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Experienced entropy drives choice behavior in a boring decision-making task

Boredom has been defined as an aversive mental state that is induced by the disability to engage in satisfying activity, most often experienced in monotonous environments. However, current understanding of the situational factors inducing boredom and driving subsequent behavior remains incomplete. H...

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Autores principales: Seiler, Johannes P.-H., Dan, Ohad, Tüscher, Oliver, Loewenstein, Yonatan, Rumpel, Simon
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8873446/
https://www.ncbi.nlm.nih.gov/pubmed/35210465
http://dx.doi.org/10.1038/s41598-022-06861-w
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author Seiler, Johannes P.-H.
Dan, Ohad
Tüscher, Oliver
Loewenstein, Yonatan
Rumpel, Simon
author_facet Seiler, Johannes P.-H.
Dan, Ohad
Tüscher, Oliver
Loewenstein, Yonatan
Rumpel, Simon
author_sort Seiler, Johannes P.-H.
collection PubMed
description Boredom has been defined as an aversive mental state that is induced by the disability to engage in satisfying activity, most often experienced in monotonous environments. However, current understanding of the situational factors inducing boredom and driving subsequent behavior remains incomplete. Here, we introduce a two-alternative forced-choice task coupled with sensory stimulation of different degrees of monotony. We find that human subjects develop a bias in decision-making, avoiding the more monotonous alternative that is correlated with self-reported state boredom. This finding was replicated in independent laboratory and online experiments and proved to be specific for the induction of boredom rather than curiosity. Furthermore, using theoretical modeling we show that the entropy in the sequence of individually experienced stimuli, a measure of information gain, serves as a major determinant to predict choice behavior in the task. With this, we underline the relevance of boredom for driving behavioral responses that ensure a lasting stream of information to the brain.
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spelling pubmed-88734462022-02-25 Experienced entropy drives choice behavior in a boring decision-making task Seiler, Johannes P.-H. Dan, Ohad Tüscher, Oliver Loewenstein, Yonatan Rumpel, Simon Sci Rep Article Boredom has been defined as an aversive mental state that is induced by the disability to engage in satisfying activity, most often experienced in monotonous environments. However, current understanding of the situational factors inducing boredom and driving subsequent behavior remains incomplete. Here, we introduce a two-alternative forced-choice task coupled with sensory stimulation of different degrees of monotony. We find that human subjects develop a bias in decision-making, avoiding the more monotonous alternative that is correlated with self-reported state boredom. This finding was replicated in independent laboratory and online experiments and proved to be specific for the induction of boredom rather than curiosity. Furthermore, using theoretical modeling we show that the entropy in the sequence of individually experienced stimuli, a measure of information gain, serves as a major determinant to predict choice behavior in the task. With this, we underline the relevance of boredom for driving behavioral responses that ensure a lasting stream of information to the brain. Nature Publishing Group UK 2022-02-24 /pmc/articles/PMC8873446/ /pubmed/35210465 http://dx.doi.org/10.1038/s41598-022-06861-w Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Article
Seiler, Johannes P.-H.
Dan, Ohad
Tüscher, Oliver
Loewenstein, Yonatan
Rumpel, Simon
Experienced entropy drives choice behavior in a boring decision-making task
title Experienced entropy drives choice behavior in a boring decision-making task
title_full Experienced entropy drives choice behavior in a boring decision-making task
title_fullStr Experienced entropy drives choice behavior in a boring decision-making task
title_full_unstemmed Experienced entropy drives choice behavior in a boring decision-making task
title_short Experienced entropy drives choice behavior in a boring decision-making task
title_sort experienced entropy drives choice behavior in a boring decision-making task
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8873446/
https://www.ncbi.nlm.nih.gov/pubmed/35210465
http://dx.doi.org/10.1038/s41598-022-06861-w
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