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Stereoscopic depth constancy for physical objects and their virtual counterparts
Stereopsis plays an important role in depth perception; if so, disparity-defined depth should not vary with distance. However, studies of stereoscopic depth constancy often report systematic distortions in depth judgments over distance, particularly for virtual stimuli. Our aim was to understand how...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
The Association for Research in Vision and Ophthalmology
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8944385/ https://www.ncbi.nlm.nih.gov/pubmed/35315875 http://dx.doi.org/10.1167/jov.22.4.9 |
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author | Hartle, Brittney Wilcox, Laurie M. |
author_facet | Hartle, Brittney Wilcox, Laurie M. |
author_sort | Hartle, Brittney |
collection | PubMed |
description | Stereopsis plays an important role in depth perception; if so, disparity-defined depth should not vary with distance. However, studies of stereoscopic depth constancy often report systematic distortions in depth judgments over distance, particularly for virtual stimuli. Our aim was to understand how depth estimation is impacted by viewing distance and display-based cue conflicts by replicating physical objects in virtual counterparts. To this end, we measured perceived depth using virtual textured half-cylinders and identical three-dimensional (3D) printed versions at two viewing distances under monocular and binocular conditions. Virtual stimuli were viewed using a mirror stereoscope and an Oculus Rift head-mounted display (HMD), while physical stimuli were viewed in a controlled test environment. Depth judgments were similar in both virtual apparatuses, which suggests that variations in the viewing geometry and optics of the HMD have little impact on perceived depth. When viewing physical stimuli binocularly, judgments were accurate and exhibited stereoscopic depth constancy. However, in all cases, depth was underestimated for virtual stimuli and failed to achieve depth constancy. It is clear that depth constancy is only complete for cue-rich physical stimuli and that the failure of constancy in virtual stimuli is due to the presence of the vergence-accommodation conflict. Further, our post hoc analysis revealed that prior experience with virtual and physical environments had a strong effect on depth judgments. That is, performance in virtual environments was enhanced by limited exposure to a related task using physical objects. |
format | Online Article Text |
id | pubmed-8944385 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | The Association for Research in Vision and Ophthalmology |
record_format | MEDLINE/PubMed |
spelling | pubmed-89443852022-03-25 Stereoscopic depth constancy for physical objects and their virtual counterparts Hartle, Brittney Wilcox, Laurie M. J Vis Article Stereopsis plays an important role in depth perception; if so, disparity-defined depth should not vary with distance. However, studies of stereoscopic depth constancy often report systematic distortions in depth judgments over distance, particularly for virtual stimuli. Our aim was to understand how depth estimation is impacted by viewing distance and display-based cue conflicts by replicating physical objects in virtual counterparts. To this end, we measured perceived depth using virtual textured half-cylinders and identical three-dimensional (3D) printed versions at two viewing distances under monocular and binocular conditions. Virtual stimuli were viewed using a mirror stereoscope and an Oculus Rift head-mounted display (HMD), while physical stimuli were viewed in a controlled test environment. Depth judgments were similar in both virtual apparatuses, which suggests that variations in the viewing geometry and optics of the HMD have little impact on perceived depth. When viewing physical stimuli binocularly, judgments were accurate and exhibited stereoscopic depth constancy. However, in all cases, depth was underestimated for virtual stimuli and failed to achieve depth constancy. It is clear that depth constancy is only complete for cue-rich physical stimuli and that the failure of constancy in virtual stimuli is due to the presence of the vergence-accommodation conflict. Further, our post hoc analysis revealed that prior experience with virtual and physical environments had a strong effect on depth judgments. That is, performance in virtual environments was enhanced by limited exposure to a related task using physical objects. The Association for Research in Vision and Ophthalmology 2022-03-22 /pmc/articles/PMC8944385/ /pubmed/35315875 http://dx.doi.org/10.1167/jov.22.4.9 Text en Copyright 2022 The Authors https://creativecommons.org/licenses/by-nc-nd/4.0/This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. |
spellingShingle | Article Hartle, Brittney Wilcox, Laurie M. Stereoscopic depth constancy for physical objects and their virtual counterparts |
title | Stereoscopic depth constancy for physical objects and their virtual counterparts |
title_full | Stereoscopic depth constancy for physical objects and their virtual counterparts |
title_fullStr | Stereoscopic depth constancy for physical objects and their virtual counterparts |
title_full_unstemmed | Stereoscopic depth constancy for physical objects and their virtual counterparts |
title_short | Stereoscopic depth constancy for physical objects and their virtual counterparts |
title_sort | stereoscopic depth constancy for physical objects and their virtual counterparts |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8944385/ https://www.ncbi.nlm.nih.gov/pubmed/35315875 http://dx.doi.org/10.1167/jov.22.4.9 |
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