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Catching the virus – a peer-to-peer game that encourages active participation in microbiology lectures

An important part of learning within lectures and classrooms is active participation, but this is sometimes difficult in larger lecture rooms. Questioning students is also not very fruitful in larger rooms for many reasons and invariably results in a wall of silence. Playing active-learning games ch...

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Detalles Bibliográficos
Autor principal: Dean, Paul
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Microbiology Society 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8895608/
https://www.ncbi.nlm.nih.gov/pubmed/35252748
http://dx.doi.org/10.1099/acmi.0.000302
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author Dean, Paul
author_facet Dean, Paul
author_sort Dean, Paul
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description An important part of learning within lectures and classrooms is active participation, but this is sometimes difficult in larger lecture rooms. Questioning students is also not very fruitful in larger rooms for many reasons and invariably results in a wall of silence. Playing active-learning games changes the student–teacher dynamic and energizes the lecture room, making the lecture more memorable and worthwhile for the students. In our microbiological lectures, particularly lectures on virology and immunology, students play the ‘catch-the-virus’ game. As all students are in the game together, there is a competitive edge, and students forget about the anxiety of the the lecture theatre. Importantly, because of the nature of the game, the entire lecture room is involved, including students in the back rows. Interestingly, the recent coronavirus disease 2019 (COVID-19) pandemic, and its impact on student lives, makes the catch-a-virus game even more poignant.
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spelling pubmed-88956082022-03-04 Catching the virus – a peer-to-peer game that encourages active participation in microbiology lectures Dean, Paul Access Microbiol Pedagogy An important part of learning within lectures and classrooms is active participation, but this is sometimes difficult in larger lecture rooms. Questioning students is also not very fruitful in larger rooms for many reasons and invariably results in a wall of silence. Playing active-learning games changes the student–teacher dynamic and energizes the lecture room, making the lecture more memorable and worthwhile for the students. In our microbiological lectures, particularly lectures on virology and immunology, students play the ‘catch-the-virus’ game. As all students are in the game together, there is a competitive edge, and students forget about the anxiety of the the lecture theatre. Importantly, because of the nature of the game, the entire lecture room is involved, including students in the back rows. Interestingly, the recent coronavirus disease 2019 (COVID-19) pandemic, and its impact on student lives, makes the catch-a-virus game even more poignant. Microbiology Society 2022-01-13 /pmc/articles/PMC8895608/ /pubmed/35252748 http://dx.doi.org/10.1099/acmi.0.000302 Text en © 2022 The Authors https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License. This article was made open access via a Publish and Read agreement between the Microbiology Society and the corresponding author’s institution.
spellingShingle Pedagogy
Dean, Paul
Catching the virus – a peer-to-peer game that encourages active participation in microbiology lectures
title Catching the virus – a peer-to-peer game that encourages active participation in microbiology lectures
title_full Catching the virus – a peer-to-peer game that encourages active participation in microbiology lectures
title_fullStr Catching the virus – a peer-to-peer game that encourages active participation in microbiology lectures
title_full_unstemmed Catching the virus – a peer-to-peer game that encourages active participation in microbiology lectures
title_short Catching the virus – a peer-to-peer game that encourages active participation in microbiology lectures
title_sort catching the virus – a peer-to-peer game that encourages active participation in microbiology lectures
topic Pedagogy
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8895608/
https://www.ncbi.nlm.nih.gov/pubmed/35252748
http://dx.doi.org/10.1099/acmi.0.000302
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