Cargando…
Adolescent Internet gaming addiction and personality characteristics by game genre
With the emergence of a new concept called ‘Internet Gaming Disorder’ in DSM-5 and ICD-11, related research is underway around the globe. However, not enough literature on Internet gaming addiction has considered the diversity in game genres. Internet gaming addiction may take on a different form ac...
Autores principales: | , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2022
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8830627/ https://www.ncbi.nlm.nih.gov/pubmed/35143558 http://dx.doi.org/10.1371/journal.pone.0263645 |
_version_ | 1784648312430788608 |
---|---|
author | Kim, Dongil Nam, JeeEun Karin Keum, Changmin |
author_facet | Kim, Dongil Nam, JeeEun Karin Keum, Changmin |
author_sort | Kim, Dongil |
collection | PubMed |
description | With the emergence of a new concept called ‘Internet Gaming Disorder’ in DSM-5 and ICD-11, related research is underway around the globe. However, not enough literature on Internet gaming addiction has considered the diversity in game genres. Internet gaming addiction may take on a different form according to the particular characteristics of a game being played. To better understand adolescent Internet gaming addiction, this study sought to identify the differences in Internet gaming addiction and personality characteristics based on the game genre played. A total of 3,217 elementary and middle school students across Korea participated in the survey that included the Maladaptive Game Use Scale and the Adolescent Personality Questionnaire. ANOVA analysis revealed that Internet gaming addiction and personality characteristics varied according to the game genre played. In particular, post-hoc tests showed that Real-Time Strategy (RTS) and First-Person Shooter (FPS) game users have higher levels of tolerance, withdrawal, and neglect of everyday life compared to other genres such as Role-Playing Game (RPG), Racing, and Arcade/Shooting. Also, Internet gamers users of particular genres showed significantly lower self-esteem (Arcade/Shooting), conscientiousness (Racing), empathy (RPG), and sense of community (Racing and RTS) scores than comparison group. The implications of the study results were discussed with a special emphasis on Internet gaming addiction interventions. |
format | Online Article Text |
id | pubmed-8830627 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Public Library of Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-88306272022-02-11 Adolescent Internet gaming addiction and personality characteristics by game genre Kim, Dongil Nam, JeeEun Karin Keum, Changmin PLoS One Research Article With the emergence of a new concept called ‘Internet Gaming Disorder’ in DSM-5 and ICD-11, related research is underway around the globe. However, not enough literature on Internet gaming addiction has considered the diversity in game genres. Internet gaming addiction may take on a different form according to the particular characteristics of a game being played. To better understand adolescent Internet gaming addiction, this study sought to identify the differences in Internet gaming addiction and personality characteristics based on the game genre played. A total of 3,217 elementary and middle school students across Korea participated in the survey that included the Maladaptive Game Use Scale and the Adolescent Personality Questionnaire. ANOVA analysis revealed that Internet gaming addiction and personality characteristics varied according to the game genre played. In particular, post-hoc tests showed that Real-Time Strategy (RTS) and First-Person Shooter (FPS) game users have higher levels of tolerance, withdrawal, and neglect of everyday life compared to other genres such as Role-Playing Game (RPG), Racing, and Arcade/Shooting. Also, Internet gamers users of particular genres showed significantly lower self-esteem (Arcade/Shooting), conscientiousness (Racing), empathy (RPG), and sense of community (Racing and RTS) scores than comparison group. The implications of the study results were discussed with a special emphasis on Internet gaming addiction interventions. Public Library of Science 2022-02-10 /pmc/articles/PMC8830627/ /pubmed/35143558 http://dx.doi.org/10.1371/journal.pone.0263645 Text en © 2022 Kim et al https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. |
spellingShingle | Research Article Kim, Dongil Nam, JeeEun Karin Keum, Changmin Adolescent Internet gaming addiction and personality characteristics by game genre |
title | Adolescent Internet gaming addiction and personality characteristics by game genre |
title_full | Adolescent Internet gaming addiction and personality characteristics by game genre |
title_fullStr | Adolescent Internet gaming addiction and personality characteristics by game genre |
title_full_unstemmed | Adolescent Internet gaming addiction and personality characteristics by game genre |
title_short | Adolescent Internet gaming addiction and personality characteristics by game genre |
title_sort | adolescent internet gaming addiction and personality characteristics by game genre |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8830627/ https://www.ncbi.nlm.nih.gov/pubmed/35143558 http://dx.doi.org/10.1371/journal.pone.0263645 |
work_keys_str_mv | AT kimdongil adolescentinternetgamingaddictionandpersonalitycharacteristicsbygamegenre AT namjeeeunkarin adolescentinternetgamingaddictionandpersonalitycharacteristicsbygamegenre AT keumchangmin adolescentinternetgamingaddictionandpersonalitycharacteristicsbygamegenre |