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3D surface reconstruction of the femur and tibia from parallel 2D contours
BACKGROUND: Segmented structures, such as bones, are typically stored as 2D contours contained on evenly spaced images (slices). Contour interpolation algorithms to turn 2D contours into a 3D surface may differ in their results, causing discrepancies in analysis. This study aimed to create an accura...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
BioMed Central
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8898446/ https://www.ncbi.nlm.nih.gov/pubmed/35248091 http://dx.doi.org/10.1186/s13018-022-02994-w |
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author | Lin, Bigui Jin, Dadi Socorro Borges, Miguel Angel |
author_facet | Lin, Bigui Jin, Dadi Socorro Borges, Miguel Angel |
author_sort | Lin, Bigui |
collection | PubMed |
description | BACKGROUND: Segmented structures, such as bones, are typically stored as 2D contours contained on evenly spaced images (slices). Contour interpolation algorithms to turn 2D contours into a 3D surface may differ in their results, causing discrepancies in analysis. This study aimed to create an accurate and consistent algorithm for the interpolation of femur and tibial contours that can be used in computer-assisted surgical navigation systems. METHODS: The implemented algorithm performs contour interpolation in a step-by-step manner, determining an optimal surface between each pair of consecutive contours. Determining such a surface is reduced to the problem of finding certain minimum-cost cycles in a directed toroidal graph. The algorithm assumes that the contours are ordered. The first step in the algorithm is the determination of branching patterns, followed by the removal of keyholes from contours, optimization of a target function based on the surface area, and mesh triangulation based on the optimization results and mesh seal. RESULTS: The algorithm was tested on contours segmented on computed tomography images from femoral and tibial specimens; it was able to generate qualitatively good 3D meshes from the set of 2D contours for all the tested examples. CONCLUSION: The contour interpolation algorithm proved to be quite effective using optimization based on minimizing the area of the triangles that form the 3D surface. The algorithm can be used for the 3D reconstruction of other types of 2D cuts, but special attention must be paid with the branches, since the proposed algorithm is not designed for complex branching structures. |
format | Online Article Text |
id | pubmed-8898446 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | BioMed Central |
record_format | MEDLINE/PubMed |
spelling | pubmed-88984462022-03-17 3D surface reconstruction of the femur and tibia from parallel 2D contours Lin, Bigui Jin, Dadi Socorro Borges, Miguel Angel J Orthop Surg Res Technical Note BACKGROUND: Segmented structures, such as bones, are typically stored as 2D contours contained on evenly spaced images (slices). Contour interpolation algorithms to turn 2D contours into a 3D surface may differ in their results, causing discrepancies in analysis. This study aimed to create an accurate and consistent algorithm for the interpolation of femur and tibial contours that can be used in computer-assisted surgical navigation systems. METHODS: The implemented algorithm performs contour interpolation in a step-by-step manner, determining an optimal surface between each pair of consecutive contours. Determining such a surface is reduced to the problem of finding certain minimum-cost cycles in a directed toroidal graph. The algorithm assumes that the contours are ordered. The first step in the algorithm is the determination of branching patterns, followed by the removal of keyholes from contours, optimization of a target function based on the surface area, and mesh triangulation based on the optimization results and mesh seal. RESULTS: The algorithm was tested on contours segmented on computed tomography images from femoral and tibial specimens; it was able to generate qualitatively good 3D meshes from the set of 2D contours for all the tested examples. CONCLUSION: The contour interpolation algorithm proved to be quite effective using optimization based on minimizing the area of the triangles that form the 3D surface. The algorithm can be used for the 3D reconstruction of other types of 2D cuts, but special attention must be paid with the branches, since the proposed algorithm is not designed for complex branching structures. BioMed Central 2022-03-05 /pmc/articles/PMC8898446/ /pubmed/35248091 http://dx.doi.org/10.1186/s13018-022-02994-w Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/ (https://creativecommons.org/publicdomain/zero/1.0/) ) applies to the data made available in this article, unless otherwise stated in a credit line to the data. |
spellingShingle | Technical Note Lin, Bigui Jin, Dadi Socorro Borges, Miguel Angel 3D surface reconstruction of the femur and tibia from parallel 2D contours |
title | 3D surface reconstruction of the femur and tibia from parallel 2D contours |
title_full | 3D surface reconstruction of the femur and tibia from parallel 2D contours |
title_fullStr | 3D surface reconstruction of the femur and tibia from parallel 2D contours |
title_full_unstemmed | 3D surface reconstruction of the femur and tibia from parallel 2D contours |
title_short | 3D surface reconstruction of the femur and tibia from parallel 2D contours |
title_sort | 3d surface reconstruction of the femur and tibia from parallel 2d contours |
topic | Technical Note |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8898446/ https://www.ncbi.nlm.nih.gov/pubmed/35248091 http://dx.doi.org/10.1186/s13018-022-02994-w |
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