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A Behavioral Strategy to Nudge Young Adults to Adopt In-Person Counseling: Gamification
Mental illness has always been an important issue for young adults. Moreover, initiatives resulting from the outbreak of COVID-19 have had an even greater impact on the mental health of young adults. This study sought to examine the effect of gamification on whether young adults adopt in-person coun...
Autores principales: | Piao, Shengen, Joo, Jaewoo |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8869444/ https://www.ncbi.nlm.nih.gov/pubmed/35200291 http://dx.doi.org/10.3390/bs12020040 |
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