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3-Dimensional convolutional neural networks for predicting StarCraft Ⅱ results and extracting key game situations

In real-time strategy games, players collect resources, control various units, and create strategies to win. The creation of winning strategies requires accurately analyzing previous games; therefore, it is important to be able to identify the key situations that determined the outcomes of those gam...

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Detalles Bibliográficos
Autores principales: Baek, Insung, Kim, Seoung Bum
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8893650/
https://www.ncbi.nlm.nih.gov/pubmed/35239703
http://dx.doi.org/10.1371/journal.pone.0264550
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author Baek, Insung
Kim, Seoung Bum
author_facet Baek, Insung
Kim, Seoung Bum
author_sort Baek, Insung
collection PubMed
description In real-time strategy games, players collect resources, control various units, and create strategies to win. The creation of winning strategies requires accurately analyzing previous games; therefore, it is important to be able to identify the key situations that determined the outcomes of those games. However, previous studies have mainly focused on predicting game results. In this study, we propose a methodology to predict outcomes and to identify information about the turning points that determine outcomes in StarCraft Ⅱ, one of the most popular real-time strategy games. We used replay data from StarCraft Ⅱ that is similar to video data providing continuous multiple images. First, we trained a result prediction model using 3D-residual networks (3D-ResNet) and replay data to improve prediction performance by utilizing in-game spatiotemporal information. Second, we used gradient-weighted class activation mapping to extract information defining the key situations that significantly influenced the outcomes of the game. We then proved that the proposed method outperforms by comparing 2D-residual networks (2D-ResNet) using only one time-point information and 3D-ResNet with multiple time-point information. We verified the usefulness of our methodology on a 3D-ResNet with a gradient class activation map linked to a StarCraft Ⅱ replay dataset.
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spelling pubmed-88936502022-03-04 3-Dimensional convolutional neural networks for predicting StarCraft Ⅱ results and extracting key game situations Baek, Insung Kim, Seoung Bum PLoS One Research Article In real-time strategy games, players collect resources, control various units, and create strategies to win. The creation of winning strategies requires accurately analyzing previous games; therefore, it is important to be able to identify the key situations that determined the outcomes of those games. However, previous studies have mainly focused on predicting game results. In this study, we propose a methodology to predict outcomes and to identify information about the turning points that determine outcomes in StarCraft Ⅱ, one of the most popular real-time strategy games. We used replay data from StarCraft Ⅱ that is similar to video data providing continuous multiple images. First, we trained a result prediction model using 3D-residual networks (3D-ResNet) and replay data to improve prediction performance by utilizing in-game spatiotemporal information. Second, we used gradient-weighted class activation mapping to extract information defining the key situations that significantly influenced the outcomes of the game. We then proved that the proposed method outperforms by comparing 2D-residual networks (2D-ResNet) using only one time-point information and 3D-ResNet with multiple time-point information. We verified the usefulness of our methodology on a 3D-ResNet with a gradient class activation map linked to a StarCraft Ⅱ replay dataset. Public Library of Science 2022-03-03 /pmc/articles/PMC8893650/ /pubmed/35239703 http://dx.doi.org/10.1371/journal.pone.0264550 Text en © 2022 Baek, Kim https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Baek, Insung
Kim, Seoung Bum
3-Dimensional convolutional neural networks for predicting StarCraft Ⅱ results and extracting key game situations
title 3-Dimensional convolutional neural networks for predicting StarCraft Ⅱ results and extracting key game situations
title_full 3-Dimensional convolutional neural networks for predicting StarCraft Ⅱ results and extracting key game situations
title_fullStr 3-Dimensional convolutional neural networks for predicting StarCraft Ⅱ results and extracting key game situations
title_full_unstemmed 3-Dimensional convolutional neural networks for predicting StarCraft Ⅱ results and extracting key game situations
title_short 3-Dimensional convolutional neural networks for predicting StarCraft Ⅱ results and extracting key game situations
title_sort 3-dimensional convolutional neural networks for predicting starcraft ⅱ results and extracting key game situations
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8893650/
https://www.ncbi.nlm.nih.gov/pubmed/35239703
http://dx.doi.org/10.1371/journal.pone.0264550
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