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Active Video Games Improve Muscular Fitness and Motor Skills in Children with Overweight or Obesity

(1) Background: Childhood obesity is an important public health problem. Children with overweight or obesity often tend to show the pediatric inactivity triad components; these involve exercise deficit disorder, pediatric dynapenia, and physical illiteracy. The aim of the study was to examine the in...

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Autores principales: Comeras-Chueca, Cristina, Villalba-Heredia, Lorena, Perez-Lasierra, Jose Luis, Marín-Puyalto, Jorge, Lozano-Berges, Gabriel, Matute-Llorente, Ángel, Vicente-Rodríguez, Germán, Gonzalez-Aguero, Alex, Casajús, José A.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8910272/
https://www.ncbi.nlm.nih.gov/pubmed/35270330
http://dx.doi.org/10.3390/ijerph19052642
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author Comeras-Chueca, Cristina
Villalba-Heredia, Lorena
Perez-Lasierra, Jose Luis
Marín-Puyalto, Jorge
Lozano-Berges, Gabriel
Matute-Llorente, Ángel
Vicente-Rodríguez, Germán
Gonzalez-Aguero, Alex
Casajús, José A.
author_facet Comeras-Chueca, Cristina
Villalba-Heredia, Lorena
Perez-Lasierra, Jose Luis
Marín-Puyalto, Jorge
Lozano-Berges, Gabriel
Matute-Llorente, Ángel
Vicente-Rodríguez, Germán
Gonzalez-Aguero, Alex
Casajús, José A.
author_sort Comeras-Chueca, Cristina
collection PubMed
description (1) Background: Childhood obesity is an important public health problem. Children with overweight or obesity often tend to show the pediatric inactivity triad components; these involve exercise deficit disorder, pediatric dynapenia, and physical illiteracy. The aim of the study was to examine the influence of an active video games (AVG) intervention combined with multicomponent exercise on muscular fitness, physical activity (PA), and motor skills in children with overweight or obesity. (2) Methods: A total of 29 (13 girls) children (10.07 ± 0.84 years) with overweight or obesity were randomly allocated in the intervention group (AVG group; n = 21) or in the control group (CG; n = 8). The intervention group performed a 5-month AVG training using the Xbox 360(®) with the Kinect, the Nintendo Wii(®), dance mats, and the BKOOL(®) interactive cycling simulator, combined with multicomponent exercise, performing three sessions per week. The control group continued their daily activities without modification. Weight, PA using accelerometers, and motor competence using the Test of Gross Motor Development 3(rd) edition were measured. Muscular fitness was evaluated through the Counter Movement Jump height, maximal isometric strength of knee extension and handgrip strength, and lean mass using Dual-energy X-ray Absorptiometry. Mann–Whitney U and Wilcoxon signed rank tests were performed. The biserial correlation coefficients (r) were calculated. Spearman’s correlation coefficients among PA, muscular fitness, and motor competence variables were also calculated. (3) Results: The AVG group significantly increased their knee extension maximal isometric strength (4.22 kg; p < 0.01), handgrip strength (1.93 kg; p < 0.01), and jump height (1.60 cm; p < 0.01), while the control group only increased the knee extension maximal isometric strength (3.15 kg; p < 0.01). The AVG group improved motor competence and light physical activity (p < 0.05) and decreased sedentary time (p < 0.05). Lean mass improved in both AVG group and CG (p < 0.05). Lastly, the percentage of improvement of motor skills positively correlated with the percentage of improvement in vigorous PA (r = 0.673; p = 0.003) and the percentage of improvement in CMJ (r = 0.466; p = 0.039). (4) Conclusions: A 5-month intervention combining AVG with multicomponent training seems to have positive effects on muscle fitness, motor competence, and PA in children with overweight or obesity.
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spelling pubmed-89102722022-03-11 Active Video Games Improve Muscular Fitness and Motor Skills in Children with Overweight or Obesity Comeras-Chueca, Cristina Villalba-Heredia, Lorena Perez-Lasierra, Jose Luis Marín-Puyalto, Jorge Lozano-Berges, Gabriel Matute-Llorente, Ángel Vicente-Rodríguez, Germán Gonzalez-Aguero, Alex Casajús, José A. Int J Environ Res Public Health Article (1) Background: Childhood obesity is an important public health problem. Children with overweight or obesity often tend to show the pediatric inactivity triad components; these involve exercise deficit disorder, pediatric dynapenia, and physical illiteracy. The aim of the study was to examine the influence of an active video games (AVG) intervention combined with multicomponent exercise on muscular fitness, physical activity (PA), and motor skills in children with overweight or obesity. (2) Methods: A total of 29 (13 girls) children (10.07 ± 0.84 years) with overweight or obesity were randomly allocated in the intervention group (AVG group; n = 21) or in the control group (CG; n = 8). The intervention group performed a 5-month AVG training using the Xbox 360(®) with the Kinect, the Nintendo Wii(®), dance mats, and the BKOOL(®) interactive cycling simulator, combined with multicomponent exercise, performing three sessions per week. The control group continued their daily activities without modification. Weight, PA using accelerometers, and motor competence using the Test of Gross Motor Development 3(rd) edition were measured. Muscular fitness was evaluated through the Counter Movement Jump height, maximal isometric strength of knee extension and handgrip strength, and lean mass using Dual-energy X-ray Absorptiometry. Mann–Whitney U and Wilcoxon signed rank tests were performed. The biserial correlation coefficients (r) were calculated. Spearman’s correlation coefficients among PA, muscular fitness, and motor competence variables were also calculated. (3) Results: The AVG group significantly increased their knee extension maximal isometric strength (4.22 kg; p < 0.01), handgrip strength (1.93 kg; p < 0.01), and jump height (1.60 cm; p < 0.01), while the control group only increased the knee extension maximal isometric strength (3.15 kg; p < 0.01). The AVG group improved motor competence and light physical activity (p < 0.05) and decreased sedentary time (p < 0.05). Lean mass improved in both AVG group and CG (p < 0.05). Lastly, the percentage of improvement of motor skills positively correlated with the percentage of improvement in vigorous PA (r = 0.673; p = 0.003) and the percentage of improvement in CMJ (r = 0.466; p = 0.039). (4) Conclusions: A 5-month intervention combining AVG with multicomponent training seems to have positive effects on muscle fitness, motor competence, and PA in children with overweight or obesity. MDPI 2022-02-24 /pmc/articles/PMC8910272/ /pubmed/35270330 http://dx.doi.org/10.3390/ijerph19052642 Text en © 2022 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Comeras-Chueca, Cristina
Villalba-Heredia, Lorena
Perez-Lasierra, Jose Luis
Marín-Puyalto, Jorge
Lozano-Berges, Gabriel
Matute-Llorente, Ángel
Vicente-Rodríguez, Germán
Gonzalez-Aguero, Alex
Casajús, José A.
Active Video Games Improve Muscular Fitness and Motor Skills in Children with Overweight or Obesity
title Active Video Games Improve Muscular Fitness and Motor Skills in Children with Overweight or Obesity
title_full Active Video Games Improve Muscular Fitness and Motor Skills in Children with Overweight or Obesity
title_fullStr Active Video Games Improve Muscular Fitness and Motor Skills in Children with Overweight or Obesity
title_full_unstemmed Active Video Games Improve Muscular Fitness and Motor Skills in Children with Overweight or Obesity
title_short Active Video Games Improve Muscular Fitness and Motor Skills in Children with Overweight or Obesity
title_sort active video games improve muscular fitness and motor skills in children with overweight or obesity
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8910272/
https://www.ncbi.nlm.nih.gov/pubmed/35270330
http://dx.doi.org/10.3390/ijerph19052642
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