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Difference in gaze control ability between low and high skill players of a real-time strategy game in esports
This research investigated the difference in aspects of gaze control between esports experts (Expert) and players with lower skills (Low Skill) while playing the real-time strategy game called StarCraft. Three versions of this game at different difficulty levels were made with the StarCraft Editor,...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8933040/ https://www.ncbi.nlm.nih.gov/pubmed/35303024 http://dx.doi.org/10.1371/journal.pone.0265526 |
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author | Jeong, Inhyeok Nakagawa, Kento Osu, Rieko Kanosue, Kazuyuki |
author_facet | Jeong, Inhyeok Nakagawa, Kento Osu, Rieko Kanosue, Kazuyuki |
author_sort | Jeong, Inhyeok |
collection | PubMed |
description | This research investigated the difference in aspects of gaze control between esports experts (Expert) and players with lower skills (Low Skill) while playing the real-time strategy game called StarCraft. Three versions of this game at different difficulty levels were made with the StarCraft Editor, and the gaze movements of seven Expert and nine Low Skill players were analyzed while they played the games. The gaze of Expert players covered a significantly larger area in the horizontal direction than the gaze of Low Skill players. Furthermore, the magnitude and number of saccadic eye movements were greater, and saccade velocity was faster in the Expert than in the Low Skill players. In conclusion, StarCraft experts have a specific gaze control ability that enables them to quickly and widely take visual information from all over the monitor. This could be one of the factors enabling StarCraft experts to perform better than players with lower skills when playing games that require task-switching ability. |
format | Online Article Text |
id | pubmed-8933040 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Public Library of Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-89330402022-03-19 Difference in gaze control ability between low and high skill players of a real-time strategy game in esports Jeong, Inhyeok Nakagawa, Kento Osu, Rieko Kanosue, Kazuyuki PLoS One Research Article This research investigated the difference in aspects of gaze control between esports experts (Expert) and players with lower skills (Low Skill) while playing the real-time strategy game called StarCraft. Three versions of this game at different difficulty levels were made with the StarCraft Editor, and the gaze movements of seven Expert and nine Low Skill players were analyzed while they played the games. The gaze of Expert players covered a significantly larger area in the horizontal direction than the gaze of Low Skill players. Furthermore, the magnitude and number of saccadic eye movements were greater, and saccade velocity was faster in the Expert than in the Low Skill players. In conclusion, StarCraft experts have a specific gaze control ability that enables them to quickly and widely take visual information from all over the monitor. This could be one of the factors enabling StarCraft experts to perform better than players with lower skills when playing games that require task-switching ability. Public Library of Science 2022-03-18 /pmc/articles/PMC8933040/ /pubmed/35303024 http://dx.doi.org/10.1371/journal.pone.0265526 Text en © 2022 Jeong et al https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. |
spellingShingle | Research Article Jeong, Inhyeok Nakagawa, Kento Osu, Rieko Kanosue, Kazuyuki Difference in gaze control ability between low and high skill players of a real-time strategy game in esports |
title | Difference in gaze control ability between low and high skill players of a real-time strategy game in esports |
title_full | Difference in gaze control ability between low and high skill players of a real-time strategy game in esports |
title_fullStr | Difference in gaze control ability between low and high skill players of a real-time strategy game in esports |
title_full_unstemmed | Difference in gaze control ability between low and high skill players of a real-time strategy game in esports |
title_short | Difference in gaze control ability between low and high skill players of a real-time strategy game in esports |
title_sort | difference in gaze control ability between low and high skill players of a real-time strategy game in esports |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8933040/ https://www.ncbi.nlm.nih.gov/pubmed/35303024 http://dx.doi.org/10.1371/journal.pone.0265526 |
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