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The impact of design on improved learning in virtual worlds: an experimental study
Virtual worlds are the most advanced form of virtual environments, which offer one of the best platforms for serving various domains. They are, especially, well suited for education, to cope with the physical restrictions imposed due to COVID-19 outbreak, as they offer classroom experience to their...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer US
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8903310/ https://www.ncbi.nlm.nih.gov/pubmed/35282406 http://dx.doi.org/10.1007/s11042-022-12593-w |
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author | Farooq, Umar Rabbi, Ihsan Akbar, Sajida Zia, Kashif Rehman, Waheed Ur |
author_facet | Farooq, Umar Rabbi, Ihsan Akbar, Sajida Zia, Kashif Rehman, Waheed Ur |
author_sort | Farooq, Umar |
collection | PubMed |
description | Virtual worlds are the most advanced form of virtual environments, which offer one of the best platforms for serving various domains. They are, especially, well suited for education, to cope with the physical restrictions imposed due to COVID-19 outbreak, as they offer classroom experience to their users through immersion. They are online interactive spaces which are collaborative, persistent, coherent, and social in nature. Users immersed in these spaces are represented in the form of digital characters called, avatars. Virtual worlds offer advanced navigation methods such as flying and teleporting to facilitate quick learning. This paper analyses the use of a partial but carefully reconstructed cultural heritage site, developed in OpenSimulator framework, for learning both in terms of discourse and quantitative analysis. Discourse analysis compares the developed virtual world presence with traditional content provisioning methods in terms of a large set of well-known characteristics. Quantitative analysis, on the other hand, is based on data collected from users after conducting simple learning experiments. It revealed that the properties such as realism, friendliness, advanced navigation, and being detailed and social in nature greatly attracted user attention in learning. The learning was fast compared with traditional methods, however, it was a little hard for naive users to start exploring the content. Pre and post learning responses of users revealed that their knowledge level was significantly increased. Based on valuable suggestions, it is planned in future, to add intelligence to traditional agents, so they may help in an increased learning experience of users, based on the knowledge gained in earlier sessions. |
format | Online Article Text |
id | pubmed-8903310 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Springer US |
record_format | MEDLINE/PubMed |
spelling | pubmed-89033102022-03-09 The impact of design on improved learning in virtual worlds: an experimental study Farooq, Umar Rabbi, Ihsan Akbar, Sajida Zia, Kashif Rehman, Waheed Ur Multimed Tools Appl Article Virtual worlds are the most advanced form of virtual environments, which offer one of the best platforms for serving various domains. They are, especially, well suited for education, to cope with the physical restrictions imposed due to COVID-19 outbreak, as they offer classroom experience to their users through immersion. They are online interactive spaces which are collaborative, persistent, coherent, and social in nature. Users immersed in these spaces are represented in the form of digital characters called, avatars. Virtual worlds offer advanced navigation methods such as flying and teleporting to facilitate quick learning. This paper analyses the use of a partial but carefully reconstructed cultural heritage site, developed in OpenSimulator framework, for learning both in terms of discourse and quantitative analysis. Discourse analysis compares the developed virtual world presence with traditional content provisioning methods in terms of a large set of well-known characteristics. Quantitative analysis, on the other hand, is based on data collected from users after conducting simple learning experiments. It revealed that the properties such as realism, friendliness, advanced navigation, and being detailed and social in nature greatly attracted user attention in learning. The learning was fast compared with traditional methods, however, it was a little hard for naive users to start exploring the content. Pre and post learning responses of users revealed that their knowledge level was significantly increased. Based on valuable suggestions, it is planned in future, to add intelligence to traditional agents, so they may help in an increased learning experience of users, based on the knowledge gained in earlier sessions. Springer US 2022-03-08 2022 /pmc/articles/PMC8903310/ /pubmed/35282406 http://dx.doi.org/10.1007/s11042-022-12593-w Text en © The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature 2022 This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic. |
spellingShingle | Article Farooq, Umar Rabbi, Ihsan Akbar, Sajida Zia, Kashif Rehman, Waheed Ur The impact of design on improved learning in virtual worlds: an experimental study |
title | The impact of design on improved learning in virtual worlds: an experimental study |
title_full | The impact of design on improved learning in virtual worlds: an experimental study |
title_fullStr | The impact of design on improved learning in virtual worlds: an experimental study |
title_full_unstemmed | The impact of design on improved learning in virtual worlds: an experimental study |
title_short | The impact of design on improved learning in virtual worlds: an experimental study |
title_sort | impact of design on improved learning in virtual worlds: an experimental study |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8903310/ https://www.ncbi.nlm.nih.gov/pubmed/35282406 http://dx.doi.org/10.1007/s11042-022-12593-w |
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