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Increase of orexin A in the peripheral blood of adolescents with Internet gaming disorder

BACKGROUND AND AIMS: Overindulgence in Internet gaming, which is related to rapid development of the online game industry, can cause a psychiatric disorder known as Internet gaming disorder (IGD). The number of adolescents with IGD is on the rise in countries with developed Internet technologies, su...

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Autores principales: Choi, Mi Ran, Cho, Hyun, Chun, Ji-Won, Yoo, Jae Hyun, Kim, Dai-Jin
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Akadémiai Kiadó 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8935190/
https://www.ncbi.nlm.nih.gov/pubmed/31957460
http://dx.doi.org/10.1556/2006.8.2019.65
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author Choi, Mi Ran
Cho, Hyun
Chun, Ji-Won
Yoo, Jae Hyun
Kim, Dai-Jin
author_facet Choi, Mi Ran
Cho, Hyun
Chun, Ji-Won
Yoo, Jae Hyun
Kim, Dai-Jin
author_sort Choi, Mi Ran
collection PubMed
description BACKGROUND AND AIMS: Overindulgence in Internet gaming, which is related to rapid development of the online game industry, can cause a psychiatric disorder known as Internet gaming disorder (IGD). The number of adolescents with IGD is on the rise in countries with developed Internet technologies, such as South Korea. Therefore, it is important to develop biomarkers to detect patients at high risk of IGD. This study investigated expression levels of proteins in the blood of adolescents to provide insight into the development of biomarkers. METHODS: We collected blood samples from 73 subjects [40 healthy adolescents (Internet gaming control, IGC) and 33 adolescents with IGD] between 13:00 and 15:00. We analyzed the expression levels of orexin A, oxytocin, cortisol, melatonin, BDNF, sICAM-1, RANTES, and NCAM using multiplex assay kits. RESULTS: Orexin A was significantly (p = .016) elevated in the IGD group and the expression levels of melatonin tended to be higher (p = .055) in the IGD group. On the other hand, increased Internet gaming time in the IGD group was negatively correlated (p = .041) with expression of BDNF. On the contrary, sICAM-1 associated with inflammation exhibited the tendency of the positive correlation (p = .073) with Internet gaming time in the IGD group. DISCUSSION AND CONCLUSIONS: We identified elevation of orexin A in the peripheral blood of adolescents with IGD and a negative correlation between Internet gaming time and BDNF in adolescents with IGD. Our results provide useful information to understand the pathophysiology of IGD in adolescents.
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spelling pubmed-89351902022-03-31 Increase of orexin A in the peripheral blood of adolescents with Internet gaming disorder Choi, Mi Ran Cho, Hyun Chun, Ji-Won Yoo, Jae Hyun Kim, Dai-Jin J Behav Addict Full-Length Report BACKGROUND AND AIMS: Overindulgence in Internet gaming, which is related to rapid development of the online game industry, can cause a psychiatric disorder known as Internet gaming disorder (IGD). The number of adolescents with IGD is on the rise in countries with developed Internet technologies, such as South Korea. Therefore, it is important to develop biomarkers to detect patients at high risk of IGD. This study investigated expression levels of proteins in the blood of adolescents to provide insight into the development of biomarkers. METHODS: We collected blood samples from 73 subjects [40 healthy adolescents (Internet gaming control, IGC) and 33 adolescents with IGD] between 13:00 and 15:00. We analyzed the expression levels of orexin A, oxytocin, cortisol, melatonin, BDNF, sICAM-1, RANTES, and NCAM using multiplex assay kits. RESULTS: Orexin A was significantly (p = .016) elevated in the IGD group and the expression levels of melatonin tended to be higher (p = .055) in the IGD group. On the other hand, increased Internet gaming time in the IGD group was negatively correlated (p = .041) with expression of BDNF. On the contrary, sICAM-1 associated with inflammation exhibited the tendency of the positive correlation (p = .073) with Internet gaming time in the IGD group. DISCUSSION AND CONCLUSIONS: We identified elevation of orexin A in the peripheral blood of adolescents with IGD and a negative correlation between Internet gaming time and BDNF in adolescents with IGD. Our results provide useful information to understand the pathophysiology of IGD in adolescents. Akadémiai Kiadó 2020-01-17 2020-04 /pmc/articles/PMC8935190/ /pubmed/31957460 http://dx.doi.org/10.1556/2006.8.2019.65 Text en © 2020 The Author(s) https://creativecommons.org/licenses/by-nc/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (https://creativecommons.org/licenses/by-nc/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium for non-commercial purposes, provided the original author and source are credited, a link to the CC License is provided, and changes – if any – are indicated.
spellingShingle Full-Length Report
Choi, Mi Ran
Cho, Hyun
Chun, Ji-Won
Yoo, Jae Hyun
Kim, Dai-Jin
Increase of orexin A in the peripheral blood of adolescents with Internet gaming disorder
title Increase of orexin A in the peripheral blood of adolescents with Internet gaming disorder
title_full Increase of orexin A in the peripheral blood of adolescents with Internet gaming disorder
title_fullStr Increase of orexin A in the peripheral blood of adolescents with Internet gaming disorder
title_full_unstemmed Increase of orexin A in the peripheral blood of adolescents with Internet gaming disorder
title_short Increase of orexin A in the peripheral blood of adolescents with Internet gaming disorder
title_sort increase of orexin a in the peripheral blood of adolescents with internet gaming disorder
topic Full-Length Report
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8935190/
https://www.ncbi.nlm.nih.gov/pubmed/31957460
http://dx.doi.org/10.1556/2006.8.2019.65
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