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A tranquil virtual reality experience to reduce subjective stress among COVID-19 frontline healthcare workers

OBJECTIVE: The novel coronavirus-19 (COVID-19) has taken an immense physical, social, and emotional toll on frontline healthcare workers. Research has documented higher levels of anxiety, depression, and burnout among healthcare workers during the pandemic. Thus, creative interventions are needed no...

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Autores principales: Beverly, Elizabeth, Hommema, Laurie, Coates, Kara, Duncan, Gary, Gable, Brad, Gutman, Thomas, Love, Matthew, Love, Carrie, Pershing, Michelle, Stevens, Nancy
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8827469/
https://www.ncbi.nlm.nih.gov/pubmed/35139092
http://dx.doi.org/10.1371/journal.pone.0262703
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author Beverly, Elizabeth
Hommema, Laurie
Coates, Kara
Duncan, Gary
Gable, Brad
Gutman, Thomas
Love, Matthew
Love, Carrie
Pershing, Michelle
Stevens, Nancy
author_facet Beverly, Elizabeth
Hommema, Laurie
Coates, Kara
Duncan, Gary
Gable, Brad
Gutman, Thomas
Love, Matthew
Love, Carrie
Pershing, Michelle
Stevens, Nancy
author_sort Beverly, Elizabeth
collection PubMed
description OBJECTIVE: The novel coronavirus-19 (COVID-19) has taken an immense physical, social, and emotional toll on frontline healthcare workers. Research has documented higher levels of anxiety, depression, and burnout among healthcare workers during the pandemic. Thus, creative interventions are needed now more than ever to provide brief, accessible support to frontline workers. Virtual reality is a rapidly growing technology with potential psychological applications. In this study, we piloted a three-minute Tranquil Cinematic-VR simulation of a nature scene to lower subjective stress among frontline healthcare workers in COVID-19 treatment units. We chose to film a nature scene because of the extensive empirical literature documenting the benefits of nature exposure and health. METHODS: A convenience sample of frontline healthcare workers, including direct care providers, indirect care providers, and support or administrative services, were recruited from three COVID-19 units located in the United States. Inclusion criteria for participation included adults aged 18 years and older who could read and speak in English and were currently employed by the healthcare system. Participants viewed a 360-degree video capture of a lush, green nature preserve in an Oculus Go or Pico G2 4K head-mounted display. Prior to viewing the simulation, participants completed a brief demographic questionnaire and the visual analogue scale to rate their subjective stress on a 10-point scale, with 1 = ‘Not at all stressed’ to 10 = ‘Extremely stressed.’ We conducted paired t-tests to examine pre- and post-simulation changes in subjective stress as well as Kruskal-Wallis tests and Mann-Whitney U tests to examine differences by demographic variables. All analyses were conducted in SPSS statistical software version 28.0. We defined statistical significance as a p-value less than .05. RESULTS: A total of 102 individuals consented to participate in the study. Eighty-four (82.4%) participants reported providing direct patient care, 73 (71.6%) identified as women, 49 (48.0%) were between the ages of 25–34 years old, and 35 (34.3%) had prior experience with VR. The pre-simulation mean stress score was 5.5±2.2, with a range of 1 to 10. Thirty-three (32.4%) participants met the 6.8 cutoff for high stress pre-simulation. Pre-simulation stress scores did not differ by any demographic variables. Post-simulation, we observed a significant reduction in subjective stress scores from pre- to post-simulation (mean change = -2.2±1.7, t = 12.749, p < .001), with a Cohen’s d of 1.08, indicating a very large effect. Further, only four (3.9%) participants met the cutoff for high stress after the simulation. Post-simulations scores did not differ by provider type, age range, gender, or prior experience with virtual reality. CONCLUSIONS: Findings from this pilot study suggest that the application of this Tranquil Cinematic-VR simulation was effective in reducing subjective stress among frontline healthcare workers in the short-term. More research is needed to compare the Tranquil Cinematic-VR simulation to a control condition and assess subjective and objective measures of stress over time.
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spelling pubmed-88274692022-02-10 A tranquil virtual reality experience to reduce subjective stress among COVID-19 frontline healthcare workers Beverly, Elizabeth Hommema, Laurie Coates, Kara Duncan, Gary Gable, Brad Gutman, Thomas Love, Matthew Love, Carrie Pershing, Michelle Stevens, Nancy PLoS One Research Article OBJECTIVE: The novel coronavirus-19 (COVID-19) has taken an immense physical, social, and emotional toll on frontline healthcare workers. Research has documented higher levels of anxiety, depression, and burnout among healthcare workers during the pandemic. Thus, creative interventions are needed now more than ever to provide brief, accessible support to frontline workers. Virtual reality is a rapidly growing technology with potential psychological applications. In this study, we piloted a three-minute Tranquil Cinematic-VR simulation of a nature scene to lower subjective stress among frontline healthcare workers in COVID-19 treatment units. We chose to film a nature scene because of the extensive empirical literature documenting the benefits of nature exposure and health. METHODS: A convenience sample of frontline healthcare workers, including direct care providers, indirect care providers, and support or administrative services, were recruited from three COVID-19 units located in the United States. Inclusion criteria for participation included adults aged 18 years and older who could read and speak in English and were currently employed by the healthcare system. Participants viewed a 360-degree video capture of a lush, green nature preserve in an Oculus Go or Pico G2 4K head-mounted display. Prior to viewing the simulation, participants completed a brief demographic questionnaire and the visual analogue scale to rate their subjective stress on a 10-point scale, with 1 = ‘Not at all stressed’ to 10 = ‘Extremely stressed.’ We conducted paired t-tests to examine pre- and post-simulation changes in subjective stress as well as Kruskal-Wallis tests and Mann-Whitney U tests to examine differences by demographic variables. All analyses were conducted in SPSS statistical software version 28.0. We defined statistical significance as a p-value less than .05. RESULTS: A total of 102 individuals consented to participate in the study. Eighty-four (82.4%) participants reported providing direct patient care, 73 (71.6%) identified as women, 49 (48.0%) were between the ages of 25–34 years old, and 35 (34.3%) had prior experience with VR. The pre-simulation mean stress score was 5.5±2.2, with a range of 1 to 10. Thirty-three (32.4%) participants met the 6.8 cutoff for high stress pre-simulation. Pre-simulation stress scores did not differ by any demographic variables. Post-simulation, we observed a significant reduction in subjective stress scores from pre- to post-simulation (mean change = -2.2±1.7, t = 12.749, p < .001), with a Cohen’s d of 1.08, indicating a very large effect. Further, only four (3.9%) participants met the cutoff for high stress after the simulation. Post-simulations scores did not differ by provider type, age range, gender, or prior experience with virtual reality. CONCLUSIONS: Findings from this pilot study suggest that the application of this Tranquil Cinematic-VR simulation was effective in reducing subjective stress among frontline healthcare workers in the short-term. More research is needed to compare the Tranquil Cinematic-VR simulation to a control condition and assess subjective and objective measures of stress over time. Public Library of Science 2022-02-09 /pmc/articles/PMC8827469/ /pubmed/35139092 http://dx.doi.org/10.1371/journal.pone.0262703 Text en © 2022 Beverly et al https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Beverly, Elizabeth
Hommema, Laurie
Coates, Kara
Duncan, Gary
Gable, Brad
Gutman, Thomas
Love, Matthew
Love, Carrie
Pershing, Michelle
Stevens, Nancy
A tranquil virtual reality experience to reduce subjective stress among COVID-19 frontline healthcare workers
title A tranquil virtual reality experience to reduce subjective stress among COVID-19 frontline healthcare workers
title_full A tranquil virtual reality experience to reduce subjective stress among COVID-19 frontline healthcare workers
title_fullStr A tranquil virtual reality experience to reduce subjective stress among COVID-19 frontline healthcare workers
title_full_unstemmed A tranquil virtual reality experience to reduce subjective stress among COVID-19 frontline healthcare workers
title_short A tranquil virtual reality experience to reduce subjective stress among COVID-19 frontline healthcare workers
title_sort tranquil virtual reality experience to reduce subjective stress among covid-19 frontline healthcare workers
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8827469/
https://www.ncbi.nlm.nih.gov/pubmed/35139092
http://dx.doi.org/10.1371/journal.pone.0262703
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