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Feasibility and acceptability of virtual reality for cancer pain in people receiving palliative care: a randomised cross-over study
CONTEXT: Pain management in palliative care remains inadequate; the development of innovative therapeutic options is needed. OBJECTIVES: To determine the feasibility and preliminary effectiveness for larger randomised controlled trials of 3D head-mounted (HMD) virtual reality (VR) for managing cance...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer Berlin Heidelberg
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8782583/ https://www.ncbi.nlm.nih.gov/pubmed/35064330 http://dx.doi.org/10.1007/s00520-022-06824-x |
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author | Austin, Philip D. Siddall, Philip J. Lovell, Melanie R. |
author_facet | Austin, Philip D. Siddall, Philip J. Lovell, Melanie R. |
author_sort | Austin, Philip D. |
collection | PubMed |
description | CONTEXT: Pain management in palliative care remains inadequate; the development of innovative therapeutic options is needed. OBJECTIVES: To determine the feasibility and preliminary effectiveness for larger randomised controlled trials of 3D head-mounted (HMD) virtual reality (VR) for managing cancer pain (CP) in adults. METHODS: Thirteen people receiving palliative care participated in a single-session randomised cross-over trial, after which they completed a qualitative semi-structured interview. We also compared the effects of 3D HMD VR and 2D screen applications on CP intensity and levels of perceived presence. Feasibility was assessed with recruitment, completion rates and time required to recruit target sample. RESULTS: Although recruitment was slow, completion rate was high (93%). Participants reported that the intervention was acceptable and caused few side effects. Although participants reported significantly reduced CP intensity after 3D HMD VR (1.9 ± 1.8, P = .003) and 2D screen applications (1.5 ± 1.6, P = .007), no significant differences were found between interventions (−.38 ± 1.2, 95% CI: −1.1–.29, P = .23). Participants reported significantly higher levels of presence with the 3D HMD VR compared to 2D screen (60.7 ± SD 12.4 versus 34.3 ± SD 17.1, mean 95% CI: 16.4–40.7, P = .001). Increased presence was associated with significantly lower pain intensity (mean 95% CI: −.04–−0.01, P = 0.02). CONCLUSIONS: Our preliminary findings support growing evidence that both 3D and 2D virtual applications provide pain relief for people receiving palliative care. Given the relative lack of cybersickness and increasing access to portable VR, we suggest that larger clinical studies are warranted. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1007/s00520-022-06824-x. |
format | Online Article Text |
id | pubmed-8782583 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Springer Berlin Heidelberg |
record_format | MEDLINE/PubMed |
spelling | pubmed-87825832022-01-24 Feasibility and acceptability of virtual reality for cancer pain in people receiving palliative care: a randomised cross-over study Austin, Philip D. Siddall, Philip J. Lovell, Melanie R. Support Care Cancer Original Article CONTEXT: Pain management in palliative care remains inadequate; the development of innovative therapeutic options is needed. OBJECTIVES: To determine the feasibility and preliminary effectiveness for larger randomised controlled trials of 3D head-mounted (HMD) virtual reality (VR) for managing cancer pain (CP) in adults. METHODS: Thirteen people receiving palliative care participated in a single-session randomised cross-over trial, after which they completed a qualitative semi-structured interview. We also compared the effects of 3D HMD VR and 2D screen applications on CP intensity and levels of perceived presence. Feasibility was assessed with recruitment, completion rates and time required to recruit target sample. RESULTS: Although recruitment was slow, completion rate was high (93%). Participants reported that the intervention was acceptable and caused few side effects. Although participants reported significantly reduced CP intensity after 3D HMD VR (1.9 ± 1.8, P = .003) and 2D screen applications (1.5 ± 1.6, P = .007), no significant differences were found between interventions (−.38 ± 1.2, 95% CI: −1.1–.29, P = .23). Participants reported significantly higher levels of presence with the 3D HMD VR compared to 2D screen (60.7 ± SD 12.4 versus 34.3 ± SD 17.1, mean 95% CI: 16.4–40.7, P = .001). Increased presence was associated with significantly lower pain intensity (mean 95% CI: −.04–−0.01, P = 0.02). CONCLUSIONS: Our preliminary findings support growing evidence that both 3D and 2D virtual applications provide pain relief for people receiving palliative care. Given the relative lack of cybersickness and increasing access to portable VR, we suggest that larger clinical studies are warranted. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1007/s00520-022-06824-x. Springer Berlin Heidelberg 2022-01-21 2022 /pmc/articles/PMC8782583/ /pubmed/35064330 http://dx.doi.org/10.1007/s00520-022-06824-x Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . |
spellingShingle | Original Article Austin, Philip D. Siddall, Philip J. Lovell, Melanie R. Feasibility and acceptability of virtual reality for cancer pain in people receiving palliative care: a randomised cross-over study |
title | Feasibility and acceptability of virtual reality for cancer pain in people receiving palliative care: a randomised cross-over study |
title_full | Feasibility and acceptability of virtual reality for cancer pain in people receiving palliative care: a randomised cross-over study |
title_fullStr | Feasibility and acceptability of virtual reality for cancer pain in people receiving palliative care: a randomised cross-over study |
title_full_unstemmed | Feasibility and acceptability of virtual reality for cancer pain in people receiving palliative care: a randomised cross-over study |
title_short | Feasibility and acceptability of virtual reality for cancer pain in people receiving palliative care: a randomised cross-over study |
title_sort | feasibility and acceptability of virtual reality for cancer pain in people receiving palliative care: a randomised cross-over study |
topic | Original Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8782583/ https://www.ncbi.nlm.nih.gov/pubmed/35064330 http://dx.doi.org/10.1007/s00520-022-06824-x |
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