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Gaming, substance use and distress within a cohort of online gamblers

Background: The fifth edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) included Internet Gaming Disorder (IGD) as a tentative diagnosis and inquires for additional research. The research on gaming is inconsistent regarding measurement approach and diagnostic cut-offs. Som...

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Autores principales: André, Frida, Håkansson, Ander, Claesdotter-Knutsson, Emma
Formato: Online Artículo Texto
Lenguaje:English
Publicado: PAGEPress Publications, Pavia, Italy 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8847953/
https://www.ncbi.nlm.nih.gov/pubmed/35586184
http://dx.doi.org/10.4081/jphr.2021.3434
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author André, Frida
Håkansson, Ander
Claesdotter-Knutsson, Emma
author_facet André, Frida
Håkansson, Ander
Claesdotter-Knutsson, Emma
author_sort André, Frida
collection PubMed
description Background: The fifth edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) included Internet Gaming Disorder (IGD) as a tentative diagnosis and inquires for additional research. The research on gaming is inconsistent regarding measurement approach and diagnostic cut-offs. Some scholars suggest the core approach, accentuating some of the diagnostic criteria to avoid pathologizing harmless behaviour. Also, the co-occurrence of gaming and other addictions, gambling in specifically, is frequently reported but poorly understood. The present study aimed to explore gaming within a population of online gamblers in order to evaluate the core approach but also to investigate the possible co-occurrence of different addictions. Design and methods: The present study is derived from material collected for a study on online gambling. The study addressed 1007 adult individuals from the general population who had gambled for money on an online casino site or an online betting site, on at least 10 occasions during the past 12 months. Results: Both the level of distress and problem gambling increased as the severity of gaming increased. The co-occurrence of problems with alcohol, illicit drug use/prescription sedatives/strong painkillers and gambling was roughly 50% among the addictive gamers. Conclusion: The present study suggests that the core approach manages to distinguish in severity of gaming in regards to interference and comorbidity. We also brought light to the occurrence of gaming within a population of gamblers and our results indicate that this specific group of addicted gamers are particularly burdened by co-occurrent addictive behaviours and severe distress.
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spelling pubmed-88479532022-03-10 Gaming, substance use and distress within a cohort of online gamblers André, Frida Håkansson, Ander Claesdotter-Knutsson, Emma J Public Health Res Article Background: The fifth edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) included Internet Gaming Disorder (IGD) as a tentative diagnosis and inquires for additional research. The research on gaming is inconsistent regarding measurement approach and diagnostic cut-offs. Some scholars suggest the core approach, accentuating some of the diagnostic criteria to avoid pathologizing harmless behaviour. Also, the co-occurrence of gaming and other addictions, gambling in specifically, is frequently reported but poorly understood. The present study aimed to explore gaming within a population of online gamblers in order to evaluate the core approach but also to investigate the possible co-occurrence of different addictions. Design and methods: The present study is derived from material collected for a study on online gambling. The study addressed 1007 adult individuals from the general population who had gambled for money on an online casino site or an online betting site, on at least 10 occasions during the past 12 months. Results: Both the level of distress and problem gambling increased as the severity of gaming increased. The co-occurrence of problems with alcohol, illicit drug use/prescription sedatives/strong painkillers and gambling was roughly 50% among the addictive gamers. Conclusion: The present study suggests that the core approach manages to distinguish in severity of gaming in regards to interference and comorbidity. We also brought light to the occurrence of gaming within a population of gamblers and our results indicate that this specific group of addicted gamers are particularly burdened by co-occurrent addictive behaviours and severe distress. PAGEPress Publications, Pavia, Italy 2021-08-04 /pmc/articles/PMC8847953/ /pubmed/35586184 http://dx.doi.org/10.4081/jphr.2021.3434 Text en ©Copyright: the Author(s) https://creativecommons.org/licenses/by-nc/4.0/This is an Open Access article distributed under the terms of the Creative Commons Attribution Non-Commercial License (http://creativecommons.org/licenses/by-nc/4.0/) which permits unrestricted non-commercial use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Article
André, Frida
Håkansson, Ander
Claesdotter-Knutsson, Emma
Gaming, substance use and distress within a cohort of online gamblers
title Gaming, substance use and distress within a cohort of online gamblers
title_full Gaming, substance use and distress within a cohort of online gamblers
title_fullStr Gaming, substance use and distress within a cohort of online gamblers
title_full_unstemmed Gaming, substance use and distress within a cohort of online gamblers
title_short Gaming, substance use and distress within a cohort of online gamblers
title_sort gaming, substance use and distress within a cohort of online gamblers
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8847953/
https://www.ncbi.nlm.nih.gov/pubmed/35586184
http://dx.doi.org/10.4081/jphr.2021.3434
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