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The effectiveness of gaming interventions for depression and anxiety in young people: systematic review and meta-analysis
BACKGROUND: Recent research has investigated the use of serious games as a form of therapeutic intervention for depression and anxiety in young people. AIMS: To conduct a systematic review and meta-analysis into the effectiveness of gaming interventions for treating either depression or anxiety in i...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Cambridge University Press
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8811791/ https://www.ncbi.nlm.nih.gov/pubmed/34991767 http://dx.doi.org/10.1192/bjo.2021.1078 |
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author | Townsend, Christopher Humpston, Clara Rogers, Jack Goodyear, Victoria Lavis, Anna Michail, Maria |
author_facet | Townsend, Christopher Humpston, Clara Rogers, Jack Goodyear, Victoria Lavis, Anna Michail, Maria |
author_sort | Townsend, Christopher |
collection | PubMed |
description | BACKGROUND: Recent research has investigated the use of serious games as a form of therapeutic intervention for depression and anxiety in young people. AIMS: To conduct a systematic review and meta-analysis into the effectiveness of gaming interventions for treating either depression or anxiety in individuals aged 12–25 years. METHOD: An electronic search was conducted on the 30 March 2020, using PsycINFO, ISI Web of Science Core Collection, Medline and EMBASE databases. Standardised effect sizes (Hedge's g) were calculated for between-participant comparisons between experimental (therapeutic intervention) and control conditions, and within-participant comparisons between pre- and post-intervention time points for repeated measures designs. RESULTS: Twelve studies (seven randomised controlled trials (RCTs) and five non-randomised studies) were included. For RCTs, there was a statistically significant and robust effect (g = −0.54, 95% CI −1.00 to −0.08) favouring the therapeutic intervention when treating youth depression. For non-RCTs, using a repeated measures design, the overall effect was also strong (g = −0.75, 95% CI −1.64 to 0.14) favouring therapeutic intervention, but this was not statistically significant. Interestingly, we found no statistically significant effect for treating youth anxiety. CONCLUSIONS: There is preliminary evidence to suggest that gaming interventions are an effective treatment for youth depression, but not anxiety. Further research is warranted to establish the utility, acceptability and effectiveness of gaming interventions in treating mental health problems in young people. |
format | Online Article Text |
id | pubmed-8811791 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Cambridge University Press |
record_format | MEDLINE/PubMed |
spelling | pubmed-88117912022-02-16 The effectiveness of gaming interventions for depression and anxiety in young people: systematic review and meta-analysis Townsend, Christopher Humpston, Clara Rogers, Jack Goodyear, Victoria Lavis, Anna Michail, Maria BJPsych Open Review BACKGROUND: Recent research has investigated the use of serious games as a form of therapeutic intervention for depression and anxiety in young people. AIMS: To conduct a systematic review and meta-analysis into the effectiveness of gaming interventions for treating either depression or anxiety in individuals aged 12–25 years. METHOD: An electronic search was conducted on the 30 March 2020, using PsycINFO, ISI Web of Science Core Collection, Medline and EMBASE databases. Standardised effect sizes (Hedge's g) were calculated for between-participant comparisons between experimental (therapeutic intervention) and control conditions, and within-participant comparisons between pre- and post-intervention time points for repeated measures designs. RESULTS: Twelve studies (seven randomised controlled trials (RCTs) and five non-randomised studies) were included. For RCTs, there was a statistically significant and robust effect (g = −0.54, 95% CI −1.00 to −0.08) favouring the therapeutic intervention when treating youth depression. For non-RCTs, using a repeated measures design, the overall effect was also strong (g = −0.75, 95% CI −1.64 to 0.14) favouring therapeutic intervention, but this was not statistically significant. Interestingly, we found no statistically significant effect for treating youth anxiety. CONCLUSIONS: There is preliminary evidence to suggest that gaming interventions are an effective treatment for youth depression, but not anxiety. Further research is warranted to establish the utility, acceptability and effectiveness of gaming interventions in treating mental health problems in young people. Cambridge University Press 2022-01-07 /pmc/articles/PMC8811791/ /pubmed/34991767 http://dx.doi.org/10.1192/bjo.2021.1078 Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Review Townsend, Christopher Humpston, Clara Rogers, Jack Goodyear, Victoria Lavis, Anna Michail, Maria The effectiveness of gaming interventions for depression and anxiety in young people: systematic review and meta-analysis |
title | The effectiveness of gaming interventions for depression and anxiety in young people: systematic review and meta-analysis |
title_full | The effectiveness of gaming interventions for depression and anxiety in young people: systematic review and meta-analysis |
title_fullStr | The effectiveness of gaming interventions for depression and anxiety in young people: systematic review and meta-analysis |
title_full_unstemmed | The effectiveness of gaming interventions for depression and anxiety in young people: systematic review and meta-analysis |
title_short | The effectiveness of gaming interventions for depression and anxiety in young people: systematic review and meta-analysis |
title_sort | effectiveness of gaming interventions for depression and anxiety in young people: systematic review and meta-analysis |
topic | Review |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8811791/ https://www.ncbi.nlm.nih.gov/pubmed/34991767 http://dx.doi.org/10.1192/bjo.2021.1078 |
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