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VR-based training of craniotomy for intracranial aneurysm surgery
PURPOSE: Intracranial aneurysms can be treated micro-surgically. This procedure involves an appropriate head position of the patient and a proper craniotomy. These steps enable a proper access, facilitating the subsequent steps. To train the access planning process, we propose a VR-based training sy...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer International Publishing
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8873137/ https://www.ncbi.nlm.nih.gov/pubmed/34931299 http://dx.doi.org/10.1007/s11548-021-02538-3 |
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author | Allgaier, Mareen Amini, Amir Neyazi, Belal Sandalcioglu, I. Erol Preim, Bernhard Saalfeld, Sylvia |
author_facet | Allgaier, Mareen Amini, Amir Neyazi, Belal Sandalcioglu, I. Erol Preim, Bernhard Saalfeld, Sylvia |
author_sort | Allgaier, Mareen |
collection | PubMed |
description | PURPOSE: Intracranial aneurysms can be treated micro-surgically. This procedure involves an appropriate head position of the patient and a proper craniotomy. These steps enable a proper access, facilitating the subsequent steps. To train the access planning process, we propose a VR-based training system. METHOD: We designed and implemented an immersive VR access simulation, where the user is surrounded by a virtual operating room, including medical equipment and virtual staff. The patient’s head can be positioned via hand rotation and an arbitrary craniotomy contour can be drawn. The chosen access can be evaluated by exposing the aneurysm using a microscopic view. RESULTS: The evaluation of the simulation took place in three stages: testing the simulation using the think-aloud method, conducting a survey and examining the precision of drawing the contour. Although there are differences between the virtual interactions and their counterparts in reality, the participants liked the immersion and felt present in the operating room. The calculated surface dice similarity coefficient, Hausdorff distance and feedback of the participants show that the difficulty of drawing the craniotomy is appropriate. CONCLUSION: The presented training simulation for head positioning and access planning benefits from the immersive environment. Thus, it is an appropriate training for novice neurosurgeons and medical students with the goal to improve anatomical understanding and to become aware of the importance of the right craniotomy hole. SUPPLEMENTARY INFORMATION: The online version supplementary material available at 10.1007/s11548-021-02538-3. |
format | Online Article Text |
id | pubmed-8873137 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Springer International Publishing |
record_format | MEDLINE/PubMed |
spelling | pubmed-88731372022-03-02 VR-based training of craniotomy for intracranial aneurysm surgery Allgaier, Mareen Amini, Amir Neyazi, Belal Sandalcioglu, I. Erol Preim, Bernhard Saalfeld, Sylvia Int J Comput Assist Radiol Surg Original Article PURPOSE: Intracranial aneurysms can be treated micro-surgically. This procedure involves an appropriate head position of the patient and a proper craniotomy. These steps enable a proper access, facilitating the subsequent steps. To train the access planning process, we propose a VR-based training system. METHOD: We designed and implemented an immersive VR access simulation, where the user is surrounded by a virtual operating room, including medical equipment and virtual staff. The patient’s head can be positioned via hand rotation and an arbitrary craniotomy contour can be drawn. The chosen access can be evaluated by exposing the aneurysm using a microscopic view. RESULTS: The evaluation of the simulation took place in three stages: testing the simulation using the think-aloud method, conducting a survey and examining the precision of drawing the contour. Although there are differences between the virtual interactions and their counterparts in reality, the participants liked the immersion and felt present in the operating room. The calculated surface dice similarity coefficient, Hausdorff distance and feedback of the participants show that the difficulty of drawing the craniotomy is appropriate. CONCLUSION: The presented training simulation for head positioning and access planning benefits from the immersive environment. Thus, it is an appropriate training for novice neurosurgeons and medical students with the goal to improve anatomical understanding and to become aware of the importance of the right craniotomy hole. SUPPLEMENTARY INFORMATION: The online version supplementary material available at 10.1007/s11548-021-02538-3. Springer International Publishing 2021-12-20 2022 /pmc/articles/PMC8873137/ /pubmed/34931299 http://dx.doi.org/10.1007/s11548-021-02538-3 Text en © The Author(s) 2021 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . |
spellingShingle | Original Article Allgaier, Mareen Amini, Amir Neyazi, Belal Sandalcioglu, I. Erol Preim, Bernhard Saalfeld, Sylvia VR-based training of craniotomy for intracranial aneurysm surgery |
title | VR-based training of craniotomy for intracranial aneurysm surgery |
title_full | VR-based training of craniotomy for intracranial aneurysm surgery |
title_fullStr | VR-based training of craniotomy for intracranial aneurysm surgery |
title_full_unstemmed | VR-based training of craniotomy for intracranial aneurysm surgery |
title_short | VR-based training of craniotomy for intracranial aneurysm surgery |
title_sort | vr-based training of craniotomy for intracranial aneurysm surgery |
topic | Original Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8873137/ https://www.ncbi.nlm.nih.gov/pubmed/34931299 http://dx.doi.org/10.1007/s11548-021-02538-3 |
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