Cargando…
Virtual reality exergame for supplementing multimodal pain therapy in older adults with chronic back pain: a randomized controlled pilot study
Immersive Virtual Reality (VR) with head-mounted displays (HMD) can be a promising tool for increasing adherence to exercise in older adults. However, there is little known about the effectiveness of an interactive multimodal therapy in VR for older chronic back pain (CBP) patients. The aim of the e...
Autores principales: | , , , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer London
2022
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8831688/ https://www.ncbi.nlm.nih.gov/pubmed/35194374 http://dx.doi.org/10.1007/s10055-022-00629-3 |
_version_ | 1784648557064617984 |
---|---|
author | Stamm, Oskar Dahms, Rebecca Reithinger, Norbert Ruß, Aaron Müller-Werdan, Ursula |
author_facet | Stamm, Oskar Dahms, Rebecca Reithinger, Norbert Ruß, Aaron Müller-Werdan, Ursula |
author_sort | Stamm, Oskar |
collection | PubMed |
description | Immersive Virtual Reality (VR) with head-mounted displays (HMD) can be a promising tool for increasing adherence to exercise in older adults. However, there is little known about the effectiveness of an interactive multimodal therapy in VR for older chronic back pain (CBP) patients. The aim of the exploratory randomized controlled trial was to examine the preliminary effectiveness of a VR multimodal therapy for older adults with CBP in a laboratory setting over a period of four weeks. The intervention group (IG; n = 11) received a multimodal pain therapy in VR (movement therapy and psychoeducation) and the control group (CG; n = 11) received a conventional multimodal pain therapy (chair-based group exercises and psychoeducation in a group setting). Although the VR therapy (IG) did not reach the pain intensity reduction of the CG (IG: MD = 0.64, p = .535; CG: MD = 1.64, p = .07), both groups showed a reduction in pain intensity on the Numeric Rating Scale. The functional capacity in the IG improved from Visit 1, [Formula: see text] = 73.11% to Visit 2, [Formula: see text] = 81.82% (MD = 8.71%; p = .026). In the changes of fear avoidance beliefs and general physical and mental health, no significance was achieved in either group. Although the IG did not reach a significant pain intensity reduction compared to the CG, the results of the present study showed that a pain intensity reduction can be achieved with the current VR application. |
format | Online Article Text |
id | pubmed-8831688 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Springer London |
record_format | MEDLINE/PubMed |
spelling | pubmed-88316882022-02-18 Virtual reality exergame for supplementing multimodal pain therapy in older adults with chronic back pain: a randomized controlled pilot study Stamm, Oskar Dahms, Rebecca Reithinger, Norbert Ruß, Aaron Müller-Werdan, Ursula Virtual Real Original Article Immersive Virtual Reality (VR) with head-mounted displays (HMD) can be a promising tool for increasing adherence to exercise in older adults. However, there is little known about the effectiveness of an interactive multimodal therapy in VR for older chronic back pain (CBP) patients. The aim of the exploratory randomized controlled trial was to examine the preliminary effectiveness of a VR multimodal therapy for older adults with CBP in a laboratory setting over a period of four weeks. The intervention group (IG; n = 11) received a multimodal pain therapy in VR (movement therapy and psychoeducation) and the control group (CG; n = 11) received a conventional multimodal pain therapy (chair-based group exercises and psychoeducation in a group setting). Although the VR therapy (IG) did not reach the pain intensity reduction of the CG (IG: MD = 0.64, p = .535; CG: MD = 1.64, p = .07), both groups showed a reduction in pain intensity on the Numeric Rating Scale. The functional capacity in the IG improved from Visit 1, [Formula: see text] = 73.11% to Visit 2, [Formula: see text] = 81.82% (MD = 8.71%; p = .026). In the changes of fear avoidance beliefs and general physical and mental health, no significance was achieved in either group. Although the IG did not reach a significant pain intensity reduction compared to the CG, the results of the present study showed that a pain intensity reduction can be achieved with the current VR application. Springer London 2022-02-11 2022 /pmc/articles/PMC8831688/ /pubmed/35194374 http://dx.doi.org/10.1007/s10055-022-00629-3 Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . |
spellingShingle | Original Article Stamm, Oskar Dahms, Rebecca Reithinger, Norbert Ruß, Aaron Müller-Werdan, Ursula Virtual reality exergame for supplementing multimodal pain therapy in older adults with chronic back pain: a randomized controlled pilot study |
title | Virtual reality exergame for supplementing multimodal pain therapy in older adults with chronic back pain: a randomized controlled pilot study |
title_full | Virtual reality exergame for supplementing multimodal pain therapy in older adults with chronic back pain: a randomized controlled pilot study |
title_fullStr | Virtual reality exergame for supplementing multimodal pain therapy in older adults with chronic back pain: a randomized controlled pilot study |
title_full_unstemmed | Virtual reality exergame for supplementing multimodal pain therapy in older adults with chronic back pain: a randomized controlled pilot study |
title_short | Virtual reality exergame for supplementing multimodal pain therapy in older adults with chronic back pain: a randomized controlled pilot study |
title_sort | virtual reality exergame for supplementing multimodal pain therapy in older adults with chronic back pain: a randomized controlled pilot study |
topic | Original Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8831688/ https://www.ncbi.nlm.nih.gov/pubmed/35194374 http://dx.doi.org/10.1007/s10055-022-00629-3 |
work_keys_str_mv | AT stammoskar virtualrealityexergameforsupplementingmultimodalpaintherapyinolderadultswithchronicbackpainarandomizedcontrolledpilotstudy AT dahmsrebecca virtualrealityexergameforsupplementingmultimodalpaintherapyinolderadultswithchronicbackpainarandomizedcontrolledpilotstudy AT reithingernorbert virtualrealityexergameforsupplementingmultimodalpaintherapyinolderadultswithchronicbackpainarandomizedcontrolledpilotstudy AT rußaaron virtualrealityexergameforsupplementingmultimodalpaintherapyinolderadultswithchronicbackpainarandomizedcontrolledpilotstudy AT mullerwerdanursula virtualrealityexergameforsupplementingmultimodalpaintherapyinolderadultswithchronicbackpainarandomizedcontrolledpilotstudy |