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Concurrent validity of an immersive virtual reality version of the Box and Block Test to assess manual dexterity among patients with stroke

BACKGROUND: After a stroke, experts recommend regular monitoring and kinematic assessments of patients to objectively measure motor recovery. With the rise of new technologies and increasing needs for neurorehabilitation, an interest in virtual reality has emerged. In this context, we have developed...

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Autores principales: Everard, Gauthier, Otmane-Tolba, Yasmine, Rosselli, Zélie, Pellissier, Thomas, Ajana, Khawla, Dehem, Stéphanie, Auvinet, Edouard, Edwards, Martin Gareth, Lebleu, Julien, Lejeune, Thierry
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8783988/
https://www.ncbi.nlm.nih.gov/pubmed/35065678
http://dx.doi.org/10.1186/s12984-022-00981-0
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author Everard, Gauthier
Otmane-Tolba, Yasmine
Rosselli, Zélie
Pellissier, Thomas
Ajana, Khawla
Dehem, Stéphanie
Auvinet, Edouard
Edwards, Martin Gareth
Lebleu, Julien
Lejeune, Thierry
author_facet Everard, Gauthier
Otmane-Tolba, Yasmine
Rosselli, Zélie
Pellissier, Thomas
Ajana, Khawla
Dehem, Stéphanie
Auvinet, Edouard
Edwards, Martin Gareth
Lebleu, Julien
Lejeune, Thierry
author_sort Everard, Gauthier
collection PubMed
description BACKGROUND: After a stroke, experts recommend regular monitoring and kinematic assessments of patients to objectively measure motor recovery. With the rise of new technologies and increasing needs for neurorehabilitation, an interest in virtual reality has emerged. In this context, we have developed an immersive virtual reality version of the Box and Block Test (BBT-VR). The aim of this study was to assess the concurrent validity of the BBT-VR among patients with stroke and healthy participants. METHODS: Twenty-three healthy participants and 22 patients with stroke were asked to perform the classical Box and Block Test (BBT) and BBT-VR three times with both hands. Concurrent validity was assessed through correlations between these two tests and reliability of the BBT-VR through correlation on test–retest. Usability of the BBT-VR was also evaluated with the System Usability Scale. Hand kinematic data extracted from controller’s 3D position allowed to compute mean velocity (V(mean)), peak velocity (V(peak)) and smoothness (SPARC). RESULTS: Results showed strong correlations between the number of blocks displaced with the BBT and the BBT-VR among patients with stroke for affected (r = 0.89; p < 0.001) and less-affected hands (r = 0.76; p < 0.001) and healthy participants for dominant (r = 0.58; p < 0.01) and non-dominant hands (r = 0.68; p < 0.001). Reliability for test–retest was excellent (ICC > 0.8; p < 0.001) and usability almost excellent (System Usability Scale = 79 ± 12.34%). On average participants moved between 30 and 40% less blocks during the BBT-VR than during the BBT. Healthy participants demonstrated significantly higher kinematic measures (V(mean) = 0.22 ± 0.086 ms(−1); V(peak) = 0.96 ± 0.341 ms(−1); SPARC = − 3.31 ± 0.862) than patients with stroke (V(mean) = 0.12 ± 0.052 ms(−1); V(peak) = 0.60 ± 0.202 ms(−1); SPARC = − 5.04[− 7.050 to − 3.682]). CONCLUSION: The BBT-VR is a usable, valid and reliable test to assess manual dexterity, providing kinematic parameters, in a population of patients with stroke and healthy participants. Trial registration http://www.clinicaltrials.gov; Unique identifier: NCT04694833, Date of registration: 11/24/2020 SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s12984-022-00981-0.
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spelling pubmed-87839882022-01-24 Concurrent validity of an immersive virtual reality version of the Box and Block Test to assess manual dexterity among patients with stroke Everard, Gauthier Otmane-Tolba, Yasmine Rosselli, Zélie Pellissier, Thomas Ajana, Khawla Dehem, Stéphanie Auvinet, Edouard Edwards, Martin Gareth Lebleu, Julien Lejeune, Thierry J Neuroeng Rehabil Research BACKGROUND: After a stroke, experts recommend regular monitoring and kinematic assessments of patients to objectively measure motor recovery. With the rise of new technologies and increasing needs for neurorehabilitation, an interest in virtual reality has emerged. In this context, we have developed an immersive virtual reality version of the Box and Block Test (BBT-VR). The aim of this study was to assess the concurrent validity of the BBT-VR among patients with stroke and healthy participants. METHODS: Twenty-three healthy participants and 22 patients with stroke were asked to perform the classical Box and Block Test (BBT) and BBT-VR three times with both hands. Concurrent validity was assessed through correlations between these two tests and reliability of the BBT-VR through correlation on test–retest. Usability of the BBT-VR was also evaluated with the System Usability Scale. Hand kinematic data extracted from controller’s 3D position allowed to compute mean velocity (V(mean)), peak velocity (V(peak)) and smoothness (SPARC). RESULTS: Results showed strong correlations between the number of blocks displaced with the BBT and the BBT-VR among patients with stroke for affected (r = 0.89; p < 0.001) and less-affected hands (r = 0.76; p < 0.001) and healthy participants for dominant (r = 0.58; p < 0.01) and non-dominant hands (r = 0.68; p < 0.001). Reliability for test–retest was excellent (ICC > 0.8; p < 0.001) and usability almost excellent (System Usability Scale = 79 ± 12.34%). On average participants moved between 30 and 40% less blocks during the BBT-VR than during the BBT. Healthy participants demonstrated significantly higher kinematic measures (V(mean) = 0.22 ± 0.086 ms(−1); V(peak) = 0.96 ± 0.341 ms(−1); SPARC = − 3.31 ± 0.862) than patients with stroke (V(mean) = 0.12 ± 0.052 ms(−1); V(peak) = 0.60 ± 0.202 ms(−1); SPARC = − 5.04[− 7.050 to − 3.682]). CONCLUSION: The BBT-VR is a usable, valid and reliable test to assess manual dexterity, providing kinematic parameters, in a population of patients with stroke and healthy participants. Trial registration http://www.clinicaltrials.gov; Unique identifier: NCT04694833, Date of registration: 11/24/2020 SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s12984-022-00981-0. BioMed Central 2022-01-22 /pmc/articles/PMC8783988/ /pubmed/35065678 http://dx.doi.org/10.1186/s12984-022-00981-0 Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/ (https://creativecommons.org/publicdomain/zero/1.0/) ) applies to the data made available in this article, unless otherwise stated in a credit line to the data.
spellingShingle Research
Everard, Gauthier
Otmane-Tolba, Yasmine
Rosselli, Zélie
Pellissier, Thomas
Ajana, Khawla
Dehem, Stéphanie
Auvinet, Edouard
Edwards, Martin Gareth
Lebleu, Julien
Lejeune, Thierry
Concurrent validity of an immersive virtual reality version of the Box and Block Test to assess manual dexterity among patients with stroke
title Concurrent validity of an immersive virtual reality version of the Box and Block Test to assess manual dexterity among patients with stroke
title_full Concurrent validity of an immersive virtual reality version of the Box and Block Test to assess manual dexterity among patients with stroke
title_fullStr Concurrent validity of an immersive virtual reality version of the Box and Block Test to assess manual dexterity among patients with stroke
title_full_unstemmed Concurrent validity of an immersive virtual reality version of the Box and Block Test to assess manual dexterity among patients with stroke
title_short Concurrent validity of an immersive virtual reality version of the Box and Block Test to assess manual dexterity among patients with stroke
title_sort concurrent validity of an immersive virtual reality version of the box and block test to assess manual dexterity among patients with stroke
topic Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8783988/
https://www.ncbi.nlm.nih.gov/pubmed/35065678
http://dx.doi.org/10.1186/s12984-022-00981-0
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