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Gaming Technology for Pediatric Neurorehabilitation: A Systematic Review

INTRODUCTION: The emergence of gaming technologies, such as videogames and virtual reality, provides a wide variety of possibilities in intensively and enjoyably performing rehabilitation for children with neurological disorders. Solid evidence-based results are however required to promote the use o...

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Autores principales: Iosa, Marco, Verrelli, Cristiano Maria, Gentile, Amalia Egle, Ruggieri, Martino, Polizzi, Agata
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8832052/
https://www.ncbi.nlm.nih.gov/pubmed/35155305
http://dx.doi.org/10.3389/fped.2022.775356
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author Iosa, Marco
Verrelli, Cristiano Maria
Gentile, Amalia Egle
Ruggieri, Martino
Polizzi, Agata
author_facet Iosa, Marco
Verrelli, Cristiano Maria
Gentile, Amalia Egle
Ruggieri, Martino
Polizzi, Agata
author_sort Iosa, Marco
collection PubMed
description INTRODUCTION: The emergence of gaming technologies, such as videogames and virtual reality, provides a wide variety of possibilities in intensively and enjoyably performing rehabilitation for children with neurological disorders. Solid evidence-based results are however required to promote the use of different gaming technologies in pediatric neurorehabilitation, while simultaneously exploring new related directions concerning neuro-monitoring and rehabilitation in familiar settings. AIM OF THE STUDY AND METHODS: In order to analyze the state of the art regarding the available gaming technologies for pediatric neurorehabilitation, Scopus and Pubmed Databases have been searched by following: PRISMA statements, PICOs classification, and PEDro scoring. RESULTS: 43 studies have been collected and classified as follows: 11 feasibility studies; six studies proposing home-system solutions; nine studies presenting gamified robotic devices; nine longitudinal intervention trials; and eight reviews. Most of them rely on feasibility or pilot trials characterized by small sample sizes and short durations; different methodologies, outcome assessments and terminologies are involved; the explored spectrum of neurological conditions turns out to be scanty, mainly including the most common and wider debilitating groups of conditions in pediatric neurology: cerebral palsy, brain injuries and autism. CONCLUSION: Even though it highlights reduced possibilities of drawing evidence-based conclusions due to the above outlined biases, this systematic review raises awareness among pediatricians and other health professionals about gaming technologies. Such a review also points out a definite need of rigorous studies that clearly refer to the underlying neuroscientific principles.
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spelling pubmed-88320522022-02-12 Gaming Technology for Pediatric Neurorehabilitation: A Systematic Review Iosa, Marco Verrelli, Cristiano Maria Gentile, Amalia Egle Ruggieri, Martino Polizzi, Agata Front Pediatr Pediatrics INTRODUCTION: The emergence of gaming technologies, such as videogames and virtual reality, provides a wide variety of possibilities in intensively and enjoyably performing rehabilitation for children with neurological disorders. Solid evidence-based results are however required to promote the use of different gaming technologies in pediatric neurorehabilitation, while simultaneously exploring new related directions concerning neuro-monitoring and rehabilitation in familiar settings. AIM OF THE STUDY AND METHODS: In order to analyze the state of the art regarding the available gaming technologies for pediatric neurorehabilitation, Scopus and Pubmed Databases have been searched by following: PRISMA statements, PICOs classification, and PEDro scoring. RESULTS: 43 studies have been collected and classified as follows: 11 feasibility studies; six studies proposing home-system solutions; nine studies presenting gamified robotic devices; nine longitudinal intervention trials; and eight reviews. Most of them rely on feasibility or pilot trials characterized by small sample sizes and short durations; different methodologies, outcome assessments and terminologies are involved; the explored spectrum of neurological conditions turns out to be scanty, mainly including the most common and wider debilitating groups of conditions in pediatric neurology: cerebral palsy, brain injuries and autism. CONCLUSION: Even though it highlights reduced possibilities of drawing evidence-based conclusions due to the above outlined biases, this systematic review raises awareness among pediatricians and other health professionals about gaming technologies. Such a review also points out a definite need of rigorous studies that clearly refer to the underlying neuroscientific principles. Frontiers Media S.A. 2022-01-28 /pmc/articles/PMC8832052/ /pubmed/35155305 http://dx.doi.org/10.3389/fped.2022.775356 Text en Copyright © 2022 Iosa, Verrelli, Gentile, Ruggieri and Polizzi. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Pediatrics
Iosa, Marco
Verrelli, Cristiano Maria
Gentile, Amalia Egle
Ruggieri, Martino
Polizzi, Agata
Gaming Technology for Pediatric Neurorehabilitation: A Systematic Review
title Gaming Technology for Pediatric Neurorehabilitation: A Systematic Review
title_full Gaming Technology for Pediatric Neurorehabilitation: A Systematic Review
title_fullStr Gaming Technology for Pediatric Neurorehabilitation: A Systematic Review
title_full_unstemmed Gaming Technology for Pediatric Neurorehabilitation: A Systematic Review
title_short Gaming Technology for Pediatric Neurorehabilitation: A Systematic Review
title_sort gaming technology for pediatric neurorehabilitation: a systematic review
topic Pediatrics
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8832052/
https://www.ncbi.nlm.nih.gov/pubmed/35155305
http://dx.doi.org/10.3389/fped.2022.775356
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