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Using Virtual Reality to Induce and Assess Objective Correlates of Nicotine Craving: Paradigm Development Study
BACKGROUND: Craving is a clinically important phenotype for the development and maintenance of nicotine addiction. Virtual reality (VR) paradigms are successful in eliciting cue-induced subjective craving and may even elicit stronger craving than traditional picture-cue methods. However, few studies...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8889474/ https://www.ncbi.nlm.nih.gov/pubmed/35166685 http://dx.doi.org/10.2196/32243 |
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author | Liu, Weichen Andrade, Gianna Schulze, Jurgen Doran, Neal Courtney, Kelly E |
author_facet | Liu, Weichen Andrade, Gianna Schulze, Jurgen Doran, Neal Courtney, Kelly E |
author_sort | Liu, Weichen |
collection | PubMed |
description | BACKGROUND: Craving is a clinically important phenotype for the development and maintenance of nicotine addiction. Virtual reality (VR) paradigms are successful in eliciting cue-induced subjective craving and may even elicit stronger craving than traditional picture-cue methods. However, few studies have leveraged the advances of this technology to improve the assessment of craving. OBJECTIVE: This report details the development of a novel, translatable VR paradigm designed to both elicit nicotine craving and assess multiple eye-related characteristics as potential objective correlates of craving. METHODS: A VR paradigm was developed, which includes three Active scenes with nicotine and tobacco product (NTP) cues present, and three Neutral scenes devoid of NTP cues. A pilot sample (N=31) of NTP users underwent the paradigm and completed subjective measures of nicotine craving, sense of presence in the VR paradigm, and VR-related sickness. Eye-gaze fixation time (“attentional bias”) and pupil diameter toward Active versus Neutral cues, as well as spontaneous blink rate during the Active and Neutral scenes, were recorded. RESULTS: The NTP Cue VR paradigm was found to elicit a moderate sense of presence (mean Igroup Presence Questionnaire score 60.05, SD 9.66) and low VR-related sickness (mean Virtual Reality Sickness Questionnaire score 16.25, SD 13.94). Scene-specific effects on attentional bias and pupil diameter were observed, with two of the three Active scenes eliciting greater NTP versus control cue attentional bias and pupil diameter (Cohen d=0.30-0.92). The spontaneous blink rate metrics did not differ across Active and Neutral scenes. CONCLUSIONS: This report outlines the development of the NTP Cue VR paradigm. Our results support the potential of this paradigm as an effective laboratory-based cue-exposure task and provide early evidence of the utility of attentional bias and pupillometry, as measured during VR, as useful markers for nicotine addiction. |
format | Online Article Text |
id | pubmed-8889474 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | JMIR Publications |
record_format | MEDLINE/PubMed |
spelling | pubmed-88894742022-03-10 Using Virtual Reality to Induce and Assess Objective Correlates of Nicotine Craving: Paradigm Development Study Liu, Weichen Andrade, Gianna Schulze, Jurgen Doran, Neal Courtney, Kelly E JMIR Serious Games Original Paper BACKGROUND: Craving is a clinically important phenotype for the development and maintenance of nicotine addiction. Virtual reality (VR) paradigms are successful in eliciting cue-induced subjective craving and may even elicit stronger craving than traditional picture-cue methods. However, few studies have leveraged the advances of this technology to improve the assessment of craving. OBJECTIVE: This report details the development of a novel, translatable VR paradigm designed to both elicit nicotine craving and assess multiple eye-related characteristics as potential objective correlates of craving. METHODS: A VR paradigm was developed, which includes three Active scenes with nicotine and tobacco product (NTP) cues present, and three Neutral scenes devoid of NTP cues. A pilot sample (N=31) of NTP users underwent the paradigm and completed subjective measures of nicotine craving, sense of presence in the VR paradigm, and VR-related sickness. Eye-gaze fixation time (“attentional bias”) and pupil diameter toward Active versus Neutral cues, as well as spontaneous blink rate during the Active and Neutral scenes, were recorded. RESULTS: The NTP Cue VR paradigm was found to elicit a moderate sense of presence (mean Igroup Presence Questionnaire score 60.05, SD 9.66) and low VR-related sickness (mean Virtual Reality Sickness Questionnaire score 16.25, SD 13.94). Scene-specific effects on attentional bias and pupil diameter were observed, with two of the three Active scenes eliciting greater NTP versus control cue attentional bias and pupil diameter (Cohen d=0.30-0.92). The spontaneous blink rate metrics did not differ across Active and Neutral scenes. CONCLUSIONS: This report outlines the development of the NTP Cue VR paradigm. Our results support the potential of this paradigm as an effective laboratory-based cue-exposure task and provide early evidence of the utility of attentional bias and pupillometry, as measured during VR, as useful markers for nicotine addiction. JMIR Publications 2022-02-15 /pmc/articles/PMC8889474/ /pubmed/35166685 http://dx.doi.org/10.2196/32243 Text en ©Weichen Liu, Gianna Andrade, Jurgen Schulze, Neal Doran, Kelly E Courtney. Originally published in JMIR Serious Games (https://games.jmir.org), 15.02.2022. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on https://games.jmir.org, as well as this copyright and license information must be included. |
spellingShingle | Original Paper Liu, Weichen Andrade, Gianna Schulze, Jurgen Doran, Neal Courtney, Kelly E Using Virtual Reality to Induce and Assess Objective Correlates of Nicotine Craving: Paradigm Development Study |
title | Using Virtual Reality to Induce and Assess Objective Correlates of Nicotine Craving: Paradigm Development Study |
title_full | Using Virtual Reality to Induce and Assess Objective Correlates of Nicotine Craving: Paradigm Development Study |
title_fullStr | Using Virtual Reality to Induce and Assess Objective Correlates of Nicotine Craving: Paradigm Development Study |
title_full_unstemmed | Using Virtual Reality to Induce and Assess Objective Correlates of Nicotine Craving: Paradigm Development Study |
title_short | Using Virtual Reality to Induce and Assess Objective Correlates of Nicotine Craving: Paradigm Development Study |
title_sort | using virtual reality to induce and assess objective correlates of nicotine craving: paradigm development study |
topic | Original Paper |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8889474/ https://www.ncbi.nlm.nih.gov/pubmed/35166685 http://dx.doi.org/10.2196/32243 |
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