Cargando…

Development of intellectual and scientific abilities through game-programming in Minecraft

In recent years, the technological revolution has changed the way we see reality and interact with it. Inevitably, education and didactic planning have also had to deal with new technologies. Indeed, the presence of digital tools has radically changed people’s lives since childhood. Many educational...

Descripción completa

Detalles Bibliográficos
Autor principal: Bile, Alessandro
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer US 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8821800/
https://www.ncbi.nlm.nih.gov/pubmed/35153536
http://dx.doi.org/10.1007/s10639-022-10894-z
_version_ 1784646472895037440
author Bile, Alessandro
author_facet Bile, Alessandro
author_sort Bile, Alessandro
collection PubMed
description In recent years, the technological revolution has changed the way we see reality and interact with it. Inevitably, education and didactic planning have also had to deal with new technologies. Indeed, the presence of digital tools has radically changed people’s lives since childhood. Many educational realities have exploited this digital transformation to speed up and specialize learning, customizing study plans and type of software according to age groups. The activity of the Digital Education Lab is part of this context. It is a digital education school which uses the game software Minecraft Education Edition to teach its students the fundamental principles of computer science, geometry and mathematics. This article discusses learning key science concepts through game learning. The analysis carried out allows to see that students are facilitated in learning complex scientific concepts when these are shown through the game and can therefore be “experienced”. The learning of 186 students aged between 8 and 10, who are generally at the first approaches to the digital world, has been evaluated. To evaluate the acquisition of knowledge through these innovative methods, at the end of the didactic course we have administered anonymous tests through the Google classroom platform. The results show that learning through a game-software facilitates the learning of basic scientific information as well as fostering the capacity for interconnection and transversality.
format Online
Article
Text
id pubmed-8821800
institution National Center for Biotechnology Information
language English
publishDate 2022
publisher Springer US
record_format MEDLINE/PubMed
spelling pubmed-88218002022-02-08 Development of intellectual and scientific abilities through game-programming in Minecraft Bile, Alessandro Educ Inf Technol (Dordr) Article In recent years, the technological revolution has changed the way we see reality and interact with it. Inevitably, education and didactic planning have also had to deal with new technologies. Indeed, the presence of digital tools has radically changed people’s lives since childhood. Many educational realities have exploited this digital transformation to speed up and specialize learning, customizing study plans and type of software according to age groups. The activity of the Digital Education Lab is part of this context. It is a digital education school which uses the game software Minecraft Education Edition to teach its students the fundamental principles of computer science, geometry and mathematics. This article discusses learning key science concepts through game learning. The analysis carried out allows to see that students are facilitated in learning complex scientific concepts when these are shown through the game and can therefore be “experienced”. The learning of 186 students aged between 8 and 10, who are generally at the first approaches to the digital world, has been evaluated. To evaluate the acquisition of knowledge through these innovative methods, at the end of the didactic course we have administered anonymous tests through the Google classroom platform. The results show that learning through a game-software facilitates the learning of basic scientific information as well as fostering the capacity for interconnection and transversality. Springer US 2022-02-08 2022 /pmc/articles/PMC8821800/ /pubmed/35153536 http://dx.doi.org/10.1007/s10639-022-10894-z Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Article
Bile, Alessandro
Development of intellectual and scientific abilities through game-programming in Minecraft
title Development of intellectual and scientific abilities through game-programming in Minecraft
title_full Development of intellectual and scientific abilities through game-programming in Minecraft
title_fullStr Development of intellectual and scientific abilities through game-programming in Minecraft
title_full_unstemmed Development of intellectual and scientific abilities through game-programming in Minecraft
title_short Development of intellectual and scientific abilities through game-programming in Minecraft
title_sort development of intellectual and scientific abilities through game-programming in minecraft
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8821800/
https://www.ncbi.nlm.nih.gov/pubmed/35153536
http://dx.doi.org/10.1007/s10639-022-10894-z
work_keys_str_mv AT bilealessandro developmentofintellectualandscientificabilitiesthroughgameprogramminginminecraft