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Investigating Visual Crowding of Objects in Complex Real-World Scenes
Visual crowding, the impairment of object recognition in peripheral vision due to flanking objects, has generally been studied using simple stimuli on blank backgrounds. While crowding is widely assumed to occur in natural scenes, it has not been shown rigorously yet. Given that scene contexts can f...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
SAGE Publications
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8822316/ https://www.ncbi.nlm.nih.gov/pubmed/35145614 http://dx.doi.org/10.1177/2041669521994150 |
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author | Ringer, Ryan V. Coy, Allison M. Larson, Adam M. Loschky, Lester C. |
author_facet | Ringer, Ryan V. Coy, Allison M. Larson, Adam M. Loschky, Lester C. |
author_sort | Ringer, Ryan V. |
collection | PubMed |
description | Visual crowding, the impairment of object recognition in peripheral vision due to flanking objects, has generally been studied using simple stimuli on blank backgrounds. While crowding is widely assumed to occur in natural scenes, it has not been shown rigorously yet. Given that scene contexts can facilitate object recognition, crowding effects may be dampened in real-world scenes. Therefore, this study investigated crowding using objects in computer-generated real-world scenes. In two experiments, target objects were presented with four flanker objects placed uniformly around the target. Previous research indicates that crowding occurs when the distance between the target and flanker is approximately less than half the retinal eccentricity of the target. In each image, the spacing between the target and flanker objects was varied considerably above or below the standard (0.5) threshold to either suppress or facilitate the crowding effect. Experiment 1 cued the target location and then briefly flashed the scene image before participants could move their eyes. Participants then selected the target object’s category from a 15-alternative forced choice response set (including all objects shown in the scene). Experiment 2 used eye tracking to ensure participants were centrally fixating at the beginning of each trial and showed the image for the duration of the participant’s fixation. Both experiments found object recognition accuracy decreased with smaller spacing between targets and flanker objects. Thus, this study rigorously shows crowding of objects in semantically consistent real-world scenes. |
format | Online Article Text |
id | pubmed-8822316 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | SAGE Publications |
record_format | MEDLINE/PubMed |
spelling | pubmed-88223162022-02-09 Investigating Visual Crowding of Objects in Complex Real-World Scenes Ringer, Ryan V. Coy, Allison M. Larson, Adam M. Loschky, Lester C. Iperception Article Visual crowding, the impairment of object recognition in peripheral vision due to flanking objects, has generally been studied using simple stimuli on blank backgrounds. While crowding is widely assumed to occur in natural scenes, it has not been shown rigorously yet. Given that scene contexts can facilitate object recognition, crowding effects may be dampened in real-world scenes. Therefore, this study investigated crowding using objects in computer-generated real-world scenes. In two experiments, target objects were presented with four flanker objects placed uniformly around the target. Previous research indicates that crowding occurs when the distance between the target and flanker is approximately less than half the retinal eccentricity of the target. In each image, the spacing between the target and flanker objects was varied considerably above or below the standard (0.5) threshold to either suppress or facilitate the crowding effect. Experiment 1 cued the target location and then briefly flashed the scene image before participants could move their eyes. Participants then selected the target object’s category from a 15-alternative forced choice response set (including all objects shown in the scene). Experiment 2 used eye tracking to ensure participants were centrally fixating at the beginning of each trial and showed the image for the duration of the participant’s fixation. Both experiments found object recognition accuracy decreased with smaller spacing between targets and flanker objects. Thus, this study rigorously shows crowding of objects in semantically consistent real-world scenes. SAGE Publications 2021-04-28 /pmc/articles/PMC8822316/ /pubmed/35145614 http://dx.doi.org/10.1177/2041669521994150 Text en © The Author(s) 2021 https://creativecommons.org/licenses/by/4.0/Creative Commons CC BY: This article is distributed under the terms of the Creative Commons Attribution 4.0 License (https://creativecommons.org/licenses/by/4.0/) which permits any use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access pages (https://us.sagepub.com/en-us/nam/open-access-at-sage). |
spellingShingle | Article Ringer, Ryan V. Coy, Allison M. Larson, Adam M. Loschky, Lester C. Investigating Visual Crowding of Objects in Complex Real-World Scenes |
title | Investigating Visual Crowding of Objects in Complex Real-World Scenes |
title_full | Investigating Visual Crowding of Objects in Complex Real-World Scenes |
title_fullStr | Investigating Visual Crowding of Objects in Complex Real-World Scenes |
title_full_unstemmed | Investigating Visual Crowding of Objects in Complex Real-World Scenes |
title_short | Investigating Visual Crowding of Objects in Complex Real-World Scenes |
title_sort | investigating visual crowding of objects in complex real-world scenes |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8822316/ https://www.ncbi.nlm.nih.gov/pubmed/35145614 http://dx.doi.org/10.1177/2041669521994150 |
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