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Comparing the usability of a virtual reality manual wheelchair simulator in two display conditions

Virtual reality (VR) simulators can help train manual wheelchair skills. Transfer of skills from the virtual to the real world may depend on the sense of presence, or of being “in” the virtual environment. OBJECTIVES: To compare 1) the usability (in terms of performance, overall experience, and sati...

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Autores principales: Alapakkam Govindarajan, Mrityunjaya A, Archambault, Philippe S, Laplante-El Haili, Youri
Formato: Online Artículo Texto
Lenguaje:English
Publicado: SAGE Publications 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8883364/
https://www.ncbi.nlm.nih.gov/pubmed/35237445
http://dx.doi.org/10.1177/20556683211067174
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author Alapakkam Govindarajan, Mrityunjaya A
Archambault, Philippe S
Laplante-El Haili, Youri
author_facet Alapakkam Govindarajan, Mrityunjaya A
Archambault, Philippe S
Laplante-El Haili, Youri
author_sort Alapakkam Govindarajan, Mrityunjaya A
collection PubMed
description Virtual reality (VR) simulators can help train manual wheelchair skills. Transfer of skills from the virtual to the real world may depend on the sense of presence, or of being “in” the virtual environment. OBJECTIVES: To compare 1) the usability (in terms of performance, overall experience, and satisfaction), as well as 2) the sense of presence, in a wheelchair simulator with two display conditions: a head-mounted display (HMD) or a computer monitor. METHODS: Sixteen healthy adults practiced in the wheelchair simulator, first with a computer monitor display and then with an HMD. Task performance, cybersickness, presence, and overall experience in VR were assessed. RESULTS: Four of the participants were unable to complete all tasks in the HMD condition. When comparing the two display conditions, performance was the same, except for one task (bathroom) which took longer with the computer monitor. The HMD condition was rated as significantly higher in terms of sense of presence and VR experience but provoked more intense symptoms of cybersickness. DISCUSSION: Use of an HMD increased symptoms of cybersickness, with small gains in wheelchair performance. Thus, the use of an HMD may be warranted for the training of wheelchair skills, if tolerated by participants.
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spelling pubmed-88833642022-03-01 Comparing the usability of a virtual reality manual wheelchair simulator in two display conditions Alapakkam Govindarajan, Mrityunjaya A Archambault, Philippe S Laplante-El Haili, Youri J Rehabil Assist Technol Eng Original Manuscript Virtual reality (VR) simulators can help train manual wheelchair skills. Transfer of skills from the virtual to the real world may depend on the sense of presence, or of being “in” the virtual environment. OBJECTIVES: To compare 1) the usability (in terms of performance, overall experience, and satisfaction), as well as 2) the sense of presence, in a wheelchair simulator with two display conditions: a head-mounted display (HMD) or a computer monitor. METHODS: Sixteen healthy adults practiced in the wheelchair simulator, first with a computer monitor display and then with an HMD. Task performance, cybersickness, presence, and overall experience in VR were assessed. RESULTS: Four of the participants were unable to complete all tasks in the HMD condition. When comparing the two display conditions, performance was the same, except for one task (bathroom) which took longer with the computer monitor. The HMD condition was rated as significantly higher in terms of sense of presence and VR experience but provoked more intense symptoms of cybersickness. DISCUSSION: Use of an HMD increased symptoms of cybersickness, with small gains in wheelchair performance. Thus, the use of an HMD may be warranted for the training of wheelchair skills, if tolerated by participants. SAGE Publications 2022-02-24 /pmc/articles/PMC8883364/ /pubmed/35237445 http://dx.doi.org/10.1177/20556683211067174 Text en © The Author(s) 2022 https://creativecommons.org/licenses/by-nc/4.0/This article is distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 License (https://creativecommons.org/licenses/by-nc/4.0/) which permits non-commercial use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access pages (https://us.sagepub.com/en-us/nam/open-access-at-sage).
spellingShingle Original Manuscript
Alapakkam Govindarajan, Mrityunjaya A
Archambault, Philippe S
Laplante-El Haili, Youri
Comparing the usability of a virtual reality manual wheelchair simulator in two display conditions
title Comparing the usability of a virtual reality manual wheelchair simulator in two display conditions
title_full Comparing the usability of a virtual reality manual wheelchair simulator in two display conditions
title_fullStr Comparing the usability of a virtual reality manual wheelchair simulator in two display conditions
title_full_unstemmed Comparing the usability of a virtual reality manual wheelchair simulator in two display conditions
title_short Comparing the usability of a virtual reality manual wheelchair simulator in two display conditions
title_sort comparing the usability of a virtual reality manual wheelchair simulator in two display conditions
topic Original Manuscript
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8883364/
https://www.ncbi.nlm.nih.gov/pubmed/35237445
http://dx.doi.org/10.1177/20556683211067174
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