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Difference in gaze control ability between low and high skill players of a real-time strategy game in esports

This research investigated the difference in aspects of gaze control between esports experts (Expert) and players with lower skills (Low Skill) while playing the real-time strategy game called StarCraft. Three versions of this game at different difficulty levels were made with the StarCraft Editor,...

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Autores principales: Jeong, Inhyeok, Nakagawa, Kento, Osu, Rieko, Kanosue, Kazuyuki
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8933040/
https://www.ncbi.nlm.nih.gov/pubmed/35303024
http://dx.doi.org/10.1371/journal.pone.0265526
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author Jeong, Inhyeok
Nakagawa, Kento
Osu, Rieko
Kanosue, Kazuyuki
author_facet Jeong, Inhyeok
Nakagawa, Kento
Osu, Rieko
Kanosue, Kazuyuki
author_sort Jeong, Inhyeok
collection PubMed
description This research investigated the difference in aspects of gaze control between esports experts (Expert) and players with lower skills (Low Skill) while playing the real-time strategy game called StarCraft. Three versions of this game at different difficulty levels were made with the StarCraft Editor, and the gaze movements of seven Expert and nine Low Skill players were analyzed while they played the games. The gaze of Expert players covered a significantly larger area in the horizontal direction than the gaze of Low Skill players. Furthermore, the magnitude and number of saccadic eye movements were greater, and saccade velocity was faster in the Expert than in the Low Skill players. In conclusion, StarCraft experts have a specific gaze control ability that enables them to quickly and widely take visual information from all over the monitor. This could be one of the factors enabling StarCraft experts to perform better than players with lower skills when playing games that require task-switching ability.
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spelling pubmed-89330402022-03-19 Difference in gaze control ability between low and high skill players of a real-time strategy game in esports Jeong, Inhyeok Nakagawa, Kento Osu, Rieko Kanosue, Kazuyuki PLoS One Research Article This research investigated the difference in aspects of gaze control between esports experts (Expert) and players with lower skills (Low Skill) while playing the real-time strategy game called StarCraft. Three versions of this game at different difficulty levels were made with the StarCraft Editor, and the gaze movements of seven Expert and nine Low Skill players were analyzed while they played the games. The gaze of Expert players covered a significantly larger area in the horizontal direction than the gaze of Low Skill players. Furthermore, the magnitude and number of saccadic eye movements were greater, and saccade velocity was faster in the Expert than in the Low Skill players. In conclusion, StarCraft experts have a specific gaze control ability that enables them to quickly and widely take visual information from all over the monitor. This could be one of the factors enabling StarCraft experts to perform better than players with lower skills when playing games that require task-switching ability. Public Library of Science 2022-03-18 /pmc/articles/PMC8933040/ /pubmed/35303024 http://dx.doi.org/10.1371/journal.pone.0265526 Text en © 2022 Jeong et al https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Jeong, Inhyeok
Nakagawa, Kento
Osu, Rieko
Kanosue, Kazuyuki
Difference in gaze control ability between low and high skill players of a real-time strategy game in esports
title Difference in gaze control ability between low and high skill players of a real-time strategy game in esports
title_full Difference in gaze control ability between low and high skill players of a real-time strategy game in esports
title_fullStr Difference in gaze control ability between low and high skill players of a real-time strategy game in esports
title_full_unstemmed Difference in gaze control ability between low and high skill players of a real-time strategy game in esports
title_short Difference in gaze control ability between low and high skill players of a real-time strategy game in esports
title_sort difference in gaze control ability between low and high skill players of a real-time strategy game in esports
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8933040/
https://www.ncbi.nlm.nih.gov/pubmed/35303024
http://dx.doi.org/10.1371/journal.pone.0265526
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