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Feasibility, effectiveness and transferability of a novel mastery-based virtual reality robotic training platform for general surgery residents

BACKGROUND: The annual number of robotic surgical procedures is on the rise. Robotic surgery requires unique skills compared to other surgical approaches. Simulation allows basic robot skill acquisition and enhances patient safety. The purpose of this study was to evaluate the feasibility, effective...

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Autores principales: Radi, Imad, Tellez, Juan C., Alterio, Rodrigo E., Scott, Daniel J., Sankaranarayanan, Ganesh, Nagaraj, Madhuri B., Hogg, Melissa E., Zeh, Herbert J., Polanco, Patricio M.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer US 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8863393/
https://www.ncbi.nlm.nih.gov/pubmed/35194662
http://dx.doi.org/10.1007/s00464-022-09106-z
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author Radi, Imad
Tellez, Juan C.
Alterio, Rodrigo E.
Scott, Daniel J.
Sankaranarayanan, Ganesh
Nagaraj, Madhuri B.
Hogg, Melissa E.
Zeh, Herbert J.
Polanco, Patricio M.
author_facet Radi, Imad
Tellez, Juan C.
Alterio, Rodrigo E.
Scott, Daniel J.
Sankaranarayanan, Ganesh
Nagaraj, Madhuri B.
Hogg, Melissa E.
Zeh, Herbert J.
Polanco, Patricio M.
author_sort Radi, Imad
collection PubMed
description BACKGROUND: The annual number of robotic surgical procedures is on the rise. Robotic surgery requires unique skills compared to other surgical approaches. Simulation allows basic robot skill acquisition and enhances patient safety. The purpose of this study was to evaluate the feasibility, effectiveness, and transferability of a mastery-based curriculum using a new virtual reality (VR) robotic simulator for surgery resident training. METHODS: Nineteen PGY2s and 22 PGY4s were enrolled. Residents completed a pretest and posttest consisting of five VR and three previously validated inanimate tasks. Training included practicing 33 VR tasks until a total score ≥ 90% (“mastery”) was achieved using automated metrics (time, economy of motion). Inanimate performance was evaluated by two trained, blinded raters using video review metrics (time, errors, and modified OSATS). Outcomes were defined as: curriculum feasibility (completion rate, training time, repetitions), training effectiveness (pre/post training skill improvement), and skill transferability (skill transfer to validated inanimate drills). Wilcoxon signed-rank and Mann–Whitney U tests were used; median (IQR) reported. RESULTS: Thirty-four of 41 residents (83%) achieved mastery on all 33 VR tasks; median training time was 7 h (IQR: 5′26″–8′52″). Pretest vs. post-test performance improved (all p < 0.001) according to all VR and Inanimate metrics for both PGY2 and PGY4 residents. Significant pretest performance differences were observed between PGY2 and PGY4 residents for VR but not inanimate tasks; no PGY2 vs. PGY4 posttest performance differences were observed for both VR and inanimate tasks. CONCLUSION: This mastery-based VR curriculum was associated with a high completion rate and excellent feasibility. Significant performance improvements were noted for both the VR and inanimate tasks, supporting training effectiveness and skill transferability. Additional studies examining validity evidence may help further refine this curriculum.
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spelling pubmed-88633932022-02-23 Feasibility, effectiveness and transferability of a novel mastery-based virtual reality robotic training platform for general surgery residents Radi, Imad Tellez, Juan C. Alterio, Rodrigo E. Scott, Daniel J. Sankaranarayanan, Ganesh Nagaraj, Madhuri B. Hogg, Melissa E. Zeh, Herbert J. Polanco, Patricio M. Surg Endosc Article BACKGROUND: The annual number of robotic surgical procedures is on the rise. Robotic surgery requires unique skills compared to other surgical approaches. Simulation allows basic robot skill acquisition and enhances patient safety. The purpose of this study was to evaluate the feasibility, effectiveness, and transferability of a mastery-based curriculum using a new virtual reality (VR) robotic simulator for surgery resident training. METHODS: Nineteen PGY2s and 22 PGY4s were enrolled. Residents completed a pretest and posttest consisting of five VR and three previously validated inanimate tasks. Training included practicing 33 VR tasks until a total score ≥ 90% (“mastery”) was achieved using automated metrics (time, economy of motion). Inanimate performance was evaluated by two trained, blinded raters using video review metrics (time, errors, and modified OSATS). Outcomes were defined as: curriculum feasibility (completion rate, training time, repetitions), training effectiveness (pre/post training skill improvement), and skill transferability (skill transfer to validated inanimate drills). Wilcoxon signed-rank and Mann–Whitney U tests were used; median (IQR) reported. RESULTS: Thirty-four of 41 residents (83%) achieved mastery on all 33 VR tasks; median training time was 7 h (IQR: 5′26″–8′52″). Pretest vs. post-test performance improved (all p < 0.001) according to all VR and Inanimate metrics for both PGY2 and PGY4 residents. Significant pretest performance differences were observed between PGY2 and PGY4 residents for VR but not inanimate tasks; no PGY2 vs. PGY4 posttest performance differences were observed for both VR and inanimate tasks. CONCLUSION: This mastery-based VR curriculum was associated with a high completion rate and excellent feasibility. Significant performance improvements were noted for both the VR and inanimate tasks, supporting training effectiveness and skill transferability. Additional studies examining validity evidence may help further refine this curriculum. Springer US 2022-02-22 2022 /pmc/articles/PMC8863393/ /pubmed/35194662 http://dx.doi.org/10.1007/s00464-022-09106-z Text en © The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature 2022 This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic.
spellingShingle Article
Radi, Imad
Tellez, Juan C.
Alterio, Rodrigo E.
Scott, Daniel J.
Sankaranarayanan, Ganesh
Nagaraj, Madhuri B.
Hogg, Melissa E.
Zeh, Herbert J.
Polanco, Patricio M.
Feasibility, effectiveness and transferability of a novel mastery-based virtual reality robotic training platform for general surgery residents
title Feasibility, effectiveness and transferability of a novel mastery-based virtual reality robotic training platform for general surgery residents
title_full Feasibility, effectiveness and transferability of a novel mastery-based virtual reality robotic training platform for general surgery residents
title_fullStr Feasibility, effectiveness and transferability of a novel mastery-based virtual reality robotic training platform for general surgery residents
title_full_unstemmed Feasibility, effectiveness and transferability of a novel mastery-based virtual reality robotic training platform for general surgery residents
title_short Feasibility, effectiveness and transferability of a novel mastery-based virtual reality robotic training platform for general surgery residents
title_sort feasibility, effectiveness and transferability of a novel mastery-based virtual reality robotic training platform for general surgery residents
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8863393/
https://www.ncbi.nlm.nih.gov/pubmed/35194662
http://dx.doi.org/10.1007/s00464-022-09106-z
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