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Using virtual reality for anatomical landmark annotation in geometric morphometrics
To study the shape of objects using geometric morphometrics, landmarks are oftentimes collected digitally from a 3D scanned model. The expert may annotate landmarks using software that visualizes the 3D model on a flat screen, and interaction is achieved with a mouse and a keyboard. However, landmar...
Autores principales: | , , , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
PeerJ Inc.
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8830334/ https://www.ncbi.nlm.nih.gov/pubmed/35186472 http://dx.doi.org/10.7717/peerj.12869 |
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author | Messer, Dolores Atchapero, Michael Jensen, Mark B. Svendsen, Michelle S. Galatius, Anders Olsen, Morten T. Frisvad, Jeppe R. Dahl, Vedrana A. Conradsen, Knut Dahl, Anders B. Bærentzen, Andreas |
author_facet | Messer, Dolores Atchapero, Michael Jensen, Mark B. Svendsen, Michelle S. Galatius, Anders Olsen, Morten T. Frisvad, Jeppe R. Dahl, Vedrana A. Conradsen, Knut Dahl, Anders B. Bærentzen, Andreas |
author_sort | Messer, Dolores |
collection | PubMed |
description | To study the shape of objects using geometric morphometrics, landmarks are oftentimes collected digitally from a 3D scanned model. The expert may annotate landmarks using software that visualizes the 3D model on a flat screen, and interaction is achieved with a mouse and a keyboard. However, landmark annotation of a 3D model on a 2D display is a tedious process and potentially introduces error due to the perception and interaction limitations of the flat interface. In addition, digital landmark placement can be more time-consuming than direct annotation on the physical object using a tactile digitizer arm. Since virtual reality (VR) is designed to more closely resemble the real world, we present a VR prototype for annotating landmarks on 3D models. We study the impact of VR on annotation performance by comparing our VR prototype to Stratovan Checkpoint, a commonly used commercial desktop software. We use an experimental setup, where four operators placed six landmarks on six grey seal (Halichoerus grypus) skulls in six trials for both systems. This enables us to investigate multiple sources of measurement error. We analyse both for the configuration and for single landmarks. Our analysis shows that annotation in VR is a promising alternative to desktop annotation. We find that annotation precision is comparable between the two systems, with VR being significantly more precise for one of the landmarks. We do not find evidence that annotation in VR is faster than on the desktop, but it is accurate. |
format | Online Article Text |
id | pubmed-8830334 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | PeerJ Inc. |
record_format | MEDLINE/PubMed |
spelling | pubmed-88303342022-02-17 Using virtual reality for anatomical landmark annotation in geometric morphometrics Messer, Dolores Atchapero, Michael Jensen, Mark B. Svendsen, Michelle S. Galatius, Anders Olsen, Morten T. Frisvad, Jeppe R. Dahl, Vedrana A. Conradsen, Knut Dahl, Anders B. Bærentzen, Andreas PeerJ Zoology To study the shape of objects using geometric morphometrics, landmarks are oftentimes collected digitally from a 3D scanned model. The expert may annotate landmarks using software that visualizes the 3D model on a flat screen, and interaction is achieved with a mouse and a keyboard. However, landmark annotation of a 3D model on a 2D display is a tedious process and potentially introduces error due to the perception and interaction limitations of the flat interface. In addition, digital landmark placement can be more time-consuming than direct annotation on the physical object using a tactile digitizer arm. Since virtual reality (VR) is designed to more closely resemble the real world, we present a VR prototype for annotating landmarks on 3D models. We study the impact of VR on annotation performance by comparing our VR prototype to Stratovan Checkpoint, a commonly used commercial desktop software. We use an experimental setup, where four operators placed six landmarks on six grey seal (Halichoerus grypus) skulls in six trials for both systems. This enables us to investigate multiple sources of measurement error. We analyse both for the configuration and for single landmarks. Our analysis shows that annotation in VR is a promising alternative to desktop annotation. We find that annotation precision is comparable between the two systems, with VR being significantly more precise for one of the landmarks. We do not find evidence that annotation in VR is faster than on the desktop, but it is accurate. PeerJ Inc. 2022-02-07 /pmc/articles/PMC8830334/ /pubmed/35186472 http://dx.doi.org/10.7717/peerj.12869 Text en © 2022 Messer et al. https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, reproduction and adaptation in any medium and for any purpose provided that it is properly attributed. For attribution, the original author(s), title, publication source (PeerJ) and either DOI or URL of the article must be cited. |
spellingShingle | Zoology Messer, Dolores Atchapero, Michael Jensen, Mark B. Svendsen, Michelle S. Galatius, Anders Olsen, Morten T. Frisvad, Jeppe R. Dahl, Vedrana A. Conradsen, Knut Dahl, Anders B. Bærentzen, Andreas Using virtual reality for anatomical landmark annotation in geometric morphometrics |
title | Using virtual reality for anatomical landmark annotation in geometric morphometrics |
title_full | Using virtual reality for anatomical landmark annotation in geometric morphometrics |
title_fullStr | Using virtual reality for anatomical landmark annotation in geometric morphometrics |
title_full_unstemmed | Using virtual reality for anatomical landmark annotation in geometric morphometrics |
title_short | Using virtual reality for anatomical landmark annotation in geometric morphometrics |
title_sort | using virtual reality for anatomical landmark annotation in geometric morphometrics |
topic | Zoology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8830334/ https://www.ncbi.nlm.nih.gov/pubmed/35186472 http://dx.doi.org/10.7717/peerj.12869 |
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