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Catching the virus – a peer-to-peer game that encourages active participation in microbiology lectures
An important part of learning within lectures and classrooms is active participation, but this is sometimes difficult in larger lecture rooms. Questioning students is also not very fruitful in larger rooms for many reasons and invariably results in a wall of silence. Playing active-learning games ch...
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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Microbiology Society
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8895608/ https://www.ncbi.nlm.nih.gov/pubmed/35252748 http://dx.doi.org/10.1099/acmi.0.000302 |
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author | Dean, Paul |
author_facet | Dean, Paul |
author_sort | Dean, Paul |
collection | PubMed |
description | An important part of learning within lectures and classrooms is active participation, but this is sometimes difficult in larger lecture rooms. Questioning students is also not very fruitful in larger rooms for many reasons and invariably results in a wall of silence. Playing active-learning games changes the student–teacher dynamic and energizes the lecture room, making the lecture more memorable and worthwhile for the students. In our microbiological lectures, particularly lectures on virology and immunology, students play the ‘catch-the-virus’ game. As all students are in the game together, there is a competitive edge, and students forget about the anxiety of the the lecture theatre. Importantly, because of the nature of the game, the entire lecture room is involved, including students in the back rows. Interestingly, the recent coronavirus disease 2019 (COVID-19) pandemic, and its impact on student lives, makes the catch-a-virus game even more poignant. |
format | Online Article Text |
id | pubmed-8895608 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Microbiology Society |
record_format | MEDLINE/PubMed |
spelling | pubmed-88956082022-03-04 Catching the virus – a peer-to-peer game that encourages active participation in microbiology lectures Dean, Paul Access Microbiol Pedagogy An important part of learning within lectures and classrooms is active participation, but this is sometimes difficult in larger lecture rooms. Questioning students is also not very fruitful in larger rooms for many reasons and invariably results in a wall of silence. Playing active-learning games changes the student–teacher dynamic and energizes the lecture room, making the lecture more memorable and worthwhile for the students. In our microbiological lectures, particularly lectures on virology and immunology, students play the ‘catch-the-virus’ game. As all students are in the game together, there is a competitive edge, and students forget about the anxiety of the the lecture theatre. Importantly, because of the nature of the game, the entire lecture room is involved, including students in the back rows. Interestingly, the recent coronavirus disease 2019 (COVID-19) pandemic, and its impact on student lives, makes the catch-a-virus game even more poignant. Microbiology Society 2022-01-13 /pmc/articles/PMC8895608/ /pubmed/35252748 http://dx.doi.org/10.1099/acmi.0.000302 Text en © 2022 The Authors https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License. This article was made open access via a Publish and Read agreement between the Microbiology Society and the corresponding author’s institution. |
spellingShingle | Pedagogy Dean, Paul Catching the virus – a peer-to-peer game that encourages active participation in microbiology lectures |
title | Catching the virus – a peer-to-peer game that encourages active participation in microbiology lectures |
title_full | Catching the virus – a peer-to-peer game that encourages active participation in microbiology lectures |
title_fullStr | Catching the virus – a peer-to-peer game that encourages active participation in microbiology lectures |
title_full_unstemmed | Catching the virus – a peer-to-peer game that encourages active participation in microbiology lectures |
title_short | Catching the virus – a peer-to-peer game that encourages active participation in microbiology lectures |
title_sort | catching the virus – a peer-to-peer game that encourages active participation in microbiology lectures |
topic | Pedagogy |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8895608/ https://www.ncbi.nlm.nih.gov/pubmed/35252748 http://dx.doi.org/10.1099/acmi.0.000302 |
work_keys_str_mv | AT deanpaul catchingthevirusapeertopeergamethatencouragesactiveparticipationinmicrobiologylectures |