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Measuring and Modeling the Effect of Audio on Human Focus in Everyday Environments Using Brain-Computer Interface Technology

The goal of this study was to investigate the effect of audio listened to through headphones on subjectively reported human focus levels, and to identify through objective measures the properties that contribute most to increasing and decreasing focus in people within their regular, everyday environ...

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Autores principales: Haruvi, Aia, Kopito, Ronen, Brande-Eilat, Noa, Kalev, Shai, Kay, Eitan, Furman, Daniel
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8829886/
https://www.ncbi.nlm.nih.gov/pubmed/35153708
http://dx.doi.org/10.3389/fncom.2021.760561
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author Haruvi, Aia
Kopito, Ronen
Brande-Eilat, Noa
Kalev, Shai
Kay, Eitan
Furman, Daniel
author_facet Haruvi, Aia
Kopito, Ronen
Brande-Eilat, Noa
Kalev, Shai
Kay, Eitan
Furman, Daniel
author_sort Haruvi, Aia
collection PubMed
description The goal of this study was to investigate the effect of audio listened to through headphones on subjectively reported human focus levels, and to identify through objective measures the properties that contribute most to increasing and decreasing focus in people within their regular, everyday environment. Participants (N = 62, 18–65 years) performed various tasks on a tablet computer while listening to either no audio (silence), popular audio playlists designed to increase focus (pre-recorded music arranged in a particular sequence of songs), or engineered soundscapes that were personalized to individual listeners (digital audio composed in real-time based on input parameters such as heart rate, time of day, location, etc.). Audio stimuli were delivered to participants through headphones while their brain signals were simultaneously recorded by a portable electroencephalography headband. Participants completed four 1-h long sessions at home during which different audio played continuously in the background. Using brain-computer interface technology for brain decoding and based on an individual’s self-report of their focus, we obtained individual focus levels over time and used this data to analyze the effects of various properties of the sounds contained in the audio content. We found that while participants were working, personalized soundscapes increased their focus significantly above silence (p = 0.008), while music playlists did not have a significant effect. For the young adult demographic (18–36 years), all audio tested was significantly better than silence at producing focus (p = 0.001–0.009). Personalized soundscapes increased focus the most relative to silence, but playlists of pre-recorded songs also increased focus significantly during specific time intervals. Ultimately we found it is possible to accurately predict human focus levels a priori based on physical properties of audio content. We then applied this finding to compare between music genres and revealed that classical music, engineered soundscapes, and natural sounds were the best genres for increasing focus, while pop and hip-hop were the worst. These insights can enable human and artificial intelligence composers to produce increases or decreases in listener focus with high temporal (millisecond) precision. Future research will include real-time adaptation of audio for other functional objectives beyond affecting focus, such as affecting listener enjoyment, drowsiness, stress and memory.
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spelling pubmed-88298862022-02-11 Measuring and Modeling the Effect of Audio on Human Focus in Everyday Environments Using Brain-Computer Interface Technology Haruvi, Aia Kopito, Ronen Brande-Eilat, Noa Kalev, Shai Kay, Eitan Furman, Daniel Front Comput Neurosci Neuroscience The goal of this study was to investigate the effect of audio listened to through headphones on subjectively reported human focus levels, and to identify through objective measures the properties that contribute most to increasing and decreasing focus in people within their regular, everyday environment. Participants (N = 62, 18–65 years) performed various tasks on a tablet computer while listening to either no audio (silence), popular audio playlists designed to increase focus (pre-recorded music arranged in a particular sequence of songs), or engineered soundscapes that were personalized to individual listeners (digital audio composed in real-time based on input parameters such as heart rate, time of day, location, etc.). Audio stimuli were delivered to participants through headphones while their brain signals were simultaneously recorded by a portable electroencephalography headband. Participants completed four 1-h long sessions at home during which different audio played continuously in the background. Using brain-computer interface technology for brain decoding and based on an individual’s self-report of their focus, we obtained individual focus levels over time and used this data to analyze the effects of various properties of the sounds contained in the audio content. We found that while participants were working, personalized soundscapes increased their focus significantly above silence (p = 0.008), while music playlists did not have a significant effect. For the young adult demographic (18–36 years), all audio tested was significantly better than silence at producing focus (p = 0.001–0.009). Personalized soundscapes increased focus the most relative to silence, but playlists of pre-recorded songs also increased focus significantly during specific time intervals. Ultimately we found it is possible to accurately predict human focus levels a priori based on physical properties of audio content. We then applied this finding to compare between music genres and revealed that classical music, engineered soundscapes, and natural sounds were the best genres for increasing focus, while pop and hip-hop were the worst. These insights can enable human and artificial intelligence composers to produce increases or decreases in listener focus with high temporal (millisecond) precision. Future research will include real-time adaptation of audio for other functional objectives beyond affecting focus, such as affecting listener enjoyment, drowsiness, stress and memory. Frontiers Media S.A. 2022-01-27 /pmc/articles/PMC8829886/ /pubmed/35153708 http://dx.doi.org/10.3389/fncom.2021.760561 Text en Copyright © 2022 Haruvi, Kopito, Brande-Eilat, Kalev, Kay and Furman. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Neuroscience
Haruvi, Aia
Kopito, Ronen
Brande-Eilat, Noa
Kalev, Shai
Kay, Eitan
Furman, Daniel
Measuring and Modeling the Effect of Audio on Human Focus in Everyday Environments Using Brain-Computer Interface Technology
title Measuring and Modeling the Effect of Audio on Human Focus in Everyday Environments Using Brain-Computer Interface Technology
title_full Measuring and Modeling the Effect of Audio on Human Focus in Everyday Environments Using Brain-Computer Interface Technology
title_fullStr Measuring and Modeling the Effect of Audio on Human Focus in Everyday Environments Using Brain-Computer Interface Technology
title_full_unstemmed Measuring and Modeling the Effect of Audio on Human Focus in Everyday Environments Using Brain-Computer Interface Technology
title_short Measuring and Modeling the Effect of Audio on Human Focus in Everyday Environments Using Brain-Computer Interface Technology
title_sort measuring and modeling the effect of audio on human focus in everyday environments using brain-computer interface technology
topic Neuroscience
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8829886/
https://www.ncbi.nlm.nih.gov/pubmed/35153708
http://dx.doi.org/10.3389/fncom.2021.760561
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