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Loot box engagement: A scoping review of primary studies on prevalence and association with problematic gaming and gambling

BACKGROUND: Loot boxes are an increasingly common type of random microtransaction in videogames. There is some concern about their expansion and entailed risks, especially among adolescents. The actual prevalence of engagement with loot boxes among child and adult population is uncertain, and there...

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Autores principales: Montiel, Irene, Basterra-González, Aránzazu, Machimbarrena, Juan M., Ortega-Barón, Jéssica, González-Cabrera, Joaquín
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8794181/
https://www.ncbi.nlm.nih.gov/pubmed/35085370
http://dx.doi.org/10.1371/journal.pone.0263177
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author Montiel, Irene
Basterra-González, Aránzazu
Machimbarrena, Juan M.
Ortega-Barón, Jéssica
González-Cabrera, Joaquín
author_facet Montiel, Irene
Basterra-González, Aránzazu
Machimbarrena, Juan M.
Ortega-Barón, Jéssica
González-Cabrera, Joaquín
author_sort Montiel, Irene
collection PubMed
description BACKGROUND: Loot boxes are an increasingly common type of random microtransaction in videogames. There is some concern about their expansion and entailed risks, especially among adolescents. The actual prevalence of engagement with loot boxes among child and adult population is uncertain, and there is still controversy over the nature of their relationship with problematic gaming and gambling. OBJECTIVES: The aims of this scoping review are to summarize the characteristics and findings of published primary empirical studies about the prevalence of engagement with loot boxes and/or their relationship with problematic gaming and gambling, taking in account the type of sample, time frame and measured variables. METHODS: This study follows the Joanna Briggs Institute’s “Guidance for conducting systematic scoping reviews” and the Preferred Reporting Items for Systematic reviews and Meta-Analyses extension for Scoping Reviews (PRISMA-ScR). Three academic databases provided 299 articles. RESULTS: Sixteen primary empirical studies met the inclusion criteria for this review. All studies used cross-sectional designs, and most used convenience samples. Twelve study samples were comprised exclusively of gamers, and two were comprised of gamers and/or gamblers. Only six studies included adolescents. The annual prevalence rate of loot box purchases was higher for adult gamers than for adolescents (22.7%–44.2% and 20%–33.9%, respectively), but in studies with general population samples, the opposite was true (24.9% for players aged 13–14 versus 7.8% for adults). In general, the studies suggested a significant positive relationship between engagement with loot boxes and problematic gaming and gambling, but this may be related to the type of engagement (open/purchase/sell), and the characteristics of the study participants (male/female, adolescents/adults, gamers/gamers-gamblers/general population). CONCLUSIONS: This scoping review summarizes the results of recent empirical studies on engagement with loot boxes and discusses how methodological issues may affect their results and interpretation. Recommendations for future research are also provided.
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spelling pubmed-87941812022-01-28 Loot box engagement: A scoping review of primary studies on prevalence and association with problematic gaming and gambling Montiel, Irene Basterra-González, Aránzazu Machimbarrena, Juan M. Ortega-Barón, Jéssica González-Cabrera, Joaquín PLoS One Research Article BACKGROUND: Loot boxes are an increasingly common type of random microtransaction in videogames. There is some concern about their expansion and entailed risks, especially among adolescents. The actual prevalence of engagement with loot boxes among child and adult population is uncertain, and there is still controversy over the nature of their relationship with problematic gaming and gambling. OBJECTIVES: The aims of this scoping review are to summarize the characteristics and findings of published primary empirical studies about the prevalence of engagement with loot boxes and/or their relationship with problematic gaming and gambling, taking in account the type of sample, time frame and measured variables. METHODS: This study follows the Joanna Briggs Institute’s “Guidance for conducting systematic scoping reviews” and the Preferred Reporting Items for Systematic reviews and Meta-Analyses extension for Scoping Reviews (PRISMA-ScR). Three academic databases provided 299 articles. RESULTS: Sixteen primary empirical studies met the inclusion criteria for this review. All studies used cross-sectional designs, and most used convenience samples. Twelve study samples were comprised exclusively of gamers, and two were comprised of gamers and/or gamblers. Only six studies included adolescents. The annual prevalence rate of loot box purchases was higher for adult gamers than for adolescents (22.7%–44.2% and 20%–33.9%, respectively), but in studies with general population samples, the opposite was true (24.9% for players aged 13–14 versus 7.8% for adults). In general, the studies suggested a significant positive relationship between engagement with loot boxes and problematic gaming and gambling, but this may be related to the type of engagement (open/purchase/sell), and the characteristics of the study participants (male/female, adolescents/adults, gamers/gamers-gamblers/general population). CONCLUSIONS: This scoping review summarizes the results of recent empirical studies on engagement with loot boxes and discusses how methodological issues may affect their results and interpretation. Recommendations for future research are also provided. Public Library of Science 2022-01-27 /pmc/articles/PMC8794181/ /pubmed/35085370 http://dx.doi.org/10.1371/journal.pone.0263177 Text en © 2022 Montiel et al https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Montiel, Irene
Basterra-González, Aránzazu
Machimbarrena, Juan M.
Ortega-Barón, Jéssica
González-Cabrera, Joaquín
Loot box engagement: A scoping review of primary studies on prevalence and association with problematic gaming and gambling
title Loot box engagement: A scoping review of primary studies on prevalence and association with problematic gaming and gambling
title_full Loot box engagement: A scoping review of primary studies on prevalence and association with problematic gaming and gambling
title_fullStr Loot box engagement: A scoping review of primary studies on prevalence and association with problematic gaming and gambling
title_full_unstemmed Loot box engagement: A scoping review of primary studies on prevalence and association with problematic gaming and gambling
title_short Loot box engagement: A scoping review of primary studies on prevalence and association with problematic gaming and gambling
title_sort loot box engagement: a scoping review of primary studies on prevalence and association with problematic gaming and gambling
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8794181/
https://www.ncbi.nlm.nih.gov/pubmed/35085370
http://dx.doi.org/10.1371/journal.pone.0263177
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