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Interaction with the future self in virtual reality reduces self-defeating behavior in a sample of convicted offenders

In this study, we test an intervention in which convicted offenders interacted with an age-progressed avatar representing their future selves in virtual reality. During the interaction, they reflected on their current lifestyle, alternating between the perspective of their present self and that of t...

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Autores principales: van Gelder, Jean-Louis, Cornet, Liza J. M., Zwalua, Natascha P., Mertens, Esther C. A., van der Schalk, Job
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8831494/
https://www.ncbi.nlm.nih.gov/pubmed/35145177
http://dx.doi.org/10.1038/s41598-022-06305-5
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author van Gelder, Jean-Louis
Cornet, Liza J. M.
Zwalua, Natascha P.
Mertens, Esther C. A.
van der Schalk, Job
author_facet van Gelder, Jean-Louis
Cornet, Liza J. M.
Zwalua, Natascha P.
Mertens, Esther C. A.
van der Schalk, Job
author_sort van Gelder, Jean-Louis
collection PubMed
description In this study, we test an intervention in which convicted offenders interacted with an age-progressed avatar representing their future selves in virtual reality. During the interaction, they reflected on their current lifestyle, alternating between the perspective of their present self and that of their future self. We hypothesized that this embodied experience would increase their ability to imagine themselves in the future and reduce their engagement in self-defeating behavior, as measured with a self-report survey. In line with expectations, results indicated that the interaction increased vividness of the future self compared to baseline and reduced self-defeating behavior, including alcohol use and overspending, one week later. In addition, increases in vividness were associated with a reduction in self-defeating behavior over and above other concepts relating to the future self, including connectedness, similarity, and valence. The results are based on a small sample and should therefore be considered as indicative of the possibilities of our virtual reality paradigm as an intervention tool to reduce self-defeating behavior.
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spelling pubmed-88314942022-02-14 Interaction with the future self in virtual reality reduces self-defeating behavior in a sample of convicted offenders van Gelder, Jean-Louis Cornet, Liza J. M. Zwalua, Natascha P. Mertens, Esther C. A. van der Schalk, Job Sci Rep Article In this study, we test an intervention in which convicted offenders interacted with an age-progressed avatar representing their future selves in virtual reality. During the interaction, they reflected on their current lifestyle, alternating between the perspective of their present self and that of their future self. We hypothesized that this embodied experience would increase their ability to imagine themselves in the future and reduce their engagement in self-defeating behavior, as measured with a self-report survey. In line with expectations, results indicated that the interaction increased vividness of the future self compared to baseline and reduced self-defeating behavior, including alcohol use and overspending, one week later. In addition, increases in vividness were associated with a reduction in self-defeating behavior over and above other concepts relating to the future self, including connectedness, similarity, and valence. The results are based on a small sample and should therefore be considered as indicative of the possibilities of our virtual reality paradigm as an intervention tool to reduce self-defeating behavior. Nature Publishing Group UK 2022-02-10 /pmc/articles/PMC8831494/ /pubmed/35145177 http://dx.doi.org/10.1038/s41598-022-06305-5 Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Article
van Gelder, Jean-Louis
Cornet, Liza J. M.
Zwalua, Natascha P.
Mertens, Esther C. A.
van der Schalk, Job
Interaction with the future self in virtual reality reduces self-defeating behavior in a sample of convicted offenders
title Interaction with the future self in virtual reality reduces self-defeating behavior in a sample of convicted offenders
title_full Interaction with the future self in virtual reality reduces self-defeating behavior in a sample of convicted offenders
title_fullStr Interaction with the future self in virtual reality reduces self-defeating behavior in a sample of convicted offenders
title_full_unstemmed Interaction with the future self in virtual reality reduces self-defeating behavior in a sample of convicted offenders
title_short Interaction with the future self in virtual reality reduces self-defeating behavior in a sample of convicted offenders
title_sort interaction with the future self in virtual reality reduces self-defeating behavior in a sample of convicted offenders
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8831494/
https://www.ncbi.nlm.nih.gov/pubmed/35145177
http://dx.doi.org/10.1038/s41598-022-06305-5
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