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An overview of the gaming industry across nations: using analytics with power BI to forecast and identify key influencers
Esports has seen a phenomenal explosion in popularity in recent years, gaining increasing interest from the media, sports, and technology industries. The purpose of this study is to show an overview of the recent evolution of the gaming market in representative countries in Eastern Asia, Western Eur...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Elsevier
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8858995/ https://www.ncbi.nlm.nih.gov/pubmed/35243079 http://dx.doi.org/10.1016/j.heliyon.2022.e08959 |
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author | Palma-Ruiz, Jesús Manuel Torres-Toukoumidis, Angel González-Moreno, Sonia Esther Valles-Baca, Herik Germán |
author_facet | Palma-Ruiz, Jesús Manuel Torres-Toukoumidis, Angel González-Moreno, Sonia Esther Valles-Baca, Herik Germán |
author_sort | Palma-Ruiz, Jesús Manuel |
collection | PubMed |
description | Esports has seen a phenomenal explosion in popularity in recent years, gaining increasing interest from the media, sports, and technology industries. The purpose of this study is to show an overview of the recent evolution of the gaming market in representative countries in Eastern Asia, Western Europe, and North America during 2017–2019, and the corresponding growth projections for the next five years. For this purpose, descriptive, correlational, and forecasting analyses were used to assess the relationships among key variables associated with the growth of the gaming industry and to show different possibilities to address the data using data analytics. The games market revenues, total number of players, Google trends data, GDP per capita and online population were studied as possible key influencers to explain the industry's growth. Predictive analytics with MS Power BI revealed a positive correlation between GDP per capita and market revenues and players in European and North American countries, while in Asia was just the opposite. Also, a positive relationship between Google trends in esports and the games market revenues is noted. Forecasts showed significant growth for each region. Practical implications and future research directions are discussed. |
format | Online Article Text |
id | pubmed-8858995 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Elsevier |
record_format | MEDLINE/PubMed |
spelling | pubmed-88589952022-03-02 An overview of the gaming industry across nations: using analytics with power BI to forecast and identify key influencers Palma-Ruiz, Jesús Manuel Torres-Toukoumidis, Angel González-Moreno, Sonia Esther Valles-Baca, Herik Germán Heliyon Research Article Esports has seen a phenomenal explosion in popularity in recent years, gaining increasing interest from the media, sports, and technology industries. The purpose of this study is to show an overview of the recent evolution of the gaming market in representative countries in Eastern Asia, Western Europe, and North America during 2017–2019, and the corresponding growth projections for the next five years. For this purpose, descriptive, correlational, and forecasting analyses were used to assess the relationships among key variables associated with the growth of the gaming industry and to show different possibilities to address the data using data analytics. The games market revenues, total number of players, Google trends data, GDP per capita and online population were studied as possible key influencers to explain the industry's growth. Predictive analytics with MS Power BI revealed a positive correlation between GDP per capita and market revenues and players in European and North American countries, while in Asia was just the opposite. Also, a positive relationship between Google trends in esports and the games market revenues is noted. Forecasts showed significant growth for each region. Practical implications and future research directions are discussed. Elsevier 2022-02-15 /pmc/articles/PMC8858995/ /pubmed/35243079 http://dx.doi.org/10.1016/j.heliyon.2022.e08959 Text en © 2022 The Author(s) https://creativecommons.org/licenses/by-nc-nd/4.0/This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/). |
spellingShingle | Research Article Palma-Ruiz, Jesús Manuel Torres-Toukoumidis, Angel González-Moreno, Sonia Esther Valles-Baca, Herik Germán An overview of the gaming industry across nations: using analytics with power BI to forecast and identify key influencers |
title | An overview of the gaming industry across nations: using analytics with power BI to forecast and identify key influencers |
title_full | An overview of the gaming industry across nations: using analytics with power BI to forecast and identify key influencers |
title_fullStr | An overview of the gaming industry across nations: using analytics with power BI to forecast and identify key influencers |
title_full_unstemmed | An overview of the gaming industry across nations: using analytics with power BI to forecast and identify key influencers |
title_short | An overview of the gaming industry across nations: using analytics with power BI to forecast and identify key influencers |
title_sort | overview of the gaming industry across nations: using analytics with power bi to forecast and identify key influencers |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8858995/ https://www.ncbi.nlm.nih.gov/pubmed/35243079 http://dx.doi.org/10.1016/j.heliyon.2022.e08959 |
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