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A Behavioral Strategy to Nudge Young Adults to Adopt In-Person Counseling: Gamification

Mental illness has always been an important issue for young adults. Moreover, initiatives resulting from the outbreak of COVID-19 have had an even greater impact on the mental health of young adults. This study sought to examine the effect of gamification on whether young adults adopt in-person coun...

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Detalles Bibliográficos
Autores principales: Piao, Shengen, Joo, Jaewoo
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8869444/
https://www.ncbi.nlm.nih.gov/pubmed/35200291
http://dx.doi.org/10.3390/bs12020040

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