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Raising Ecological Awareness and Digital Literacy in Primary School Children through Gamification

Environmental education, at least in northwest Spain, is often overlooked in the education system from infant schooling onwards and interventions are needed to raise the profile of this subject. The aim of this study was to examine the impact of a learning program designed for primary school student...

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Detalles Bibliográficos
Autores principales: Ricoy, María-Carmen, Sánchez-Martínez, Cristina
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8834460/
https://www.ncbi.nlm.nih.gov/pubmed/35162171
http://dx.doi.org/10.3390/ijerph19031149
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author Ricoy, María-Carmen
Sánchez-Martínez, Cristina
author_facet Ricoy, María-Carmen
Sánchez-Martínez, Cristina
author_sort Ricoy, María-Carmen
collection PubMed
description Environmental education, at least in northwest Spain, is often overlooked in the education system from infant schooling onwards and interventions are needed to raise the profile of this subject. The aim of this study was to examine the impact of a learning program designed for primary school students to broaden their ecological awareness and improve digital literacy using gamification tools. The research was developed using a qualitative approach, with data obtained from 156 subjects, including teachers, students and families. The results show that the children assimilated new habits on the better usage of water and electricity and recycling paper and plastic. Moreover, they acquired more efficient strategies for finding information online, by using apps and developing content with digital tools. Gaming dynamics and resources were the key to students’ learning, with the tablet proving an essential tool for boosting motivation, interaction and problem solving.
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spelling pubmed-88344602022-02-12 Raising Ecological Awareness and Digital Literacy in Primary School Children through Gamification Ricoy, María-Carmen Sánchez-Martínez, Cristina Int J Environ Res Public Health Article Environmental education, at least in northwest Spain, is often overlooked in the education system from infant schooling onwards and interventions are needed to raise the profile of this subject. The aim of this study was to examine the impact of a learning program designed for primary school students to broaden their ecological awareness and improve digital literacy using gamification tools. The research was developed using a qualitative approach, with data obtained from 156 subjects, including teachers, students and families. The results show that the children assimilated new habits on the better usage of water and electricity and recycling paper and plastic. Moreover, they acquired more efficient strategies for finding information online, by using apps and developing content with digital tools. Gaming dynamics and resources were the key to students’ learning, with the tablet proving an essential tool for boosting motivation, interaction and problem solving. MDPI 2022-01-20 /pmc/articles/PMC8834460/ /pubmed/35162171 http://dx.doi.org/10.3390/ijerph19031149 Text en © 2022 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Ricoy, María-Carmen
Sánchez-Martínez, Cristina
Raising Ecological Awareness and Digital Literacy in Primary School Children through Gamification
title Raising Ecological Awareness and Digital Literacy in Primary School Children through Gamification
title_full Raising Ecological Awareness and Digital Literacy in Primary School Children through Gamification
title_fullStr Raising Ecological Awareness and Digital Literacy in Primary School Children through Gamification
title_full_unstemmed Raising Ecological Awareness and Digital Literacy in Primary School Children through Gamification
title_short Raising Ecological Awareness and Digital Literacy in Primary School Children through Gamification
title_sort raising ecological awareness and digital literacy in primary school children through gamification
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8834460/
https://www.ncbi.nlm.nih.gov/pubmed/35162171
http://dx.doi.org/10.3390/ijerph19031149
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