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Simulated Game-Based Ice Hockey Match Design (Scrimmage) Elicits Greater Intensity in External Load Parameters Compared With Official Matches

OBJECTIVE: A limited number of studies have explored the external load experienced in indoor sports such as ice hockey, and few the link between training and match performance. As a paucity exists within this topic, this study explored whether a simulated match design (i.e., scrimmage) could be repr...

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Autores principales: Byrkjedal, Per Thomas, Luteberget, Live Steinnes, Bjørnsen, Thomas, Ivarsson, Andreas, Spencer, Matt
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8905600/
https://www.ncbi.nlm.nih.gov/pubmed/35280226
http://dx.doi.org/10.3389/fspor.2022.822127
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author Byrkjedal, Per Thomas
Luteberget, Live Steinnes
Bjørnsen, Thomas
Ivarsson, Andreas
Spencer, Matt
author_facet Byrkjedal, Per Thomas
Luteberget, Live Steinnes
Bjørnsen, Thomas
Ivarsson, Andreas
Spencer, Matt
author_sort Byrkjedal, Per Thomas
collection PubMed
description OBJECTIVE: A limited number of studies have explored the external load experienced in indoor sports such as ice hockey, and few the link between training and match performance. As a paucity exists within this topic, this study explored whether a simulated match design (i.e., scrimmage) could be representative of official match demands and elicit similar external loads as in official matches in a group of elite youth male ice hockey players. METHODS: A total of 26 players were monitored during eight official and four simulation matches using a Local Positioning System. Total distance, max velocity, slow (0–10.9 km/h), moderate (11–16.9 km/h), high (17.0–23.9 km/h), and sprint (>24 km/h) speed skating distance, distance per min, PlayerLoad(TM), PlayerLoad(TM) per min, high-intensity events (HIEs) (>2.5 m/s(−2)), acceleration (ACCs), decelerations (DECs), and change of directions (CODs) were extracted from the tracking devices. A two-level regression analysis was conducted to compare the difference between match types when controlling for time on ice, match day, and position. RESULTS: Between match-type results showed a credible difference in all variables except max velocity and ACCs. Distance per min was 27.3% higher during simulation matches and was explained by a 21.3, 24.1, and 14.8% higher distance in sprint-, high-, and moderate speed skating distance, while slow speed-skating distance was 49.2% lower and total distance only trivially different from official to simulation matches. Total PlayerLoad(TM) was 11.2% lower, while PlayerLoad(TM) per min was 8.5% higher during simulation matches. HIEs, CODs, and DECs were 10.0, 11.9, and 22.3% higher during simulation matches. CONCLUSION: The simulated match design is related to official match demands with comparable match-time, playing time, number of shifts, and shift duration. However, simulation matches provoked a higher external load output compared with official matches, possibly explained by a more continuous movement design. A game-based simulation match design can therefore be utilized when match-related actions at high intensity are warranted.
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spelling pubmed-89056002022-03-10 Simulated Game-Based Ice Hockey Match Design (Scrimmage) Elicits Greater Intensity in External Load Parameters Compared With Official Matches Byrkjedal, Per Thomas Luteberget, Live Steinnes Bjørnsen, Thomas Ivarsson, Andreas Spencer, Matt Front Sports Act Living Sports and Active Living OBJECTIVE: A limited number of studies have explored the external load experienced in indoor sports such as ice hockey, and few the link between training and match performance. As a paucity exists within this topic, this study explored whether a simulated match design (i.e., scrimmage) could be representative of official match demands and elicit similar external loads as in official matches in a group of elite youth male ice hockey players. METHODS: A total of 26 players were monitored during eight official and four simulation matches using a Local Positioning System. Total distance, max velocity, slow (0–10.9 km/h), moderate (11–16.9 km/h), high (17.0–23.9 km/h), and sprint (>24 km/h) speed skating distance, distance per min, PlayerLoad(TM), PlayerLoad(TM) per min, high-intensity events (HIEs) (>2.5 m/s(−2)), acceleration (ACCs), decelerations (DECs), and change of directions (CODs) were extracted from the tracking devices. A two-level regression analysis was conducted to compare the difference between match types when controlling for time on ice, match day, and position. RESULTS: Between match-type results showed a credible difference in all variables except max velocity and ACCs. Distance per min was 27.3% higher during simulation matches and was explained by a 21.3, 24.1, and 14.8% higher distance in sprint-, high-, and moderate speed skating distance, while slow speed-skating distance was 49.2% lower and total distance only trivially different from official to simulation matches. Total PlayerLoad(TM) was 11.2% lower, while PlayerLoad(TM) per min was 8.5% higher during simulation matches. HIEs, CODs, and DECs were 10.0, 11.9, and 22.3% higher during simulation matches. CONCLUSION: The simulated match design is related to official match demands with comparable match-time, playing time, number of shifts, and shift duration. However, simulation matches provoked a higher external load output compared with official matches, possibly explained by a more continuous movement design. A game-based simulation match design can therefore be utilized when match-related actions at high intensity are warranted. Frontiers Media S.A. 2022-02-17 /pmc/articles/PMC8905600/ /pubmed/35280226 http://dx.doi.org/10.3389/fspor.2022.822127 Text en Copyright © 2022 Byrkjedal, Luteberget, Bjørnsen, Ivarsson and Spencer. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Sports and Active Living
Byrkjedal, Per Thomas
Luteberget, Live Steinnes
Bjørnsen, Thomas
Ivarsson, Andreas
Spencer, Matt
Simulated Game-Based Ice Hockey Match Design (Scrimmage) Elicits Greater Intensity in External Load Parameters Compared With Official Matches
title Simulated Game-Based Ice Hockey Match Design (Scrimmage) Elicits Greater Intensity in External Load Parameters Compared With Official Matches
title_full Simulated Game-Based Ice Hockey Match Design (Scrimmage) Elicits Greater Intensity in External Load Parameters Compared With Official Matches
title_fullStr Simulated Game-Based Ice Hockey Match Design (Scrimmage) Elicits Greater Intensity in External Load Parameters Compared With Official Matches
title_full_unstemmed Simulated Game-Based Ice Hockey Match Design (Scrimmage) Elicits Greater Intensity in External Load Parameters Compared With Official Matches
title_short Simulated Game-Based Ice Hockey Match Design (Scrimmage) Elicits Greater Intensity in External Load Parameters Compared With Official Matches
title_sort simulated game-based ice hockey match design (scrimmage) elicits greater intensity in external load parameters compared with official matches
topic Sports and Active Living
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8905600/
https://www.ncbi.nlm.nih.gov/pubmed/35280226
http://dx.doi.org/10.3389/fspor.2022.822127
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