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Factors affecting nursing students’ intention to use a 3D game to learn field triage skills: a structural equation modelling analysis

BACKGROUND: As mass casualty incidents are low-probability events, students often do not have the chance to practise field triage skills during their clinical placement. This study used a 3D game to engage participants in experiential learning in a realistic virtual environment. The purpose of the s...

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Autores principales: Chow, Meyrick C. M., Hung, Maria S. Y., Chu, JoJo W. K., Lam, Stanley K. K.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8862333/
https://www.ncbi.nlm.nih.gov/pubmed/35189886
http://dx.doi.org/10.1186/s12912-022-00826-0
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author Chow, Meyrick C. M.
Hung, Maria S. Y.
Chu, JoJo W. K.
Lam, Stanley K. K.
author_facet Chow, Meyrick C. M.
Hung, Maria S. Y.
Chu, JoJo W. K.
Lam, Stanley K. K.
author_sort Chow, Meyrick C. M.
collection PubMed
description BACKGROUND: As mass casualty incidents are low-probability events, students often do not have the chance to practise field triage skills during their clinical placement. This study used a 3D game to engage participants in experiential learning in a realistic virtual environment. The purpose of the study was to explore factors affecting nursing students’ intention to use a 3D game to learn field triage skills. METHODS: This was a cross-sectional survey study. The technology acceptance model augmented by computer self-efficacy was used as a research model and a questionnaire was used to evaluate students’ intention to use the 3D game to learn field triage. Data was collected from nursing students of a degree-awarding higher education institution in Hong Kong. RESULTS: A total of 177 valid questionnaires were returned, and structural equation modeling was used to test the research model and hypotheses. Consistent with the technology acceptance model, perceived usefulness (0.21, p < 0.05) and perceived ease of use (0.91, p < 0.001) had a positive effect on the behavioral intention to use the 3D game. Computer self-efficacy positively influenced both perceived usefulness (0.66, p < 0.001) and perceived ease of use (0.73, p < 0.001). The research model explained 42 percent of the variance in the behavioral intention to use the 3D game. CONCLUSION: Students believed that using the 3D game would enhance their field triage skills and found the game easy to use. Using 3D games to facilitate learning is a worthwhile educational approach for preparing healthcare professionals to handle low-probability clinical tasks, such as field triage in mass casualty incidents. Insights provided by findings of this study included the best way to design and promote interactive education programmes in a virtual environment. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s12912-022-00826-0.
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spelling pubmed-88623332022-02-23 Factors affecting nursing students’ intention to use a 3D game to learn field triage skills: a structural equation modelling analysis Chow, Meyrick C. M. Hung, Maria S. Y. Chu, JoJo W. K. Lam, Stanley K. K. BMC Nurs Research BACKGROUND: As mass casualty incidents are low-probability events, students often do not have the chance to practise field triage skills during their clinical placement. This study used a 3D game to engage participants in experiential learning in a realistic virtual environment. The purpose of the study was to explore factors affecting nursing students’ intention to use a 3D game to learn field triage skills. METHODS: This was a cross-sectional survey study. The technology acceptance model augmented by computer self-efficacy was used as a research model and a questionnaire was used to evaluate students’ intention to use the 3D game to learn field triage. Data was collected from nursing students of a degree-awarding higher education institution in Hong Kong. RESULTS: A total of 177 valid questionnaires were returned, and structural equation modeling was used to test the research model and hypotheses. Consistent with the technology acceptance model, perceived usefulness (0.21, p < 0.05) and perceived ease of use (0.91, p < 0.001) had a positive effect on the behavioral intention to use the 3D game. Computer self-efficacy positively influenced both perceived usefulness (0.66, p < 0.001) and perceived ease of use (0.73, p < 0.001). The research model explained 42 percent of the variance in the behavioral intention to use the 3D game. CONCLUSION: Students believed that using the 3D game would enhance their field triage skills and found the game easy to use. Using 3D games to facilitate learning is a worthwhile educational approach for preparing healthcare professionals to handle low-probability clinical tasks, such as field triage in mass casualty incidents. Insights provided by findings of this study included the best way to design and promote interactive education programmes in a virtual environment. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s12912-022-00826-0. BioMed Central 2022-02-21 /pmc/articles/PMC8862333/ /pubmed/35189886 http://dx.doi.org/10.1186/s12912-022-00826-0 Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/ (https://creativecommons.org/publicdomain/zero/1.0/) ) applies to the data made available in this article, unless otherwise stated in a credit line to the data.
spellingShingle Research
Chow, Meyrick C. M.
Hung, Maria S. Y.
Chu, JoJo W. K.
Lam, Stanley K. K.
Factors affecting nursing students’ intention to use a 3D game to learn field triage skills: a structural equation modelling analysis
title Factors affecting nursing students’ intention to use a 3D game to learn field triage skills: a structural equation modelling analysis
title_full Factors affecting nursing students’ intention to use a 3D game to learn field triage skills: a structural equation modelling analysis
title_fullStr Factors affecting nursing students’ intention to use a 3D game to learn field triage skills: a structural equation modelling analysis
title_full_unstemmed Factors affecting nursing students’ intention to use a 3D game to learn field triage skills: a structural equation modelling analysis
title_short Factors affecting nursing students’ intention to use a 3D game to learn field triage skills: a structural equation modelling analysis
title_sort factors affecting nursing students’ intention to use a 3d game to learn field triage skills: a structural equation modelling analysis
topic Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8862333/
https://www.ncbi.nlm.nih.gov/pubmed/35189886
http://dx.doi.org/10.1186/s12912-022-00826-0
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