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Computer Vision-Based Path Planning for Robot Arms in Three-Dimensional Workspaces Using Q-Learning and Neural Networks

Computer vision-based path planning can play a crucial role in numerous technologically driven smart applications. Although various path planning methods have been proposed, limitations, such as unreliable three-dimensional (3D) localization of objects in a workspace, time-consuming computational pr...

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Detalles Bibliográficos
Autores principales: Abdi, Ali, Ranjbar, Mohammad Hassan, Park, Ju Hong
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8914674/
https://www.ncbi.nlm.nih.gov/pubmed/35270847
http://dx.doi.org/10.3390/s22051697
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author Abdi, Ali
Ranjbar, Mohammad Hassan
Park, Ju Hong
author_facet Abdi, Ali
Ranjbar, Mohammad Hassan
Park, Ju Hong
author_sort Abdi, Ali
collection PubMed
description Computer vision-based path planning can play a crucial role in numerous technologically driven smart applications. Although various path planning methods have been proposed, limitations, such as unreliable three-dimensional (3D) localization of objects in a workspace, time-consuming computational processes, and limited two-dimensional workspaces, remain. Studies to address these problems have achieved some success, but many of these problems persist. Therefore, in this study, which is an extension of our previous paper, a novel path planning approach that combined computer vision, Q-learning, and neural networks was developed to overcome these limitations. The proposed computer vision-neural network algorithm was fed by two images from two views to obtain accurate spatial coordinates of objects in real time. Next, Q-learning was used to determine a sequence of simple actions: up, down, left, right, backward, and forward, from the start point to the target point in a 3D workspace. Finally, a trained neural network was used to determine a sequence of joint angles according to the identified actions. Simulation and experimental test results revealed that the proposed combination of 3D object detection, an agent-environment interaction in the Q-learning phase, and simple joint angle computation by trained neural networks considerably alleviated the limitations of previous studies.
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spelling pubmed-89146742022-03-12 Computer Vision-Based Path Planning for Robot Arms in Three-Dimensional Workspaces Using Q-Learning and Neural Networks Abdi, Ali Ranjbar, Mohammad Hassan Park, Ju Hong Sensors (Basel) Article Computer vision-based path planning can play a crucial role in numerous technologically driven smart applications. Although various path planning methods have been proposed, limitations, such as unreliable three-dimensional (3D) localization of objects in a workspace, time-consuming computational processes, and limited two-dimensional workspaces, remain. Studies to address these problems have achieved some success, but many of these problems persist. Therefore, in this study, which is an extension of our previous paper, a novel path planning approach that combined computer vision, Q-learning, and neural networks was developed to overcome these limitations. The proposed computer vision-neural network algorithm was fed by two images from two views to obtain accurate spatial coordinates of objects in real time. Next, Q-learning was used to determine a sequence of simple actions: up, down, left, right, backward, and forward, from the start point to the target point in a 3D workspace. Finally, a trained neural network was used to determine a sequence of joint angles according to the identified actions. Simulation and experimental test results revealed that the proposed combination of 3D object detection, an agent-environment interaction in the Q-learning phase, and simple joint angle computation by trained neural networks considerably alleviated the limitations of previous studies. MDPI 2022-02-22 /pmc/articles/PMC8914674/ /pubmed/35270847 http://dx.doi.org/10.3390/s22051697 Text en © 2022 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Abdi, Ali
Ranjbar, Mohammad Hassan
Park, Ju Hong
Computer Vision-Based Path Planning for Robot Arms in Three-Dimensional Workspaces Using Q-Learning and Neural Networks
title Computer Vision-Based Path Planning for Robot Arms in Three-Dimensional Workspaces Using Q-Learning and Neural Networks
title_full Computer Vision-Based Path Planning for Robot Arms in Three-Dimensional Workspaces Using Q-Learning and Neural Networks
title_fullStr Computer Vision-Based Path Planning for Robot Arms in Three-Dimensional Workspaces Using Q-Learning and Neural Networks
title_full_unstemmed Computer Vision-Based Path Planning for Robot Arms in Three-Dimensional Workspaces Using Q-Learning and Neural Networks
title_short Computer Vision-Based Path Planning for Robot Arms in Three-Dimensional Workspaces Using Q-Learning and Neural Networks
title_sort computer vision-based path planning for robot arms in three-dimensional workspaces using q-learning and neural networks
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8914674/
https://www.ncbi.nlm.nih.gov/pubmed/35270847
http://dx.doi.org/10.3390/s22051697
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