Cargando…

Towards real-world neuroscience using mobile EEG and augmented reality

Our visual environment impacts multiple aspects of cognition including perception, attention and memory, yet most studies traditionally remove or control the external environment. As a result, we have a limited understanding of neurocognitive processes beyond the controlled lab environment. Here, we...

Descripción completa

Detalles Bibliográficos
Autores principales: Krugliak, Alexandra, Clarke, Alex
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8831466/
https://www.ncbi.nlm.nih.gov/pubmed/35145166
http://dx.doi.org/10.1038/s41598-022-06296-3
_version_ 1784648512531595264
author Krugliak, Alexandra
Clarke, Alex
author_facet Krugliak, Alexandra
Clarke, Alex
author_sort Krugliak, Alexandra
collection PubMed
description Our visual environment impacts multiple aspects of cognition including perception, attention and memory, yet most studies traditionally remove or control the external environment. As a result, we have a limited understanding of neurocognitive processes beyond the controlled lab environment. Here, we aim to study neural processes in real-world environments, while also maintaining a degree of control over perception. To achieve this, we combined mobile EEG (mEEG) and augmented reality (AR), which allows us to place virtual objects into the real world. We validated this AR and mEEG approach using a well-characterised cognitive response—the face inversion effect. Participants viewed upright and inverted faces in three EEG tasks (1) a lab-based computer task, (2) walking through an indoor environment while seeing face photographs, and (3) walking through an indoor environment while seeing virtual faces. We find greater low frequency EEG activity for inverted compared to upright faces in all experimental tasks, demonstrating that cognitively relevant signals can be extracted from mEEG and AR paradigms. This was established in both an epoch-based analysis aligned to face events, and a GLM-based approach that incorporates continuous EEG signals and face perception states. Together, this research helps pave the way to exploring neurocognitive processes in real-world environments while maintaining experimental control using AR.
format Online
Article
Text
id pubmed-8831466
institution National Center for Biotechnology Information
language English
publishDate 2022
publisher Nature Publishing Group UK
record_format MEDLINE/PubMed
spelling pubmed-88314662022-02-14 Towards real-world neuroscience using mobile EEG and augmented reality Krugliak, Alexandra Clarke, Alex Sci Rep Article Our visual environment impacts multiple aspects of cognition including perception, attention and memory, yet most studies traditionally remove or control the external environment. As a result, we have a limited understanding of neurocognitive processes beyond the controlled lab environment. Here, we aim to study neural processes in real-world environments, while also maintaining a degree of control over perception. To achieve this, we combined mobile EEG (mEEG) and augmented reality (AR), which allows us to place virtual objects into the real world. We validated this AR and mEEG approach using a well-characterised cognitive response—the face inversion effect. Participants viewed upright and inverted faces in three EEG tasks (1) a lab-based computer task, (2) walking through an indoor environment while seeing face photographs, and (3) walking through an indoor environment while seeing virtual faces. We find greater low frequency EEG activity for inverted compared to upright faces in all experimental tasks, demonstrating that cognitively relevant signals can be extracted from mEEG and AR paradigms. This was established in both an epoch-based analysis aligned to face events, and a GLM-based approach that incorporates continuous EEG signals and face perception states. Together, this research helps pave the way to exploring neurocognitive processes in real-world environments while maintaining experimental control using AR. Nature Publishing Group UK 2022-02-10 /pmc/articles/PMC8831466/ /pubmed/35145166 http://dx.doi.org/10.1038/s41598-022-06296-3 Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Article
Krugliak, Alexandra
Clarke, Alex
Towards real-world neuroscience using mobile EEG and augmented reality
title Towards real-world neuroscience using mobile EEG and augmented reality
title_full Towards real-world neuroscience using mobile EEG and augmented reality
title_fullStr Towards real-world neuroscience using mobile EEG and augmented reality
title_full_unstemmed Towards real-world neuroscience using mobile EEG and augmented reality
title_short Towards real-world neuroscience using mobile EEG and augmented reality
title_sort towards real-world neuroscience using mobile eeg and augmented reality
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8831466/
https://www.ncbi.nlm.nih.gov/pubmed/35145166
http://dx.doi.org/10.1038/s41598-022-06296-3
work_keys_str_mv AT krugliakalexandra towardsrealworldneuroscienceusingmobileeegandaugmentedreality
AT clarkealex towardsrealworldneuroscienceusingmobileeegandaugmentedreality