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Reaching articular limits can negatively impact embodiment in virtual reality

Providing Virtual Reality(VR) users with a 3D representation of their body complements the experience of immersion and presence in the virtual world with the experience of being physically located and more personally involved. A full-body avatar representation is known to induce a Sense of Embodimen...

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Detalles Bibliográficos
Autores principales: Porssut, Thibault, Blanke, Olaf, Herbelin, Bruno, Boulic, Ronan
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8890650/
https://www.ncbi.nlm.nih.gov/pubmed/35235574
http://dx.doi.org/10.1371/journal.pone.0255554
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author Porssut, Thibault
Blanke, Olaf
Herbelin, Bruno
Boulic, Ronan
author_facet Porssut, Thibault
Blanke, Olaf
Herbelin, Bruno
Boulic, Ronan
author_sort Porssut, Thibault
collection PubMed
description Providing Virtual Reality(VR) users with a 3D representation of their body complements the experience of immersion and presence in the virtual world with the experience of being physically located and more personally involved. A full-body avatar representation is known to induce a Sense of Embodiment (SoE) for this virtual body, which is associated with improvements in task performance, motivation and motor learning. Recent experimental research on embodiment provides useful guidelines, indicating the extent of discrepancy tolerated by users and, conversely, the limits and disruptive events that lead to a break in embodiment (BiE). Based on previous works on the limit of agency under movement distortion, this paper describes, studies and analyses the impact of a very common yet overlooked embodiment limitation linked to articular limits when performing a reaching movement. We demonstrate that perceiving the articular limit when fully extending the arm provides users with an additional internal proprioceptive feedback which, if not matched in the avatar’s movement, leads to the disruptive realization of an incorrect posture mapping. This study complements previous works on self-contact and visuo-haptic conflicts and emphasizes the risk of disrupting the SoE when distorting users’ movements or using a poorly-calibrated avatar.
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spelling pubmed-88906502022-03-03 Reaching articular limits can negatively impact embodiment in virtual reality Porssut, Thibault Blanke, Olaf Herbelin, Bruno Boulic, Ronan PLoS One Research Article Providing Virtual Reality(VR) users with a 3D representation of their body complements the experience of immersion and presence in the virtual world with the experience of being physically located and more personally involved. A full-body avatar representation is known to induce a Sense of Embodiment (SoE) for this virtual body, which is associated with improvements in task performance, motivation and motor learning. Recent experimental research on embodiment provides useful guidelines, indicating the extent of discrepancy tolerated by users and, conversely, the limits and disruptive events that lead to a break in embodiment (BiE). Based on previous works on the limit of agency under movement distortion, this paper describes, studies and analyses the impact of a very common yet overlooked embodiment limitation linked to articular limits when performing a reaching movement. We demonstrate that perceiving the articular limit when fully extending the arm provides users with an additional internal proprioceptive feedback which, if not matched in the avatar’s movement, leads to the disruptive realization of an incorrect posture mapping. This study complements previous works on self-contact and visuo-haptic conflicts and emphasizes the risk of disrupting the SoE when distorting users’ movements or using a poorly-calibrated avatar. Public Library of Science 2022-03-02 /pmc/articles/PMC8890650/ /pubmed/35235574 http://dx.doi.org/10.1371/journal.pone.0255554 Text en © 2022 Porssut et al https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Porssut, Thibault
Blanke, Olaf
Herbelin, Bruno
Boulic, Ronan
Reaching articular limits can negatively impact embodiment in virtual reality
title Reaching articular limits can negatively impact embodiment in virtual reality
title_full Reaching articular limits can negatively impact embodiment in virtual reality
title_fullStr Reaching articular limits can negatively impact embodiment in virtual reality
title_full_unstemmed Reaching articular limits can negatively impact embodiment in virtual reality
title_short Reaching articular limits can negatively impact embodiment in virtual reality
title_sort reaching articular limits can negatively impact embodiment in virtual reality
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8890650/
https://www.ncbi.nlm.nih.gov/pubmed/35235574
http://dx.doi.org/10.1371/journal.pone.0255554
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