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Prevalence of Internet Gaming Disorder in Medical Students: A Meta-Analysis

INTRODUCTION: In the last decade, the technological advances have led to increased usage of the Internet. Internet-based games are now more readily available, and they are also more attractive and engageable for individuals. Previous studies have established university students as vulnerable populat...

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Autores principales: Chiang, Christine L. L., Zhang, Melvyn W. B., Ho, Roger C. M.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8818673/
https://www.ncbi.nlm.nih.gov/pubmed/35140636
http://dx.doi.org/10.3389/fpsyt.2021.760911
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author Chiang, Christine L. L.
Zhang, Melvyn W. B.
Ho, Roger C. M.
author_facet Chiang, Christine L. L.
Zhang, Melvyn W. B.
Ho, Roger C. M.
author_sort Chiang, Christine L. L.
collection PubMed
description INTRODUCTION: In the last decade, the technological advances have led to increased usage of the Internet. Internet-based games are now more readily available, and they are also more attractive and engageable for individuals. Previous studies have established university students as vulnerable population with regards to IGD. Despite the unique stressors and demands of the course, there is little information about the pooled prevalence of IGD in medical students. OBJECTIVES: The current meta-analysis aims to establish the pooled prevalence of IGD among medical students in different countries, and factors affecting the pooled prevalence. METHODS: A comprehensive search was conducted from 23 May 2021 to 30 May 2021. The following databases were searched: PubMed, PsychINFO, Cochrane CENTRAL, Google Scholar, Scopus, Web of Science, Embase, Science Direct. The search terminologies included permutations of the keywords for IGD and medical students. All statistical analysis was performed with the Comprehensive Meta-analysis Version 3.0 program based on random-effects model. RESULTS: Three hundred ninety-six articles were identified from the search of the databases. The final data set consisted of 6 studies with a pooled cohort size of 2,236 medical students. The pooled prevalence of IGD in each country is as follows: Egypt had the highest prevalence rate of 10.9% (95% CI: 7.3–16.1%), followed by Saudi Arabia (8.8, 95% CI: 5.7–13.2%), Indonesia (6.1, 95% CI: 0.7–37.5%) and India (3.8, 95% CI: 2.7–5.5%) (p < 0.005). CONCLUSIONS: In conclusion, this meta-analysis reports that the pooled prevalence of IGD among medical students from different countries is 6.2%, which is around twice as high than that of the general population.
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spelling pubmed-88186732022-02-08 Prevalence of Internet Gaming Disorder in Medical Students: A Meta-Analysis Chiang, Christine L. L. Zhang, Melvyn W. B. Ho, Roger C. M. Front Psychiatry Psychiatry INTRODUCTION: In the last decade, the technological advances have led to increased usage of the Internet. Internet-based games are now more readily available, and they are also more attractive and engageable for individuals. Previous studies have established university students as vulnerable population with regards to IGD. Despite the unique stressors and demands of the course, there is little information about the pooled prevalence of IGD in medical students. OBJECTIVES: The current meta-analysis aims to establish the pooled prevalence of IGD among medical students in different countries, and factors affecting the pooled prevalence. METHODS: A comprehensive search was conducted from 23 May 2021 to 30 May 2021. The following databases were searched: PubMed, PsychINFO, Cochrane CENTRAL, Google Scholar, Scopus, Web of Science, Embase, Science Direct. The search terminologies included permutations of the keywords for IGD and medical students. All statistical analysis was performed with the Comprehensive Meta-analysis Version 3.0 program based on random-effects model. RESULTS: Three hundred ninety-six articles were identified from the search of the databases. The final data set consisted of 6 studies with a pooled cohort size of 2,236 medical students. The pooled prevalence of IGD in each country is as follows: Egypt had the highest prevalence rate of 10.9% (95% CI: 7.3–16.1%), followed by Saudi Arabia (8.8, 95% CI: 5.7–13.2%), Indonesia (6.1, 95% CI: 0.7–37.5%) and India (3.8, 95% CI: 2.7–5.5%) (p < 0.005). CONCLUSIONS: In conclusion, this meta-analysis reports that the pooled prevalence of IGD among medical students from different countries is 6.2%, which is around twice as high than that of the general population. Frontiers Media S.A. 2022-01-24 /pmc/articles/PMC8818673/ /pubmed/35140636 http://dx.doi.org/10.3389/fpsyt.2021.760911 Text en Copyright © 2022 Chiang, Zhang and Ho. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychiatry
Chiang, Christine L. L.
Zhang, Melvyn W. B.
Ho, Roger C. M.
Prevalence of Internet Gaming Disorder in Medical Students: A Meta-Analysis
title Prevalence of Internet Gaming Disorder in Medical Students: A Meta-Analysis
title_full Prevalence of Internet Gaming Disorder in Medical Students: A Meta-Analysis
title_fullStr Prevalence of Internet Gaming Disorder in Medical Students: A Meta-Analysis
title_full_unstemmed Prevalence of Internet Gaming Disorder in Medical Students: A Meta-Analysis
title_short Prevalence of Internet Gaming Disorder in Medical Students: A Meta-Analysis
title_sort prevalence of internet gaming disorder in medical students: a meta-analysis
topic Psychiatry
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8818673/
https://www.ncbi.nlm.nih.gov/pubmed/35140636
http://dx.doi.org/10.3389/fpsyt.2021.760911
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