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Promoting Sports Engagement during the COVID-19 Pandemic via Virtual Reality Games

OBJECTIVE: To examine sports engagement and health changes of young adults when utilizing a VR sports game and investigate the relationship between sports engagement and health. METHOD: This study used a single-group design with 20 participants, aged 19–29 years, with no preexisting health condition...

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Detalles Bibliográficos
Autores principales: Hanifah, Hana, Ito, Yuko, Yao, Daryl Patrick Gamboa, Suyama, Natsuka, Inoue, Kaoru
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Hindawi 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8808239/
https://www.ncbi.nlm.nih.gov/pubmed/35140553
http://dx.doi.org/10.1155/2022/4824152

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