Cargando…
Need satisfaction, passion and wellbeing effects of videogame play prior to and during the COVID-19 pandemic
Since the outbreak of COVID-19, reports have shown a significant rise in videogame engagement due to stay-at-home and quarantine restrictions, which has led to further concerns regarding the wellbeing impacts of videogames. Due to the challenges and stressors associated with living in a pandemic, it...
Autores principales: | Formosa, Jessica, Johnson, Daniel, Türkay, Selen, Mandryk, Regan L. |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Elsevier Ltd.
2022
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8829687/ https://www.ncbi.nlm.nih.gov/pubmed/35165496 http://dx.doi.org/10.1016/j.chb.2022.107232 |
Ejemplares similares
-
How Passion for Playing World of Warcraft Predicts In-Game Social Capital, Loneliness, and Wellbeing
por: Mandryk, Regan L., et al.
Publicado: (2020) -
What role can videogames play in the COVID-19 pandemic?
por: Marston, Hannah R., et al.
Publicado: (2020) -
What role can videogames play in the COVID-19
pandemic?
por: Marston, Hannah R., et al.
Publicado: (2020) -
Passion, Trait Self-Control, and Wellbeing: Comparing Two Mediation Models Predicting Wellbeing
por: Briki, Walid
Publicado: (2017) -
Impact of videogame play on the brain's microstructural properties: cross-sectional and longitudinal analyses
por: Takeuchi, H, et al.
Publicado: (2016)