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Perceived problems with adolescent online gaming: National differences and correlations with substance use

BACKGROUND: Not much is known about the correlation between gaming problems and substance use across different countries. This paper presents cross-national analyses of different gaming indicators and their relationship to substance use. METHODS: Based on data from the 2015 ESPAD study, differences...

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Autores principales: Strizek, Julian, Atzendorf, Josefine, Kraus, Ludwig, Monshouwer, Karin, Puhm, Alexandra, Uhl, Alfred
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Akadémiai Kiadó 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8943675/
https://www.ncbi.nlm.nih.gov/pubmed/33027059
http://dx.doi.org/10.1556/jba-9-629
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author Strizek, Julian
Atzendorf, Josefine
Kraus, Ludwig
Monshouwer, Karin
Puhm, Alexandra
Uhl, Alfred
author_facet Strizek, Julian
Atzendorf, Josefine
Kraus, Ludwig
Monshouwer, Karin
Puhm, Alexandra
Uhl, Alfred
author_sort Strizek, Julian
collection PubMed
description BACKGROUND: Not much is known about the correlation between gaming problems and substance use across different countries. This paper presents cross-national analyses of different gaming indicators and their relationship to substance use. METHODS: Based on data from the 2015 ESPAD study, differences in the relationship between gaming and substance use across 35 countries were analysed using multi-level logistic regression, using substance use as an individual level predictor, economic wealth as a country-level predictor and a combined problem gaming indicator as the outcome. RESULTS: Multi-level logistic regressions revealed significant correlations between individual substance use and gaming problems, which varied across countries and were moderated by economic wealth. Students who used alcohol, tobacco or cannabis and who lived in high-income countries had a smaller risk of scoring positively on a combined problem gaming indicator than students who used alcohol, tobacco or cannabis and who lived in less prosperous countries. DISCUSSION: Different gaming indicators varied substantially across countries, with self-perceived gaming problems being more common in countries with a low prevalence of gaming. Significant cross-level effects demonstrate the need to take the societal context into account when the relationship between problem gaming and substance use is analysed. Prevention measures need to take the fact into account that patterns of substance use among problem gamers vary across countries.
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spelling pubmed-89436752022-04-08 Perceived problems with adolescent online gaming: National differences and correlations with substance use Strizek, Julian Atzendorf, Josefine Kraus, Ludwig Monshouwer, Karin Puhm, Alexandra Uhl, Alfred J Behav Addict Full-Length Report BACKGROUND: Not much is known about the correlation between gaming problems and substance use across different countries. This paper presents cross-national analyses of different gaming indicators and their relationship to substance use. METHODS: Based on data from the 2015 ESPAD study, differences in the relationship between gaming and substance use across 35 countries were analysed using multi-level logistic regression, using substance use as an individual level predictor, economic wealth as a country-level predictor and a combined problem gaming indicator as the outcome. RESULTS: Multi-level logistic regressions revealed significant correlations between individual substance use and gaming problems, which varied across countries and were moderated by economic wealth. Students who used alcohol, tobacco or cannabis and who lived in high-income countries had a smaller risk of scoring positively on a combined problem gaming indicator than students who used alcohol, tobacco or cannabis and who lived in less prosperous countries. DISCUSSION: Different gaming indicators varied substantially across countries, with self-perceived gaming problems being more common in countries with a low prevalence of gaming. Significant cross-level effects demonstrate the need to take the societal context into account when the relationship between problem gaming and substance use is analysed. Prevention measures need to take the fact into account that patterns of substance use among problem gamers vary across countries. Akadémiai Kiadó 2020-10-06 2020-10 /pmc/articles/PMC8943675/ /pubmed/33027059 http://dx.doi.org/10.1556/jba-9-629 Text en © 2020 The Author(s) https://creativecommons.org/licenses/by-nc/4.0/Open Access statement. This is an open-access article distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (https://creativecommons.org/licenses/by-nc/4.0/), which permits unrestricted use, distribution, and reproduction in any medium for non-commercial purposes, provided the original author and source are credited, a link to the CC License is provided, and changes – if any – are indicated.
spellingShingle Full-Length Report
Strizek, Julian
Atzendorf, Josefine
Kraus, Ludwig
Monshouwer, Karin
Puhm, Alexandra
Uhl, Alfred
Perceived problems with adolescent online gaming: National differences and correlations with substance use
title Perceived problems with adolescent online gaming: National differences and correlations with substance use
title_full Perceived problems with adolescent online gaming: National differences and correlations with substance use
title_fullStr Perceived problems with adolescent online gaming: National differences and correlations with substance use
title_full_unstemmed Perceived problems with adolescent online gaming: National differences and correlations with substance use
title_short Perceived problems with adolescent online gaming: National differences and correlations with substance use
title_sort perceived problems with adolescent online gaming: national differences and correlations with substance use
topic Full-Length Report
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8943675/
https://www.ncbi.nlm.nih.gov/pubmed/33027059
http://dx.doi.org/10.1556/jba-9-629
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