and health-care staff. The incorporation of element of assessment is also discussed. The various phases we went through included: 1. Learning needs assessment and conceptualization. 2. Assembly of project team. 3. Transfer of medical concepts. 4. Storyboard and content production. 5. Learners' experiential mapping. 6. Testing of the prototype. 7. Beta testing and release of the final product. The collaborative work and coordination between the subject-matter experts together with the technical production team is critical. Issues such as assessment and debriefing in serious gaming were also addressed, not forgetting the need to ensure that, above all, learning must take place. Wolters Kluwer - Medknow 2021 2021-12-24 /pmc/articles/PMC8780635/ /pubmed/35125790 http://dx.doi.org/10.4103/jets.jets_82_21 Text en Copyright: © 2021 Journal of Emergencies, Trauma, and Shock https://creativecommons.org/licenses/by-nc-sa/4.0/This is an open access journal, and articles are distributed under the terms of the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 License, which allows others to remix, tweak, and build upon the work non-commercially, as long as appropriate credit is given and the new creations are licensed under the identical terms. |
spellingShingle | Review Article Lateef, Fatimah Lim, Rong Ee Loh, Michelle Wan Yu Pang, Kelvin Yew Chuan Wong, Mark Lew, Kai Xiong Madhavi, Suppiah Taking Serious Games Forward in Curriculum and Assessment: Starting Infusions Right Every Time |
title | Taking Serious Games Forward in Curriculum and Assessment: Starting Infusions Right Every Time |
title_full | Taking Serious Games Forward in Curriculum and Assessment: Starting Infusions Right Every Time |
title_fullStr | Taking Serious Games Forward in Curriculum and Assessment: Starting Infusions Right Every Time |
title_full_unstemmed | Taking Serious Games Forward in Curriculum and Assessment: Starting Infusions Right Every Time |
title_short | Taking Serious Games Forward in Curriculum and Assessment: Starting Infusions Right Every Time |
title_sort | taking serious games forward in curriculum and assessment: starting infusions right every time |
topic | Review Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8780635/ https://www.ncbi.nlm.nih.gov/pubmed/35125790 http://dx.doi.org/10.4103/jets.jets_82_21 |
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