Cargando…
A dataset of EEG recordings from 47 participants collected during a virtual reality working memory task where attention was cued by a social avatar and non-social stick cue
This data article describes electroencephalography (EEG) and behavioral data from 47 participants. Data was collected using a 64 channel eego™ sports mobile EEG system during a visual working memory task presented in virtual reality (VR) using Unity with an Oculus Rift S head-mounted display. In the...
Autores principales: | , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Elsevier
2022
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8800056/ https://www.ncbi.nlm.nih.gov/pubmed/35127998 http://dx.doi.org/10.1016/j.dib.2022.107827 |
_version_ | 1784642182178668544 |
---|---|
author | Gregory, Samantha E.A. Wang, Hongfang Kessler, Klaus |
author_facet | Gregory, Samantha E.A. Wang, Hongfang Kessler, Klaus |
author_sort | Gregory, Samantha E.A. |
collection | PubMed |
description | This data article describes electroencephalography (EEG) and behavioral data from 47 participants. Data was collected using a 64 channel eego™ sports mobile EEG system during a visual working memory task presented in virtual reality (VR) using Unity with an Oculus Rift S head-mounted display. In the memory task, participants had to remember the status of and details about objects presented on a table. Prior to object appearance a moving, 3D social avatar or non-social stick cue was presented which pointed to the left or right of the table. Items for encoding could appear in the valid, cued location or the invalid, un-cued location, with the cue being uninformative to the task. The cue type was presented within subjects, blocked, counterbalanced. The data (behavioral & EEG (raw and processed)), scripts and the full task are available. The data is set up to allow investigation of neural signals during attention cueing, and memory encoding, maintenance and retrieval. The main novelty of the dataset is the presentation of the social avatar and non-social stick cue in VR within subjects, thus, allowing comparison across time points, including a period of eye contact. The data is also of interest to researchers interested in the neural corelates of working memory. Further, it is of interest to researchers interested in combining VR and EEG. |
format | Online Article Text |
id | pubmed-8800056 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Elsevier |
record_format | MEDLINE/PubMed |
spelling | pubmed-88000562022-02-03 A dataset of EEG recordings from 47 participants collected during a virtual reality working memory task where attention was cued by a social avatar and non-social stick cue Gregory, Samantha E.A. Wang, Hongfang Kessler, Klaus Data Brief Data Article This data article describes electroencephalography (EEG) and behavioral data from 47 participants. Data was collected using a 64 channel eego™ sports mobile EEG system during a visual working memory task presented in virtual reality (VR) using Unity with an Oculus Rift S head-mounted display. In the memory task, participants had to remember the status of and details about objects presented on a table. Prior to object appearance a moving, 3D social avatar or non-social stick cue was presented which pointed to the left or right of the table. Items for encoding could appear in the valid, cued location or the invalid, un-cued location, with the cue being uninformative to the task. The cue type was presented within subjects, blocked, counterbalanced. The data (behavioral & EEG (raw and processed)), scripts and the full task are available. The data is set up to allow investigation of neural signals during attention cueing, and memory encoding, maintenance and retrieval. The main novelty of the dataset is the presentation of the social avatar and non-social stick cue in VR within subjects, thus, allowing comparison across time points, including a period of eye contact. The data is also of interest to researchers interested in the neural corelates of working memory. Further, it is of interest to researchers interested in combining VR and EEG. Elsevier 2022-01-15 /pmc/articles/PMC8800056/ /pubmed/35127998 http://dx.doi.org/10.1016/j.dib.2022.107827 Text en © 2022 The Author(s). Published by Elsevier Inc. https://creativecommons.org/licenses/by/4.0/This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Data Article Gregory, Samantha E.A. Wang, Hongfang Kessler, Klaus A dataset of EEG recordings from 47 participants collected during a virtual reality working memory task where attention was cued by a social avatar and non-social stick cue |
title | A dataset of EEG recordings from 47 participants collected during a virtual reality working memory task where attention was cued by a social avatar and non-social stick cue |
title_full | A dataset of EEG recordings from 47 participants collected during a virtual reality working memory task where attention was cued by a social avatar and non-social stick cue |
title_fullStr | A dataset of EEG recordings from 47 participants collected during a virtual reality working memory task where attention was cued by a social avatar and non-social stick cue |
title_full_unstemmed | A dataset of EEG recordings from 47 participants collected during a virtual reality working memory task where attention was cued by a social avatar and non-social stick cue |
title_short | A dataset of EEG recordings from 47 participants collected during a virtual reality working memory task where attention was cued by a social avatar and non-social stick cue |
title_sort | dataset of eeg recordings from 47 participants collected during a virtual reality working memory task where attention was cued by a social avatar and non-social stick cue |
topic | Data Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8800056/ https://www.ncbi.nlm.nih.gov/pubmed/35127998 http://dx.doi.org/10.1016/j.dib.2022.107827 |
work_keys_str_mv | AT gregorysamanthaea adatasetofeegrecordingsfrom47participantscollectedduringavirtualrealityworkingmemorytaskwhereattentionwascuedbyasocialavatarandnonsocialstickcue AT wanghongfang adatasetofeegrecordingsfrom47participantscollectedduringavirtualrealityworkingmemorytaskwhereattentionwascuedbyasocialavatarandnonsocialstickcue AT kesslerklaus adatasetofeegrecordingsfrom47participantscollectedduringavirtualrealityworkingmemorytaskwhereattentionwascuedbyasocialavatarandnonsocialstickcue AT gregorysamanthaea datasetofeegrecordingsfrom47participantscollectedduringavirtualrealityworkingmemorytaskwhereattentionwascuedbyasocialavatarandnonsocialstickcue AT wanghongfang datasetofeegrecordingsfrom47participantscollectedduringavirtualrealityworkingmemorytaskwhereattentionwascuedbyasocialavatarandnonsocialstickcue AT kesslerklaus datasetofeegrecordingsfrom47participantscollectedduringavirtualrealityworkingmemorytaskwhereattentionwascuedbyasocialavatarandnonsocialstickcue |