Cargando…
Interaction Design Patterns for Augmented Reality Fitting Rooms
In this work, we explore the role of augmented reality as a meta-user interface, with particular reference to its applications for interactive fitting room systems and the impact on the related shopping experience. Starting from literature and existing systems, we synthesized a set of nine interacti...
Autores principales: | Battistoni, Pietro, Di Gregorio, Marianna, Romano, Marco, Sebillo, Monica, Vitiello, Giuliana, Brancaccio, Alessandro |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2022
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8838181/ https://www.ncbi.nlm.nih.gov/pubmed/35161727 http://dx.doi.org/10.3390/s22030982 |
Ejemplares similares
-
TactCube: An Intelligent Device to ‘converse’ with Smart Environments
por: Battistoni, Pietro, et al.
Publicado: (2022) -
Augmented reality in the operating room: a clinical feasibility study
por: Dennler, Cyrill, et al.
Publicado: (2021) -
Perceptual Matching of Room Acoustics for Auditory Augmented Reality in Small Rooms - Literature Review and Theoretical Framework
por: Neidhardt, Annika, et al.
Publicado: (2022) -
Augmented reality experience in an architectural design studio
por: Alp, Nese Cakici, et al.
Publicado: (2023) -
The making of accessible Android applications: an empirical study on the state of the practice
por: Di Gregorio, Marianna, et al.
Publicado: (2022)