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Social Distancing, Gathering, Search Games: Mobile Agents on Simple Networks
During epidemics, the population is asked to socially distance, with pairs of individuals keeping two meters apart. We model this as a new optimization problem by considering a team of agents placed on the nodes of a network. Their common aim is to achieve pairwise graph distances of at least D, a...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer US
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8809073/ https://www.ncbi.nlm.nih.gov/pubmed/35127231 http://dx.doi.org/10.1007/s13235-022-00427-1 |
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author | Alpern, Steve Zeng, Li |
author_facet | Alpern, Steve Zeng, Li |
author_sort | Alpern, Steve |
collection | PubMed |
description | During epidemics, the population is asked to socially distance, with pairs of individuals keeping two meters apart. We model this as a new optimization problem by considering a team of agents placed on the nodes of a network. Their common aim is to achieve pairwise graph distances of at least D, a state we call socially distanced. (If [Formula: see text] they want to be at distinct nodes; if [Formula: see text] they want to be non-adjacent.) We allow only a simple type of motion called a lazy random walk: with probability p (called the laziness parameter), they remain at their current node next period; with complementary probability [Formula: see text] , they move to a random adjacent node. The team seeks the common value of p which achieves social distance in the least expected time, which is the absorption time of a Markov chain. We observe that the same Markov chain, with different goals (absorbing states), models the gathering, or multi-rendezvous problem (all agents at the same node). Allowing distinct laziness for two types of agents (searchers and hider) extends the existing literature on predator–prey search games to multiple searchers. We consider only special networks: line, cycle and grid. |
format | Online Article Text |
id | pubmed-8809073 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Springer US |
record_format | MEDLINE/PubMed |
spelling | pubmed-88090732022-02-02 Social Distancing, Gathering, Search Games: Mobile Agents on Simple Networks Alpern, Steve Zeng, Li Dyn Games Appl Article During epidemics, the population is asked to socially distance, with pairs of individuals keeping two meters apart. We model this as a new optimization problem by considering a team of agents placed on the nodes of a network. Their common aim is to achieve pairwise graph distances of at least D, a state we call socially distanced. (If [Formula: see text] they want to be at distinct nodes; if [Formula: see text] they want to be non-adjacent.) We allow only a simple type of motion called a lazy random walk: with probability p (called the laziness parameter), they remain at their current node next period; with complementary probability [Formula: see text] , they move to a random adjacent node. The team seeks the common value of p which achieves social distance in the least expected time, which is the absorption time of a Markov chain. We observe that the same Markov chain, with different goals (absorbing states), models the gathering, or multi-rendezvous problem (all agents at the same node). Allowing distinct laziness for two types of agents (searchers and hider) extends the existing literature on predator–prey search games to multiple searchers. We consider only special networks: line, cycle and grid. Springer US 2022-02-02 2022 /pmc/articles/PMC8809073/ /pubmed/35127231 http://dx.doi.org/10.1007/s13235-022-00427-1 Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . |
spellingShingle | Article Alpern, Steve Zeng, Li Social Distancing, Gathering, Search Games: Mobile Agents on Simple Networks |
title | Social Distancing, Gathering, Search Games: Mobile Agents on Simple Networks |
title_full | Social Distancing, Gathering, Search Games: Mobile Agents on Simple Networks |
title_fullStr | Social Distancing, Gathering, Search Games: Mobile Agents on Simple Networks |
title_full_unstemmed | Social Distancing, Gathering, Search Games: Mobile Agents on Simple Networks |
title_short | Social Distancing, Gathering, Search Games: Mobile Agents on Simple Networks |
title_sort | social distancing, gathering, search games: mobile agents on simple networks |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8809073/ https://www.ncbi.nlm.nih.gov/pubmed/35127231 http://dx.doi.org/10.1007/s13235-022-00427-1 |
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