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Focusing on cybersickness: pervasiveness, latent trajectories, susceptibility, and effects on the virtual reality experience

Although virtual reality (VR) usage has become widespread in the last decade, its adoption has been hampered by experiences of user discomfort known as cybersickness. The present study, in line with the “2020 cybersickness R&D agenda”, sought to provide a broad examination of the cybersickness p...

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Autores principales: Garrido, Luis Eduardo, Frías-Hiciano, Maite, Moreno-Jiménez, Mariano, Cruz, Gabriella Nicole, García-Batista, Zoilo Emilio, Guerra-Peña, Kiero, Medrano, Leonardo Adrián
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer London 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8886867/
https://www.ncbi.nlm.nih.gov/pubmed/35250349
http://dx.doi.org/10.1007/s10055-022-00636-4
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author Garrido, Luis Eduardo
Frías-Hiciano, Maite
Moreno-Jiménez, Mariano
Cruz, Gabriella Nicole
García-Batista, Zoilo Emilio
Guerra-Peña, Kiero
Medrano, Leonardo Adrián
author_facet Garrido, Luis Eduardo
Frías-Hiciano, Maite
Moreno-Jiménez, Mariano
Cruz, Gabriella Nicole
García-Batista, Zoilo Emilio
Guerra-Peña, Kiero
Medrano, Leonardo Adrián
author_sort Garrido, Luis Eduardo
collection PubMed
description Although virtual reality (VR) usage has become widespread in the last decade, its adoption has been hampered by experiences of user discomfort known as cybersickness. The present study, in line with the “2020 cybersickness R&D agenda”, sought to provide a broad examination of the cybersickness phenomenon, assessing its pervasiveness, latent trajectories, impacts on the VR experience, and predictor variables. The study was composed of 92 participants living in the Dominican Republic with ages ranging from 18 to 52 years (M = 26.22), who experienced a 10-min VR immersion in two environments designed for psychotherapy. The results indicated that cybersickness was pervasive, with 65.2% of the participants experiencing it, and 23.9% severely. Additionally, the latent trajectories of cybersickness were positive and curvilinear, with large heterogeneity across individuals. Cybersickness also had a substantive negative impact on the user experience and the intentions to adopt the VR technology. Finally, motion sickness susceptibility, cognitive stress, and recent headaches uniquely predicted greater severity of cybersickness, while age was negatively related. These combined results highlight the critical role that cybersickness plays on the VR experience and underscore the importance of finding solutions to the problems, such as technological advancements or special usage protocols for the more susceptible individuals. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1007/s10055-022-00636-4.
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spelling pubmed-88868672022-03-02 Focusing on cybersickness: pervasiveness, latent trajectories, susceptibility, and effects on the virtual reality experience Garrido, Luis Eduardo Frías-Hiciano, Maite Moreno-Jiménez, Mariano Cruz, Gabriella Nicole García-Batista, Zoilo Emilio Guerra-Peña, Kiero Medrano, Leonardo Adrián Virtual Real Original Article Although virtual reality (VR) usage has become widespread in the last decade, its adoption has been hampered by experiences of user discomfort known as cybersickness. The present study, in line with the “2020 cybersickness R&D agenda”, sought to provide a broad examination of the cybersickness phenomenon, assessing its pervasiveness, latent trajectories, impacts on the VR experience, and predictor variables. The study was composed of 92 participants living in the Dominican Republic with ages ranging from 18 to 52 years (M = 26.22), who experienced a 10-min VR immersion in two environments designed for psychotherapy. The results indicated that cybersickness was pervasive, with 65.2% of the participants experiencing it, and 23.9% severely. Additionally, the latent trajectories of cybersickness were positive and curvilinear, with large heterogeneity across individuals. Cybersickness also had a substantive negative impact on the user experience and the intentions to adopt the VR technology. Finally, motion sickness susceptibility, cognitive stress, and recent headaches uniquely predicted greater severity of cybersickness, while age was negatively related. These combined results highlight the critical role that cybersickness plays on the VR experience and underscore the importance of finding solutions to the problems, such as technological advancements or special usage protocols for the more susceptible individuals. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1007/s10055-022-00636-4. Springer London 2022-03-01 2022 /pmc/articles/PMC8886867/ /pubmed/35250349 http://dx.doi.org/10.1007/s10055-022-00636-4 Text en © The Author(s), under exclusive licence to Springer-Verlag London Ltd., part of Springer Nature 2022 This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic.
spellingShingle Original Article
Garrido, Luis Eduardo
Frías-Hiciano, Maite
Moreno-Jiménez, Mariano
Cruz, Gabriella Nicole
García-Batista, Zoilo Emilio
Guerra-Peña, Kiero
Medrano, Leonardo Adrián
Focusing on cybersickness: pervasiveness, latent trajectories, susceptibility, and effects on the virtual reality experience
title Focusing on cybersickness: pervasiveness, latent trajectories, susceptibility, and effects on the virtual reality experience
title_full Focusing on cybersickness: pervasiveness, latent trajectories, susceptibility, and effects on the virtual reality experience
title_fullStr Focusing on cybersickness: pervasiveness, latent trajectories, susceptibility, and effects on the virtual reality experience
title_full_unstemmed Focusing on cybersickness: pervasiveness, latent trajectories, susceptibility, and effects on the virtual reality experience
title_short Focusing on cybersickness: pervasiveness, latent trajectories, susceptibility, and effects on the virtual reality experience
title_sort focusing on cybersickness: pervasiveness, latent trajectories, susceptibility, and effects on the virtual reality experience
topic Original Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8886867/
https://www.ncbi.nlm.nih.gov/pubmed/35250349
http://dx.doi.org/10.1007/s10055-022-00636-4
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