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Effectiveness of Video Games as Physical Treatment in Patients with Cystic Fibrosis: Systematic Review
Physical training at home by making individuals play active video games is a new therapeutic strategy to improve the condition of patients with cystic fibrosis (CF). We reviewed studies on the use of video games and their benefits in the treatment of CF. We conducted a systematic review with data fr...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8914851/ https://www.ncbi.nlm.nih.gov/pubmed/35271048 http://dx.doi.org/10.3390/s22051902 |
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author | López-Liria, Remedios Checa-Mayordomo, Daniel Vega-Ramírez, Francisco Antonio García-Luengo, Amelia Victoria Valverde-Martínez, María Ángeles Rocamora-Pérez, Patricia |
author_facet | López-Liria, Remedios Checa-Mayordomo, Daniel Vega-Ramírez, Francisco Antonio García-Luengo, Amelia Victoria Valverde-Martínez, María Ángeles Rocamora-Pérez, Patricia |
author_sort | López-Liria, Remedios |
collection | PubMed |
description | Physical training at home by making individuals play active video games is a new therapeutic strategy to improve the condition of patients with cystic fibrosis (CF). We reviewed studies on the use of video games and their benefits in the treatment of CF. We conducted a systematic review with data from six databases (PubMed, Medline, Scopus, Web of Science, PEDro, and Cochrane library plus) since 2010, according to PRISMA standards. The descriptors were: “Cystic Fibrosis”, “Video Game”, “Gaming Console”, “Pulmonary Rehabilitation”, “Physiotherapy”, and “Physical Therapy”. Nine articles with 320 participants met the inclusion criteria and the study objective. Patients who played active video games showed a high intensity of exercise and higher ventilatory and aerobic capacity compared to the values of these parameters in tests such as the cardiopulmonary stress test or the six-minute walk test. Adequate values of metabolic demand in these patients were recorded after playing certain video games. A high level of treatment adherence and satisfaction was observed in both children and adults. Although the quality of the included studies was moderate, the evidence to confirm these results was insufficient. More robust studies are needed, including those on evaluation and health economics, to determine the effectiveness of the treatment. |
format | Online Article Text |
id | pubmed-8914851 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-89148512022-03-12 Effectiveness of Video Games as Physical Treatment in Patients with Cystic Fibrosis: Systematic Review López-Liria, Remedios Checa-Mayordomo, Daniel Vega-Ramírez, Francisco Antonio García-Luengo, Amelia Victoria Valverde-Martínez, María Ángeles Rocamora-Pérez, Patricia Sensors (Basel) Systematic Review Physical training at home by making individuals play active video games is a new therapeutic strategy to improve the condition of patients with cystic fibrosis (CF). We reviewed studies on the use of video games and their benefits in the treatment of CF. We conducted a systematic review with data from six databases (PubMed, Medline, Scopus, Web of Science, PEDro, and Cochrane library plus) since 2010, according to PRISMA standards. The descriptors were: “Cystic Fibrosis”, “Video Game”, “Gaming Console”, “Pulmonary Rehabilitation”, “Physiotherapy”, and “Physical Therapy”. Nine articles with 320 participants met the inclusion criteria and the study objective. Patients who played active video games showed a high intensity of exercise and higher ventilatory and aerobic capacity compared to the values of these parameters in tests such as the cardiopulmonary stress test or the six-minute walk test. Adequate values of metabolic demand in these patients were recorded after playing certain video games. A high level of treatment adherence and satisfaction was observed in both children and adults. Although the quality of the included studies was moderate, the evidence to confirm these results was insufficient. More robust studies are needed, including those on evaluation and health economics, to determine the effectiveness of the treatment. MDPI 2022-02-28 /pmc/articles/PMC8914851/ /pubmed/35271048 http://dx.doi.org/10.3390/s22051902 Text en © 2022 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Systematic Review López-Liria, Remedios Checa-Mayordomo, Daniel Vega-Ramírez, Francisco Antonio García-Luengo, Amelia Victoria Valverde-Martínez, María Ángeles Rocamora-Pérez, Patricia Effectiveness of Video Games as Physical Treatment in Patients with Cystic Fibrosis: Systematic Review |
title | Effectiveness of Video Games as Physical Treatment in Patients with Cystic Fibrosis: Systematic Review |
title_full | Effectiveness of Video Games as Physical Treatment in Patients with Cystic Fibrosis: Systematic Review |
title_fullStr | Effectiveness of Video Games as Physical Treatment in Patients with Cystic Fibrosis: Systematic Review |
title_full_unstemmed | Effectiveness of Video Games as Physical Treatment in Patients with Cystic Fibrosis: Systematic Review |
title_short | Effectiveness of Video Games as Physical Treatment in Patients with Cystic Fibrosis: Systematic Review |
title_sort | effectiveness of video games as physical treatment in patients with cystic fibrosis: systematic review |
topic | Systematic Review |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8914851/ https://www.ncbi.nlm.nih.gov/pubmed/35271048 http://dx.doi.org/10.3390/s22051902 |
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