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Virtual reality as a learning tool in spinal anatomy and surgical techniques
BACKGROUND: Surgical simulation is a valuable educational tool for trainees to practice in a safe, standardized, and controlled environment. Interactive feedback-based virtual reality (VR) has recently moved to the forefront of spine surgery training, with most commercial products focusing on instru...
Autores principales: | , , , , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Elsevier
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8820051/ https://www.ncbi.nlm.nih.gov/pubmed/35141628 http://dx.doi.org/10.1016/j.xnsj.2021.100063 |
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author | Chen, T Zhang, Y Ding, C Ting, K Yoon, S Sahak, H Hope, A McLachlin, S Crawford, E Hardisty, M Larouche, J Finkelstein, J |
author_facet | Chen, T Zhang, Y Ding, C Ting, K Yoon, S Sahak, H Hope, A McLachlin, S Crawford, E Hardisty, M Larouche, J Finkelstein, J |
author_sort | Chen, T |
collection | PubMed |
description | BACKGROUND: Surgical simulation is a valuable educational tool for trainees to practice in a safe, standardized, and controlled environment. Interactive feedback-based virtual reality (VR) has recently moved to the forefront of spine surgery training, with most commercial products focusing on instrumentation. There is a paucity of learning tools directed at decompression principles. The purpose of this study was to evaluate the efficacy of VR simulation and its educational role in learning spinal anatomy and decompressive techniques. METHODS: A VR simulation module was created with custom-developed software. Orthopaedic and neurosurgical trainees were prospectively enrolled and interacted with patient-specific 3D models of lumbar spinal stenosis while wearing a headset. A surgical toolkit allowed users to perform surgical decompression, specifically removing soft tissues and bone. The module allowed users to perform various techniques in posterior decompressions and comprehend anatomic areas of stenosis. Pre- and post-module testing, and utility questionnaires were administered to provide both quantitative and qualitative evaluation of the module as a learning device. RESULTS: 28 trainees were enrolled (20-orthopaedic, 8-neurosurgery) in the study. Pre-test scores on anatomic knowledge progressively improved and showed strong positive correlation with year-in-training (Pearson's r = 0.79). Following simulation, the average improvement in post-test scores was 11.4% in junior trainees (PGYI-III), and 1.0% in senior trainees (PGYIII-Fellows). Knowledge improvement approached statistical significance amongst junior trainees (p = 0.0542). 89% of participants found the VR module useful in understanding and learning the pathology of spinal stenosis. 71% found it useful in comprehending decompressive techniques. 96% believed it had utility in preoperative planning with patient-specific models. CONCLUSIONS: Our original VR spinal decompression simulation has shown to be overwhelmingly positively received amongst trainees as both a learning module of patho-anatomy and patient-specific preoperative planning, with particular benefit for junior trainees. |
format | Online Article Text |
id | pubmed-8820051 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Elsevier |
record_format | MEDLINE/PubMed |
spelling | pubmed-88200512022-02-08 Virtual reality as a learning tool in spinal anatomy and surgical techniques Chen, T Zhang, Y Ding, C Ting, K Yoon, S Sahak, H Hope, A McLachlin, S Crawford, E Hardisty, M Larouche, J Finkelstein, J N Am Spine Soc J Spine Surgery Education BACKGROUND: Surgical simulation is a valuable educational tool for trainees to practice in a safe, standardized, and controlled environment. Interactive feedback-based virtual reality (VR) has recently moved to the forefront of spine surgery training, with most commercial products focusing on instrumentation. There is a paucity of learning tools directed at decompression principles. The purpose of this study was to evaluate the efficacy of VR simulation and its educational role in learning spinal anatomy and decompressive techniques. METHODS: A VR simulation module was created with custom-developed software. Orthopaedic and neurosurgical trainees were prospectively enrolled and interacted with patient-specific 3D models of lumbar spinal stenosis while wearing a headset. A surgical toolkit allowed users to perform surgical decompression, specifically removing soft tissues and bone. The module allowed users to perform various techniques in posterior decompressions and comprehend anatomic areas of stenosis. Pre- and post-module testing, and utility questionnaires were administered to provide both quantitative and qualitative evaluation of the module as a learning device. RESULTS: 28 trainees were enrolled (20-orthopaedic, 8-neurosurgery) in the study. Pre-test scores on anatomic knowledge progressively improved and showed strong positive correlation with year-in-training (Pearson's r = 0.79). Following simulation, the average improvement in post-test scores was 11.4% in junior trainees (PGYI-III), and 1.0% in senior trainees (PGYIII-Fellows). Knowledge improvement approached statistical significance amongst junior trainees (p = 0.0542). 89% of participants found the VR module useful in understanding and learning the pathology of spinal stenosis. 71% found it useful in comprehending decompressive techniques. 96% believed it had utility in preoperative planning with patient-specific models. CONCLUSIONS: Our original VR spinal decompression simulation has shown to be overwhelmingly positively received amongst trainees as both a learning module of patho-anatomy and patient-specific preoperative planning, with particular benefit for junior trainees. Elsevier 2021-04-14 /pmc/articles/PMC8820051/ /pubmed/35141628 http://dx.doi.org/10.1016/j.xnsj.2021.100063 Text en © 2021 The Authors https://creativecommons.org/licenses/by-nc-nd/4.0/This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/). |
spellingShingle | Spine Surgery Education Chen, T Zhang, Y Ding, C Ting, K Yoon, S Sahak, H Hope, A McLachlin, S Crawford, E Hardisty, M Larouche, J Finkelstein, J Virtual reality as a learning tool in spinal anatomy and surgical techniques |
title | Virtual reality as a learning tool in spinal anatomy and surgical techniques |
title_full | Virtual reality as a learning tool in spinal anatomy and surgical techniques |
title_fullStr | Virtual reality as a learning tool in spinal anatomy and surgical techniques |
title_full_unstemmed | Virtual reality as a learning tool in spinal anatomy and surgical techniques |
title_short | Virtual reality as a learning tool in spinal anatomy and surgical techniques |
title_sort | virtual reality as a learning tool in spinal anatomy and surgical techniques |
topic | Spine Surgery Education |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8820051/ https://www.ncbi.nlm.nih.gov/pubmed/35141628 http://dx.doi.org/10.1016/j.xnsj.2021.100063 |
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