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Focusing on cybersickness: pervasiveness, latent trajectories, susceptibility, and effects on the virtual reality experience
Although virtual reality (VR) usage has become widespread in the last decade, its adoption has been hampered by experiences of user discomfort known as cybersickness. The present study, in line with the “2020 cybersickness R&D agenda”, sought to provide a broad examination of the cybersickness p...
Autores principales: | , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer London
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8886867/ https://www.ncbi.nlm.nih.gov/pubmed/35250349 http://dx.doi.org/10.1007/s10055-022-00636-4 |
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author | Garrido, Luis Eduardo Frías-Hiciano, Maite Moreno-Jiménez, Mariano Cruz, Gabriella Nicole García-Batista, Zoilo Emilio Guerra-Peña, Kiero Medrano, Leonardo Adrián |
author_facet | Garrido, Luis Eduardo Frías-Hiciano, Maite Moreno-Jiménez, Mariano Cruz, Gabriella Nicole García-Batista, Zoilo Emilio Guerra-Peña, Kiero Medrano, Leonardo Adrián |
author_sort | Garrido, Luis Eduardo |
collection | PubMed |
description | Although virtual reality (VR) usage has become widespread in the last decade, its adoption has been hampered by experiences of user discomfort known as cybersickness. The present study, in line with the “2020 cybersickness R&D agenda”, sought to provide a broad examination of the cybersickness phenomenon, assessing its pervasiveness, latent trajectories, impacts on the VR experience, and predictor variables. The study was composed of 92 participants living in the Dominican Republic with ages ranging from 18 to 52 years (M = 26.22), who experienced a 10-min VR immersion in two environments designed for psychotherapy. The results indicated that cybersickness was pervasive, with 65.2% of the participants experiencing it, and 23.9% severely. Additionally, the latent trajectories of cybersickness were positive and curvilinear, with large heterogeneity across individuals. Cybersickness also had a substantive negative impact on the user experience and the intentions to adopt the VR technology. Finally, motion sickness susceptibility, cognitive stress, and recent headaches uniquely predicted greater severity of cybersickness, while age was negatively related. These combined results highlight the critical role that cybersickness plays on the VR experience and underscore the importance of finding solutions to the problems, such as technological advancements or special usage protocols for the more susceptible individuals. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1007/s10055-022-00636-4. |
format | Online Article Text |
id | pubmed-8886867 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Springer London |
record_format | MEDLINE/PubMed |
spelling | pubmed-88868672022-03-02 Focusing on cybersickness: pervasiveness, latent trajectories, susceptibility, and effects on the virtual reality experience Garrido, Luis Eduardo Frías-Hiciano, Maite Moreno-Jiménez, Mariano Cruz, Gabriella Nicole García-Batista, Zoilo Emilio Guerra-Peña, Kiero Medrano, Leonardo Adrián Virtual Real Original Article Although virtual reality (VR) usage has become widespread in the last decade, its adoption has been hampered by experiences of user discomfort known as cybersickness. The present study, in line with the “2020 cybersickness R&D agenda”, sought to provide a broad examination of the cybersickness phenomenon, assessing its pervasiveness, latent trajectories, impacts on the VR experience, and predictor variables. The study was composed of 92 participants living in the Dominican Republic with ages ranging from 18 to 52 years (M = 26.22), who experienced a 10-min VR immersion in two environments designed for psychotherapy. The results indicated that cybersickness was pervasive, with 65.2% of the participants experiencing it, and 23.9% severely. Additionally, the latent trajectories of cybersickness were positive and curvilinear, with large heterogeneity across individuals. Cybersickness also had a substantive negative impact on the user experience and the intentions to adopt the VR technology. Finally, motion sickness susceptibility, cognitive stress, and recent headaches uniquely predicted greater severity of cybersickness, while age was negatively related. These combined results highlight the critical role that cybersickness plays on the VR experience and underscore the importance of finding solutions to the problems, such as technological advancements or special usage protocols for the more susceptible individuals. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1007/s10055-022-00636-4. Springer London 2022-03-01 2022 /pmc/articles/PMC8886867/ /pubmed/35250349 http://dx.doi.org/10.1007/s10055-022-00636-4 Text en © The Author(s), under exclusive licence to Springer-Verlag London Ltd., part of Springer Nature 2022 This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic. |
spellingShingle | Original Article Garrido, Luis Eduardo Frías-Hiciano, Maite Moreno-Jiménez, Mariano Cruz, Gabriella Nicole García-Batista, Zoilo Emilio Guerra-Peña, Kiero Medrano, Leonardo Adrián Focusing on cybersickness: pervasiveness, latent trajectories, susceptibility, and effects on the virtual reality experience |
title | Focusing on cybersickness: pervasiveness, latent trajectories, susceptibility, and effects on the virtual reality experience |
title_full | Focusing on cybersickness: pervasiveness, latent trajectories, susceptibility, and effects on the virtual reality experience |
title_fullStr | Focusing on cybersickness: pervasiveness, latent trajectories, susceptibility, and effects on the virtual reality experience |
title_full_unstemmed | Focusing on cybersickness: pervasiveness, latent trajectories, susceptibility, and effects on the virtual reality experience |
title_short | Focusing on cybersickness: pervasiveness, latent trajectories, susceptibility, and effects on the virtual reality experience |
title_sort | focusing on cybersickness: pervasiveness, latent trajectories, susceptibility, and effects on the virtual reality experience |
topic | Original Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8886867/ https://www.ncbi.nlm.nih.gov/pubmed/35250349 http://dx.doi.org/10.1007/s10055-022-00636-4 |
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